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Brandon Sanderson
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01/10- Q & A with Brandon Sanderson!
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All of your systems are unique, so again, how do you get to the point where you have a complete magic system that you feel is ready to put into a book. Since this is a discussion about Warbreaker, how specifically did you come up with biochroma? "
I don't know if I can answer that question in the short space afforded by a discussion forum. But in general with my magic systems I'm looking for a variety of components. Most of them start with just an "Aha, there's something there!" moment in my head—either it's a plot hook or a conflict hook or a visual hook or something like that. I'm usually looking for something that does what I find exciting about magic, which is straddling the line between mysticism and science. And I'm looking for new ways to explore that. So when an interesting scientific concept occurs to me, and I can take it in the direction of "what if," that's something that I find fascinating.
For MISTBORN, for instance, telekinesis mixed with vector science was interesting to me. In WARBREAKER it was the concept of sympathetic magic—the idea that you can create something that's like something else and it will have power over that. I wanted to try and take it in a direction I hadn't seen before and blend that with the concept of animation, bringing inanimate objects to life. Those were intersting concepts because at one point people believed in both of these things as real forms of magic. They believed they could make it work. The myth of the golem goes way back, and the idea of sympathetic magic was around not too long ago—in fact there are still plenty who believe in it, in various forms of superstition.
So I look for a blend of concepts. I usually look for an interesting visual paradigm—something that will work in a way that helps the reader visualize the magic. I don't want it to all happen nebulously in the back of someone's head. (And speaking of rear-end fireballs, I do believe I read a webcomic where someone did that. It was Thog Infinitron...I guess it wasn't a fireball.) But anyway, I'm looking for something that you can see and follow the process of what the character's doing in a way that makes sense.
I find that if there's one thing to take away from this, limitations on magic are more interesting than the powers themselves. And so I'm always looking for interesting limitations, because that forces me to be creative and forces my characters to be creative with what they have.

There are certainly authors who have done this sort of thing before. I generally tend to react against what inspires me instead of toward it. I've talked about this before—if I think someone does a very good job with something, I'll try to approach it from a different direction because I figure they've covered that concept. At other times, if an author does something that I thought could have been way cooler, then I will react I guess in that direction...I don't know if that's a reaction for or against.
Asimov eventually had an overarching plot/universe. Stephen King did it. Other authors have done it, but they have not planned it from the beginning. As well as Asimov did with some of the concepts, I was always disappointed in his attempts to bring all of his stories together into one world because it just wasn't meant to be that way, and it felt like that. It felt clunky—I've always preferred the early robot stories and the early Foundation books to the later ones.
So I felt that if I was going to have a supermyth, so to speak—an overarching paradigm for these books—it would have to have a number of things. One, it would have to be limited in scope, meaning I wasn't going to try to cram everything into it. That's why ALCATRAZ is not involved in any of this. Number two, I would have to plan it from the beginning, and number three, I would want it to be subtle. In other words, I don't want it to come to dominate any of the stories because I want the books, the series, to stand on their own. I want this to be something that you can find if you're searching, but that will never pull the characters of a given book away from the focus on what is important to them.

I'm wondering if you are criticizing some religious sects who elevate themselves as God though use God or some other deity as a method of control. With more relevance to the Christian faith, are we seeing the consequences of humans who rely on human reasoning for their understanding of God, an often superficial explanation?"
Religious themes are interesting to me. I rarely go into a book saying, "I am going to expose this foible of religion" or "I am going to highlight this wonderful part of religion." I go into a book telling stories about characters, and the ways that they believe and the things that they believe have an effect on them. I try to present those as realistically as possible.
I do think that there is a dangerous line between faith and what goes beyond that. You call it blind faith, yet at the same time there is something to be said for trusting those who have gone before and for not having to fall in a pit yourself because other people already fell in that pit. Where that line comes is a subject of great debate between religious people and non-religious people. I do think that questions should always be allowed and should always be asked. It is important to be asking questions.
I don't really mind how people believe, or what faiths people have. I think it's a fascinating part of us, that we all have different faiths. Where we stray into danger is in how we treat people who don't agree with our faiths. That, I think, is a very dangerous and frightening thing—the ways that various people treat others who disagree with them. No matter what side you're on, whether they belittle them, discard them, or destroy them, these various things are one of the great pitfalls of any type of belief or faith. So I deal with that. But again it's not because I sit down and say, "I am now going to write a book about this, or tell a story about this." It's because that's what's important to the characters I'm writing.
That said, when I was approaching WARBREAKER, I did think distinctly to myself, "You know, religion's been the bad guy in the past two stories you've told. You probably ought to do something different." That's why the—Spoiler alert!—the religion in WARBREAKER is vindicated in the end. I think there are some very good things about their religion, and though Siri is convinced that they are the bad guys, it turns out that indeed they are not. In fact, they are quite good...though there are certain things they're doing that I wouldn't necessarily agree with.

I've written annotations for WARBREAKER already. There is supposed to be a special edition WARBREAKER e-book from Tor.com coming that will include all the annotations right there with the text, but I'm not sure when it will appear. The annotations will still go up chapter-by-chapter on my website, but if you get the special edition e-book you can have them all at once. We'll see when that happens.

That was simply a way that he tells stories—there was no particular theme other than that. He throws puffs of different-colored dust into the air as he's speaking to try and evoke the feelings of the story that he's telling. Sorry it didn't work for you; not everything is going to work for everyone, but this is how he does it.

Several hundred years after the original trilogy—Spoiler alert!—Wait, aren't these questions supposed to be about WARBREAKER?
Anyway, the Mistborn sequel trilogy, as I've said before, takes place in a more technologically advanced version of the world, several hundred years later. They've progressed beyond steam technology to combustion engine technology, are building skyscrapers—that level of technology. It will follow the exploits of a team of Allomancers who are kind of like an Allomantic SWAT team, a group of hybrid mercenary/deputized individuals who are brought in by the police to take out Allomancer criminals. The first book will deal with when they are called in to deal with a Mistborn serial killer. That's how it starts. It will go bizarre from there, of course, but think guns, cars, skyscrapers, and Allomancers.

Yes, it has. Part of it is something that Lightsong points out. Their religion encourages the best of the Returned to give up their lives for their people, and they hit a patch where a lot of the best of them have already given up their lives. The rest have their needs and wants seen to. Beyond that, remember this is a society in which they're living in a very temperate climate where there isn't very much harsh weather at all; they're very sheltered, they have an extremely rich resource, and they have a lot of leisure time. So we're mixing leisure time with a somewhat selfish batch of Returned in control, and we're mixing that with a religion that focuses on art and beauty and that sort of thing.
I think one of the dangers this society would have to be worried about would be for this decadence to creep in as has happened at various points in various cultures around the world. The society certainly isn't irredeemable at all, but it is going through a patch of these three concepts aligning in some of the worst sorts of ways. But there are some better Returned than we focus on in the book, and there have been much better Returned in the past.

I think I've said enough about that here. More than that is a RAFO.

I would say yes to both. Vivenna ends the book having experienced a great deal of personal growth. However, unlike some of the other characters, she is only a few rungs up the ladder. She's got a long way to go. That's why as I was plotting the book, before I even started, I decided I'd probably want to do this as a two-book cycle. Overlapping and forcing upon Vivenna the level of personal growth that it would take to get her character to completely reach an end point just couldn't happen in the book. Particularly with me doing what I did with Lightsong and the personal arc he has, and with Siri. So Vivenna certainly had a lot of growth, but I planned a separate book where I could really delve into and dig into her psychoses and her psychology.
Vasher still has a long way to go too. His personal growth is more like a zigzag pattern—a line graph with lots of peaks and valleys. He's been around and still hasn't really found himself, though he's thought he's found himself a number of times. Anyway, those two characters led me to think that there was a lot more to explore there. I didn't want to ram them through the paces it would take in this one book. I thought it would ruin the book. So I let them grow at the rate they needed to grow at, or decline at the rate they needed to decline at, and saved a second book in the series to deal more with who they are and who they become.

I was going to get into this more in the sequel, because we would have some more Pahn Kahl people. Anytime I'm saving something for a sequel, I feel like I shouldn't say too much because I don't want to lock myself in. Let's say that it's like the Iridescent Tones, but without the god-worship of the Returned. More worship in the concepts, and more of a focus on the voice itself.
One thing to remember about the Pahn Kahl is that they've kind of lost a lot of it. By letting themselves get so focused on the enemy that conquered them, they've actually ended up losing much of who they were. Not everything, of course, but substantial portions of who they were have gotten swept under the rug and consumed in their desire to get their freedom. Which is an important thing, but they've let it consume them to pretty extreme levels.

Elantrians are not slivers. Mistborn trilogy spoiler warnings follow! The Lord Ruler was indeed a Sliver. So was Vin. For the rest, I would say probably not.
What defines an actual Sliver of Adonalsium is not as clear-cut as you might think. It's a term that in-universe people who study this have applied to various existences and states. Every single person on the world of Scadrial has a bit of Leras in them—a bit of the power of Preservation. Every single person has a bit of Ati in them. There's a certain threshold where these scholars would call you a Sliver of Adonalsium. But I would say that any regular Misting is probably not a Sliver. A full Lerasium Mistborn is getting closer, but people who have held one of the powers are what would probably be termed a Sliver by the definitions. If you hold all the power that makes you a Shard, but the Lord Ruler held a little bit of it and then let it go. From then on they referred to that change in him—the residue, what was left—as a Sliver. When he held it he became the Shard for a short time, and Vin was a Shard for a short time. After Vin gave up the power, what Kelsier is at the end of the trilogy—that's a Sliver of Adonalsium.

It seems like the statues could be neither lifeless nor awakened. Are they unique, because of the use of bone, or am I missing something? The only other explanation I could think of was that they were lifeless, but Susebron's breath wasn't used to activate the statues, he simply had it passed down from vasher, in addition to the statues. If that's the case(and then I've simply been confusing myself with unnecessary, convoluted logic), why was it necessary to keep the breath safe for all these years?"
Wow, there are a lot of questions in there. If you follow the drafts, I think you can see the evolution of what became of the Lifeless army. Originally I had planned for the statues to simply have been placed there so that you could Awaken them—just in my original concepts, before I started the writing—and then that became the army.
I eventually decided that didn't work for various reasons. Number one, as I developed the magic system, Awakening stone doesn't work very well. You've got to have limberness, you've got to have motion to something for it to actually be stronger. So a soldier made out of cloth would be more useful to you than a soldier made out of stone, if you were just Awakening something. At that point, as I was developing this, I went back to the drawing board and said okay, I need to leave him a whole group of really cool Lifeless as the army. But that had problems in that the ichor would not have stayed good long enough. Plus they already had a pretty big Lifeless army, so what was special about this one? Remember, I'm revising concepts like this as the book is going along. You can see where in the story I could see what needed to be there. So I went back to the drawing board again.
I think the original draft of WARBREAKER you can download off my website has them just as statues, though at the time when I was writing that I already knew it would need to change. I was just sticking to my outline because I needed to have the whole thing complete on the page before I could work with it. A lot of times that's how I do things as a writer—I get the rough draft down, and then I begin to sculpt.
I eventually developed essentially what you've just outlined in the first part, before you started worrying if you were too convoluted. I said, well, what if there's a hybrid? What happens if you Awaken bones? Can you create something? The reason that you can't draw the Breath back from a Lifeless is because the Breath clings to it. If the Lifeless were sentient enough, it could give up its own Breath, but you can't take it, just like you can't take a Breath from a person by force. You have to get them to give it up willingly. So it sticks to the Lifeless. A Lifeless is, let's say, 90% of a sentient being. The Breath doesn't manifest in them, because they aren't alive, yet they're almost there. A stone statue brought to life would be way down on the bottom rung.
Is there something in between? That's the advancement I had Vasher discover—what if we build something out of bone, but then encase it in stone to make it strong, and build it in ways that the bone is held together by the force of the Breaths? That's really what you're getting at there, that you need a lot of Breath, a lot of power, to hold all that stone together. There are seams at the joints. What the Breath is doing is clinging there like magical sinew, and it's holding all of that together.
Vasher left the Phantoms Invested with enough Breath to hold them together but not to move. You needed another big, substantial influx of Breath in order to actually make them have motion, to bring them enough strength to move and that sort of thing. So it's kind of a hybrid.

The "You must give up all of your Breath, not some" line was mostly perpetuated by Denth, who is saying it to Vivenna to stop her from giving away her Breath to all the people she passes. It is a lie. Now, it's a lie that's commonly accepted by a lot of people. But it's still a lie—as we find out midway through the book, you can stick some of your Breath in an object and bring it to life, and then recover that Breath. So it's very easy to give some of your Breath to someone if you know the logical steps to take. Invest most of it into an object, give what you have to someone else, then pull back what you Invested. So it's flat-out proven in the novel that what Denth is telling her is wrong. Now, he could dance around that lie by pretending to be the ignorant mercenary—he's just perpetuating a falsehood that many people believe. But it is a lie. In fact, a lot of the things people believe about BioChromatic Breath isn't true.
One of the things I was trying with this book was to take a few steps back from MISTBORN, where so much was understood. I feel that the approach I took in MISTBORN is right for that book, and yet people have so much superstition regarding all sorts of science. I worry sometimes that there isn't enough superstition in my books, regarding magic as science. What people believed and what people knew and what people understood was so varied and confused throughout most of history, that I worry that I lack realism in that. Vasher brings up at several points in the book that they don't know a whole lot and that people perpetuate a lot of myths and stories and lies.
Vasher has learned to suppress his Returned Breath. When it's suppressed, it's as if it doesn't exist to him. He's Invested it into a place within himself, much like you can Invest your Breaths into a shirt, and when he gives away the rest of his Breaths, he doesn't give that one away. He could split off others of his Breaths if he wanted to—he's learned to do that, so that he could give a few Breaths and not all. It's just a matter of practicing as long as he has. But even people who aren't as practiced as him do it all the time when they Invest an object with not all of their Breath but just enough to bring it to life.


Will Hoid have a short story, novel or will we have to try and piece it together?"
There will someday be Hoid short stories. I've actually written half of one and then haven't been able to have time to finish it. He will also have short viewpoints throughout the Stormlight Archive series, assuming he survives.
Mostly this is for you to piece together. As I said before, this is a story I'm telling, and if I have to explain the story outside the story, then in some ways I've done something wrong. So let the story speak for itself, and you will see. I guess that's a RAFO.
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So I guess my question is, do you agree that Warbreaker will translate to film better? Did you discuss this with the Paloppa Guys? Which of your works do you think is most "marketable" as a medium-to-big-budget film?
First off, I apologize for the delay. I'm posting the rest of the answers now.
I think the magic system of WARBREAKER is certainly better suited to film than a lot of the MISTBORN magic system. However, I think the plot and storytelling of MISTBORN—because of the action/adventure style of it—would translate better to film. Story structure-wise, MISTBORN, particularly the first book, is probably the best book-to-film translation I think I've got. I think WARBREAKER would make a wonderful graphic novel, and someday I would love to sell rights to it in that medium. And certainly if we make a MISTBORN film, the metals would have to work in a very different way. They would probably be understated in the film itself.