Goodreads Sci-Fi/Fantasy Authors discussion
The irksome and annoying...fantasy tools that we could well do without

For me, I find I lose interest quickly with evil characters written as card board cut outs, with no human qualities or no qualities that can be related to, they're one dimensional personifications of 'evil'.



Far better to assume that English (or some language we can immediately assume to be English) is the language of choice, whatever the setting.


Evil for evil's sake irks me. I want the bad guys to have a reason for what they are doing. Just the normal destroy the world thing just doesn't work.


But really, the taking over the world thing doesn't bother me so long as it makes sense. Taking over the world just to have something to do is a bit dull. But if there is a solid (even if misguided) reason for it than it is fine with me.


I think that in the fantasy and SF genre, it is somewhat easier to strike a balance in illuminating the character and motivations of the antagonists.
In 'The Understanding', I adopted a cosmology that accepts that there is no 'good' nor 'bad', so no matter what vile anctics the antagonists get up to, they are merely playing their 'parts' in the cosmic script,and death retires all into an equal spiritual,'state of grace'.
Of course this need not be as boringly predictable as it may seem, as there are 'datum points' in the cosmic script, when the plan can go 'feral' with disasterous consequences.
In the end, while the storyline is normally lived through the eyes of the protagonists (in my style albeit) I feel obliged to give my antagonists a decent amount of background and substance.

A villian who says I care about my people, I care about my family and friends, and we are struggling and the way for our struggle to be less is to do _______;(blank being that act we consider evil; take your land, take your money, enslave your people, etc.)It can be a tool where you can get monstrous evil, and still have a strong, identifiable character.(albeit probably not sympathetic or likeable, but if a reader is contrasting himself with a villian, then he's not just a cardboard prop...he's part of the story.)


But perhaps the biggest factor is that many people write fantasy because there are no absolutes. They imagine it's easy, requiring no thought or research or consistency of approach. So you get a lack-lustre, sub-standard product - sadly, in all too many cases.

In the end, the desire for recognition through publication and commercial success also reinforces this trend in some ways..

I do also agree with James in the sense that...if you write with commerical success in mind...writing a novel populated with fat elves who are clumsy and live in the deep recesses of a mountain...it is probable that the average fantasy fan might not be pleased and you would go very hungry indeed.

I appreciate the fact that everyone here is treating Fantasy as though it is a perfectly legitimate genre.
The best part is that all the comments are succinctly executed and well written.
I'll be back.

I think in the case of elves and dwarves and such, though, some of it is less about laziness than "if it aint' broke, don't fix it." The archtype works, and it provides a common knowledge for the reader and the author. I think the idea of changing the archtype just for the sake of change is what brings on the glittering vampires of the world. People trying to be different just for the point of being different.

As for the languages, I think it's brilliant. I'm a linguist so when I can trace fantasy languages back to Old Icelandic, Latin, and Gaelic, I'm thrilled. If a language is complete nonsense, I see no point to including it in a book. But if someone has gone to the effort to resurrect dead languages in some way, we should be able to bite our twisting tongues and appreciate it.

But yes, if someone says that a character is a dwarf, then I expect the character to at least resemble a dwarf. Don't call it a dwarf and then have it act like, say, a Tinkerbell, just to be different. If you are going to change the reader expectation, have a good reason for doing so. I just finished reading The Doom Guardian: Chronicles of Cambrea and the author introducing different "races" of dwarves and elves and such. One of the main characters is a type of dwarf that can call upon the earth spirits to do things like turn his skin to stone in battle or summon up stone spikes to impale enemies. There is another type of dwarf race that worship this giant fire elemental and can turn part of their body into metal objects. She also presents them with different social structures. One dwarf community has a chieftain and shaman, another is more a traditional small town with local government, another has a king. It stuck close to the traditional idea of dwarves, but also sort of presented them in a way that gave them more believability.
But speaking of Latin, people should not use latin words in fantasy settings unless Latin is a native language. People use Latin as a universal "language of magic" and it is annoying. Of course, you see a lot of new age magic books that do the same thing. Maybe that is where they get it from!

Steven King, in his book on writing, talks about it as being lazy. Every dwarf is sullen and grumpy. I mean, so they don't laugh, and love their children, or have periods of introspection? One of the things that make stories work is that there is character growth. (and one of the reasons why I got bored with the Dragonlance series, I mean, Flint is always gruff...Tasslehoff is always playful...in a general sense this type of writing may appeal to some, but personally, there are too many other books out there to read, so those got put back on my shelf as just part of my library.)
Otherwise fine writing can be ruined by oversimplification of a characters behavior.


The other point that was brought up in this thread was the familiarity of the races; elves, dwarves etc. One of the reasons I love fantasy is my love of the elven race in Tolkien's LOTR; immortal and fair. I didn't want to change that image that most people have of what elves are, because that is why we like them. However, I did take certain liberties with my elven character and think that they worked well...and I didn't include dwarves in the story...just their descendants.
Creating too many new races throws a lot of confusion into the mix, and so during my writing, I invented a couple (based loosely on other mythical races) and stuck with some of those that are familiar. Granted, my book isn't the MOST original ever written, but according to some of the reviews I have received it is a page turner and keeps readers interested.
I am also aware that creating a language is both a blessing and a bane. As such I have tried to limit my use of elvish to no more than a few phrases here and there to give the book added mythical air. I also agree with not creating long and lengthy places, words or names; as a reader (as well as a writer) of fantasy I struggle with them and will often put a book down if I can't read it smoothly. My names and places are not common and are inventions of my imagination, but I have kept them short and easy to read.
Thanks for reading
Dune Elliot
One more thing to add, and it's when authors create brand new names for creatures that already exist...it was one of the issues I had with Trudi Canavan's Black Magician Trilogy. If it's a spider, call it a spider...it makes things flow so much easier. Or you end up bulking out the story with too much description of what the creature is, when one word would have sufficed.


There are a myriad of good, unique fantasy stories out there, but they don't have the exposure of those two. It's sad, really.
(Sorry, personal pet peeve of mine. :P)


Nevertheless, here is my list of pet peeves:
1. Women that stand around and do nothing. Now, I'm not suggesting that the princess grabs a sword and kills the zombie horde when she's never held a sword before, but for god's sake, she could try being cunning or something. There is a middle ground!
2. Books where the hero is trying to convince his sister to agree to an arranged marriage. The author shows how strong the woman is by having her throw a temper tantrum that rivals anything my 11 year old can put out. /yawn
3. Every single flipping woman in the book falls in love with the hero. Thankfully, there are only two women in the entire book.
4. There are only two women in the entire book, including the serving wench.
5. Everyone looks, dresses, and sounds the same. Unless they are human.
6. Pompous, ultra-formal language is used by everyone.
Lots of really great comments in this thread about some of my other favourites.



You'd be surprised. I worked very hard to make the fantasy language in my story easily phonetically pronouncible but some of my beta readers still couldn't puzzle them out. It didn't seem to affect their enjoyment of the story, but I put a pronounciation guide in the back to help.


Some of the best stories can be marred by an inability to read the names easily...I have even give up on a book when I struggled to read the names and places.


Don't get me wrong. Prophecy books can be well written. There can be tons of backstory in them, and they can be engaging. It just seems that, unless there's some unseen twist to the prophecy, it's been done before. And done a lot.

:)

I sort of make fun of prophecies in my first book, The Flame in the Bowl: Unbinding the Stone. There's a whole series of books just filled with them, that a god references at one point, and he and the hero try to figure out what they might mean, over breakfast.

Prophecy works when it's a background deal; yes the character is supposed to do something...but what if he/she doesn't want to? What if they need to be convinced? It shouldn't be about the prophecy, it should be about the character learning who he/she is!




James wrote: "It seems to me that the scariest 'villian' would be someone we can relate to because for the most part, we identify with them.
A villian who says I care about my people, I care about my family ..."
Being an author of YA fantasy, I've found this discussion interesting. Yet there seems to be a line of thought that is blurring the difference between YA and adult fantasy.
Several have mentioned Eragon and LOTR as examples. The problem with those book is one was written for YA and the other for adults, so comparing what to do and not do is fantasy doesn't work. Most kids won't read LOTR since it is well advanced and written specifically for scholarly reading - not for the mass market. They struggle with the names and languages Tolkien created. Yes, they grabbed onto it due to the movie and all the merchandise it has spawned, but not many have actually read the long, complicated book.
What I've learned from speaking with kids about my book ALLON is they want the familiar. It's something they can relate to. I purposely keep my names easy and use a known language for the "Ancient" tongue. Yes, you can say I use some typical cliches of the genre, but different enough to capture the imagination while dealing with issues kids want. It's not the 'vampires' in Twilight that sustain their interest, but theme of teenage angst.
The key to any genre is knowing the audience.
Several have mentioned Eragon and LOTR as examples. The problem with those book is one was written for YA and the other for adults, so comparing what to do and not do is fantasy doesn't work. Most kids won't read LOTR since it is well advanced and written specifically for scholarly reading - not for the mass market. They struggle with the names and languages Tolkien created. Yes, they grabbed onto it due to the movie and all the merchandise it has spawned, but not many have actually read the long, complicated book.
What I've learned from speaking with kids about my book ALLON is they want the familiar. It's something they can relate to. I purposely keep my names easy and use a known language for the "Ancient" tongue. Yes, you can say I use some typical cliches of the genre, but different enough to capture the imagination while dealing with issues kids want. It's not the 'vampires' in Twilight that sustain their interest, but theme of teenage angst.
The key to any genre is knowing the audience.

Me too. I had no desire or interest in a training montage of any sort, so I invented Triple-Distilled Elixir of Warrior to get the job done while letting my story continue on pace.


Granted there are some great stories out there that make good trilogies, but realistically, most of them shouldn't be (Alison Croggan's is one that comes to mind).
When I set out to write my first story, I was certainly thinking how great it would be to have a LotR type trilogy. Only when I finished it did I realize how unrealistic and dumb that was! My first novel 'Necromancer' is a stand alone book in a series; each book contains it's own story, but each is relevant to the other. You can read one without a need to read the one before (it does help some, but not completely necessary).
Why is writing a trilogy so completely necessary?

Any story where I have to check the map at the front of the book, if I am that lost then I am that bored. While I appreciate the time effort and detail I want to be immersed into the story and the geography is part of the context but as it affects the character. Not sure if this is clear but that's how I feel.
Over done anti heros, it seems to be all the craze amongst the books I have picked up for awhile.
Gimmick powers or saves that have no foundation previously in the story, like a good mystery I should be getting clues about the cool power or item the protagonist suddenly can do or finds. It's like one of those Christie books where she drops in clues at the very end.
Characters that are characters (I know repeating old issue)that goes for good guys, bad guys or gals, orcs, goblins, etc etc. Every sentient being has motivations so why not include that so we can relate on some level to the cast of characters not just make them props.
So that is it, hope I added something to the discussion.

Any story where I have to check the map at the front of the book, if I am that lost then I am that bored. While..."
You've just described my own books,
The Flame in the Bowl: Unbinding the Stone and A Warrior Made. How weird is that?

Any story where I have to check the map at the front of the book, if I am that lost then I am tha..."
Yikes, I wasn't aiming for you, but now I will have to read your book and see if this really holds true, although I do not as a rule lack the conviction of my words, I am willing to revisit my opinions.
Books mentioned in this topic
The Wizard of Roaming Hall (other topics)Homecoming (other topics)
Cave of Forlorn (other topics)
Galactic Exodus: Counterdance of the Cybergods (other topics)
Homecoming (other topics)
More...
I will start off with one of the tools often used and one I find the most vexing (a tool that has driven many neophyte potential fans away from the genre)...the need to create names of characters, places and long langauge phrases in the invented language of the author's contrived cultures...While this might be interpreted as a sign of creativity, it can quickly grow tiresome for a reader who has to repeatedly stumble through 15 letter words (often with nary a vowel to be found)in what can often become a tortuous exercise in tongue twisting...I think that it is commonly understood that the characters in a fantasy novel are probably speaking in a langauge other than English, so the need to display endless examples of this fact escapes me...This is a tool that should be used sparingly. Again, this is only a personal dislike and I'm sure there are many how find this practice rather entertaining...So there is one to get the ball rolling...what are some other?