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Dungeon Crawler Carl
April 2025: Fun
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Dungeon Crawler Carl, by Matt Dinniman - 5*
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I sometime use cheat codes to expand what it's called the stash , or create a level 1 character named The Mule to carry the loot for me. These games are designed to be addictive by gambling, so it's good to have Carl make fun of our foibles.
Carl is caught with his pants down by the arrival of the Apocalypse. All he can salvage before every single building on the planet is flattened down in an alien invasion is his girlfriend’s cat and a pair of white shorts printed with little hearts.
Soon enough, a booming voice announces that survivors have less than an hour to enter temporary portals in their neighbourhood or be annihilated in turn. These portals are the gateways to an 18 level World Dungeon, managed by an Artificial Intelligence with a dubious foot fetish and filled with all sorts of monsters and traps. There’s also a Tutorial Guild for those lucky enough to survive their first moments of disorientation and panic and their first encounters with the scary critters.
The story borrows from the gaming world the three pillars of player/reader engagement : the instinct to accumulate loot, the feeling of progression through skill trees and stat points, the adrenaline rush of having scary monsters jump at you from behind doors, from underground or from above.