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Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Felix the Fancy Feline

Nickname(s): Fel, Ti-Cat (Ticket)

Gender: Male (presumably)

Duration of Service (Age): In commission for 15 years before an 'accident' that put him out, and then he was recommissioned 2 years later

Species: Was created to resemble a typical house-cat

Eye Color: His eyes are bright blue with a clear pupil for the face recognition cameras

Fur Color: His fur is matte grey with a white muzzle and chest. He has white hands and elbows while his ears, the joints between his finger segments and his nose are varying shades of blue

Height: If he had legs, he would be a solid 6 ft. tall, but since he does not, he is about 3 ft. from the waist up

Accessories: His lovely blue-silk bow tie

Unique Skeletal/AI Features: He has modifications to his inner skeletal system allowing for the use of four extra 'limbs', used for his job. He also has something similar to a threshing machine inside of his mouth to shred up the tickets that are cashed in.

Location: He remains sitting behind the prize counter by the arcade.

Occupation: He was initially created to tally tickets and to trade out prizes from arcade winners but later he was updated with a more intelligent AI. He was programmed to now make conversation with the parents who were bored with sitting around the pizzeria. With the new AI he could hold intelligent conversation about the news and 'adult' topics such as politics and whatnot.

Voice: www.youtube.com/watch?v=Gx2v6D

Personality: He is a very personable animatronic, friendly and outgoing with children. He will often spout out 'fun facts' about the pizzeria and about himself to youngsters who ask him questions, but, when talking about more serious things with parents his personality can show it's rather cynical side. With the few other animatronics that visit him behind the prize counter, he is extremely kind and often yearns for them to stay and keep him company on slow days.

Quirks: He lost his lower half in transit when they first bought him and since then he has sat on that same stool ever since. Another is that if a child shows up and is short on tickets, he makes an exception if its under a 10 ticket difference.

Reason for Decommission: There was an incident with a young boy who reached into Felix's missing tooth hole and got his fingers and hand caught in the threshing mechanism, effectively removing the young boy's arm from the socket.

Brought Back into Service?: Parents were complaining that they missed Felix's companionship since he could recognize the parents that came back often, and because it would be more expensive to make another modified animatronic.

In Line for Refurbishment?: No, because of the modified infrastructure, refurbishments happen when small pieces break.

Starting Location: The prize counter.

Passive or Aggressive: Passive animatronic.

Daytime Actions: Converses with adults,

Nighttime Actions:
-Night One: Remains behind counter, no movement.
-Night Two: Stays in the same spot as night one, re-arranges items on counter, no effect on other animatronics.
-Night Three: Uses extra limbs to move from room to room, often hidden below tables or hung up on the ceiling, extremely slow, will stay in the same room for one hour
-Night Four: Disables one camera once every hour, the camera changes to whichever room he was in last
-Night Five: Will cause multiple cameras to go out at random, but it takes an hour for them to come back online
-Bonus! Night Six: Cameras go out, moves through all the areas, can disable doors/vents even at full battery
-Bonus! Night Seven: (Describe how each AI level effects the animatronic.) 0-2: (Easy) 3-6: (Medium) 7-12: (Hard) 13-20: (Extreme)
(Easy) : Does not move
(Medium):Moves around, no effect on cameras
(Hard):Effects cameras and doors
(Extreme) :Will permanently shut off cameras and doors for the night

Manner of Attack: [How they attack, if they do. Mention the route they take to get to the night guard] He does not go after the gaurd, but will look directly into cameras he is about to take down.

Audio Cues: A scuttering sound of metal tapping the floor will alert the guard that he is moving to a different room

Attack Screen: Does not attack

Weakness(es): If checked on frequently, he will not move, unless the camera is off, then he will move freely to and from that room if not found.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Coby Cobra

Species modeled after: King Cobra

Duration of service (age): 1981-1984 (4)

Length: 6 ft

Scale colour: Green (Blue underbelly and one yellow diamond per frill)

Eye colour: blue

Reasons for decommission: Rendered too scary for little children. Tripping hazard.

Brought back into service?: No.

Function in the Pizzeria: Lost and Found (Locating missing individuals and escorting said individuals back to respective group)

Level of intelligence (measured against a person): 7 out of ten

Programmed personality: Adventurous, careful, polite

Personal audio: "We all mussssssst stay together, gang."

Unique skeletal features/Ai features:
-Size-5 Black Cowboy Hat
-Twin 2cm fangs on upper jaw

Passive/Aggressive:
FNaF: Passive (Will comment to an active animatronic that they "appear lossssst". Roams everywhere. Closer his comments, greater the danger you're in from the other animatronics.)
FNaF2: Aggressive (Cannot be blinded by flashlight, but will move on if another animatronic is currently in/near the office waiting to strike. If it's just you and him, your mask won't save you either.)

Hours most active:
FNaF: 12-6am
FNaF2: 2-4am

Nights most active:
FNaF: 3-6
FNaF2: 2-5

Starting location:
FNaF: Supply Closet
FNaF2: Parts and Service Room

Programmed route of the restaurant:
FNaF: Will pass through West Hall toward Pirate Cove, then inspect the backstage. From there, he will press on to the bathrooms, then the kitchen, then reverse his journey at the end of the East Hall, and vice versa. (cycle)
FNaF2: Departs from Parts and Service then goes to Party room 4, then zigzags to Party room 1. Once in Party room 1, Coby will enter the the vent to the office. If another animatronic is present, Coby will make his way to the opposite vent (unless it's blocked, then he'll stay put until it's clear) and enter Party Room 2. Then he'll go to Party room 3 before switching to the Main Hall. From there, he will speed his way toward Kid's Cove before returning to Parts and Service. (cycle)

Audio cues:
FNaF: Coby will say "Let'ssssssss boogie!"
FNaF2: Hissing of a snake

Attack screen:
FNaF: N/A
FNaF2: Rises from bottom of screen, pulls head back, then lunges at victim's face with jaws wide open (much like a real cobra)

“Interaction” with the other Animatronics:
FNaF: Says "Pardon me ssssssssssir (or ma'am in Chica's case), but you do appear lossssssssst. May I lead you back to your table should you need an essssssscort, or are you certain you can find your way back yourssssssssself?"
FNaF2: Ignores any animatronic present, but will pause briefly so that his Surrogate sister Lindsey the Snow Leopard can follow when the two cross paths before splitting off again, and also pass by the guard as long as another animatronic is present.

Levels of Ai:
FNaF:
-Nights 1-2: inactive
-Nights 3-6: Always active
-Custom night: Will always be active unless set to zero
FNaF2:
-Night 1: Inactive
-Nights 2-5: Active
-Night 6: Inactive
-Custom night: Will always be active unless set to zero

Trivia:
-Coby is the only "friendly" Animatronic in the first game. Unfortunately he becomes hostile in the second.
-Coby's service time was from 1981-1984, a reference to the years actor Peter Davidson played the Doctor in Doctor Who.
-Coby considers Lindsey the Snow Leopard as a younger sister with an improbable disability, and will stay close to her for as long as possible while still maintaining his pattern of attack.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Karise The Panda

Nickname(s): Kar

Gender: Female

Duration of Service (Age): 21

Species: Panda, Wolf, and Bunny (Since she has multiple forms she will switch between each one but she mainly uses her panda form)

Eye Color: Blue (Happy), Purple (Mad)

Fur Color: Black & white (Panda), Black & purple (wolf), Black & blue (Bunny)

Height: 5,8

Accessories: Microphone & Guitar (Panda), Hook (Wolf) Microphone & Guitar (Bunny)

Unique Skeletal/AI Features: Some of the wires stick out from her ears and her foot, but only on the panda form does some of the endoskeleton show on her foot. The wolf and bunny form have nothing showing.

Location: Freddy Fazbear’s Pizzeria

Occupation: When human she helps waitress around in the morning with Goldie and at night she turns into an animatronic that will stuff you into a suit.

Voice: Somewhat high pitch but you can talk to her all day without getting annoyed by her voice.

Personality: Happy, very social, bubbly, can get aggravated but not always, mysterious in some ways.

Quirks: She uses her hands when talking

Reason for Decommission: Supposedly tampered with

Brought Back into Service?: Because of her singing talent

In Line for Refurbishment?: Maybe

Starting Location: Dining room or show stage

Passive or Aggressive: Both

Daytime Actions: She turns human and helps waitress alongside with Goldie.

Nighttime Actions:

-Night One: Doesn’t move (AI Level 0)

-Night Two: Doesn’t move but stares at camera (AI Level 0)

-Night Three: She follows Bonnie’s route, stares or puts the microphone up to her mouth (AI Level 7)

-Night Four: She follows Chica’s route, stares or makes it look like she’s playing the guitar (AI Level 7)

-Night Five: She follows Freddy’s route, stares, or puts the microphone up to her mouth (AI Level 7)

-Bonus! Night Six: She follows Freddy’s route, stares, or puts microphone up to her mouth (AI Level 12)

-Bonus! Night Seven: She follows Freddy’s route, stares, or puts microphone up to her mouth (AI Level 18)

Manner of Attack: She will do like Freddy does for the attack mode

Audio Cues: She sings louder and louder the closer she gets

Attack Screen: Like Freddy’s the power shuts off and she lights up as she sings

Weakness(es): Her parents (Rape, torture and sexual abuse when she was human)

Lore/Biography: She has a bad past with her parents. She was raped, tortured beyond belief and was sexually abused by them since the beginning, not only did they do that but they killed her as soon as she was born and made her an animatronic but they covered it up by making her human because science and logic was used, considering her parents were both scientists. Anyways after awhile she finally had enough and ran away to Freddy Fazbear’s Pizzeria to start a new life and a better one at that. With the help and guidance of the crew of Freddy Fazbear they were able to show her life wasn’t so bad, even showing that love is capable even if they are just robots in this case or are they?

Interaction with Other Animatronics: Get’s along with everyone even the night guard, besides her parents and her brother the purple guy

Trivia: She falls in love with everyone but only loves Freddy

Bonnie and Foxy are like brothers to Karise as Chica is like a sister to her

Purple Guy is her real brother but will forever hate him for what he did


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Stacey the Stork
Programmed Gender: Female
Species modeled after: Stork
Programmed age: Mid-late twenties
Duration of service: Fredbear’s Family Diner opening-closing
Height: 10’ (not including hat)
Fur color: White with a blue vest
Eye color: Green (sometimes switch to black during day, always black at night)
Function: Before Freddy, Bonnie, and Chica preformed onstage, Stacey would pull a piece of paper out from her bag of “mail” and “read” the names of the birthday boys and girls, wishing them all a happy birthday. Before the restaurant opened every day, these names were programmed into her system in order, so she would know what to say. Stacey also doubles as a beacon for children separated from their parents, and can help find a lost child’s guardian.
Reason for decommission: Stacey’s head mechanics were extremely glitchy (the reason is in the trivia), and would often lead to frightening occurrences during the day. Her green eyes would glitch and switch to black, and her jaw would hang open unnervingly wide, but her voice box was the most damaged out of all her systems. This would frequently lead to her giving disturbing messages instead of birthday wishes, which caused parents to complain to management. Some of these messages would include things like ‘run’, ‘happy death day’, and ‘get out’, to name a few. After her predictions came true and four more children were murdered, Stacey was retired. The diner itself was shut down just days after Stacey.
Level of intelligence: Stacey sports the intelligence of an average human, making her the most intelligent animatronic in the restaurant, besides Golden Freddy and Marionette.
Programmed personality (daytime): Stacey was programmed to be an extremely extroverted, energetic, and cheerful individual. During the day, she often seemed to be genuinely glad to see customers.
Personality (nighttime): Stacey is aggressive, bad tempered, arrogant, proud, and overall, very rude. She has awful social skills, and often fails to recognize when someone is being friendly to her. Stacey is unpleasant to be around, but that makes the animatronics willing to stand by her side anyway even more valuable, and when an animatronic does become her friend, she is painfully loyal and protective.
Personal audio: Stacey is programmed to say things such as “Happy Birthday, (child’s name here)!” and “I hope you enjoy your day here at Freddy Fazbear’s Pizza!” But because of her high intelligence, she was also capable of having interactive conversations during the day to some extent. However, her programming prevented her from saying anything “bad” until it was damaged, causing her to say threatening things. Stacey’s voice box has no filter during the night time.
Unique features: Stacey is built to be considerably taller than the other animatronics so that she can be easily spotted by lost kids. She also has an advanced database enabling her to easily understand given commands, and, at night, catch on to the player’s pattern.
Quirks: All of the mechanics in Stacey’s head are damaged, so all of her facial features glitch. Her eyes are always black at night, no matter what. When she was active, they would turn black sometimes during the day as well. Stacey also has a broken jaw, and she cannot close it by herself. Her voice box was also prone to glitching during the day time, and sometimes her prerecorded messages go off at night, which is useful when trying to identify her location.
Passive/aggressive: Aggressive
Hours most active: 2-6
Starting location: Standing beside Bonnie in the parts and service room
Attack screen: When Stacey attacks you, she grabs the player’s shoulders and screams, similar to the other animatronics, seemingly impaling you with her beak.
Audio cues: Every other time Stacey moves, her daytime audio plays and she says “Happy Birthday”. The closers she is, the louder it gets. If she is in your office you will hear her say “happy death day”, and there is no way to get her out of the room.
Interaction with other animatronics (for fanfics)
Freddy: Stacey respects Freddy most out of all the animatronics, and sees him as an equal, especially due to him being nearly as intelligent as her. She makes a point of being loyal when he needs it, despite being mostly antisocial to her fellow animatronics. Essentially, she is a dependable and trustworthy friend to Freddy, even if he is not always friendly to her and the other animatronics. Freddy is also very tolerant of Stacey’s aggressive nature, probably because he has the same issue.
Bonnie: Stacey finds Bonnie fascinating, but is more interested in watching his unusual behavior than forming any sort of bond with him. However, because both animatronics are greatly misunderstood, she is one of the only two animatronics Bonnie enjoys being around, the other being Freddy. Stacey is unaware that she possesses this honor, and whenever Bonnie chooses to be around her, she attempts repairing his many broken functions as a pastime (which Bonnie enjoys and appreciates).
Chica: Stacey and Chica are rivals, despite them both being female birds and in turn the most similar out of the original cast. Their personalities are the biggest issue, Chica being gentle, softhearted, and modest, and Stacey being rude, confident, and aggressive most of the time. Chica is also disapproving of Stacey’s lack of compassion towards her fellow animatronics.
Foxy: Foxy goes to great lengths to avoid Stacey, because her often cruel demeanor is painful to his dangerously fragile heart. Because of this, it is likely Stacey is unaware that Foxy exists at all.
Golden Freddy: Golden Freddy is the only animatronic that Stacey is visibly scared of, because he is just as large as and even more intelligent than she is. Like the other animatronics, Stacey knows little to nothing about the mysterious golden bear, but stays out of his way at all costs.
Toy Freddy: Of all the animatronics, Toy Freddy is the one Stacey hates most. It infuriates her that the bear, nicknamed Fred to avoid confusion, would ever replace her greatly respected leader. She, if not held back, would attack and attempt to destroy Fred if she had the chance.
Toy Bonnie: Bonbon (Toy Bonnie), being one of the more intelligent animatronics, is capable of making all of the older models, including Stacey feel worthless. He is one of the only animatronics that can make Stacey feel bad about her, and when he does, it takes a lot out of her usually dominant and assertive personality. Due to this fact, Stacey loathes Bonbon.
Toy Chica: Stacey usually has no problem with Toy Chica, considering that the fact that Toy Chica’s way of taunting the older models is by bragging about how she is superior, and Stacey is well aware that Toy Chica is, in fact, inferior to herself. But, oddly enough, Stacey is infuriated when Toy Chica targets her own nemesis, Chica. Why this bothers Stacey so much, even she doesn’t know, but it might be something along the lines of “Only I get to be mean to her!”
Mangle: Stacey views Mangle similar to how she views Bonnie. To her, mangle is simply a thing to observe and tinker with, rather than a fellow animatronic. She frequently attempts to repair Mangle, of course, without success. Mangle tends to run and hide when Stacey is around, because she doesn’t like to be taken apart and put back together like she is during the daytime.
Marionette: Stacey, like most of the other animatronics, is ignored by Marionette, which doesn’t bother her because she finds Marionette to be rather uninteresting.
Balloon Boy: Although BB is constantly seeking attention from her and the other animatronics, Stacey chooses to ignore him because he is “annoying” and “boring”.
Trivia:
• When the first four children were murdered, not all of their remains would fit into the suits of the main four animatronics, so the leftover carnage was stuffed into her head, damaging all of the head mechanics such as eyes, jaw, and voice box
• Because Stacey has the remains of four separate children inside of her, her personality is a mixture of the main four, Freddy’s soul being most dominant, and giving her aggressiveness, Bonnie’s soul giving her antisocial tendencies, Chica’s soul least present, but giving her loyalty and trustworthy qualities, and Foxy’s soul giving her optimism. Stacey is literally all of the animatronics represented in one personality.
• Stacey’s “mailbag” was stolen by the former manager of Fredbear’s Family Diner before she was put in storage
• Stacey was never made into a toy character because she was probably the least recognizable character in the restaurant due to the fact that she never actually preformed
• After the second location closed, Stacey’s whole character was scrapped for good along with the toy animatronics for the same reason she had no toy counterpart


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name:Liza the Lizard [some people say Liza the salamandra]

Nickname::Many people call her Lizzy.Or they hear her name wrong and they call her Lisa.

Gentle:She was programmed to be female.

Species:Lizard/Salamandra.

Age:She has been serving kids two years.From 1985 to 1987,until she was scraped from the gang.

Fur/skin?color:She's all black/grey but she has Orange/yellow dots.

Eye color: Orange reddish

Height:Something like 5-6ft tall.She's not that tall really.

Job:She was programmed to talk,crafty and teach about different colors.

History: There used to be a room (that was called the Color room because it was so colorful)where kids and Liza would have fun by drawing,crafting and other fun things.There was another animatronic named Birk the bird.He would make/teach kids flower crowns.But then the Bite of 87 happened.The room was scraped so the day time guard would watch all the animatronics and to avoid more accidents that could happen.And because of the pizzeria's budget.Due this,there wasn't much room where Liza and Harry would fit.And because of it,they were kept in the service and parts room when they were not wanted.

Activity: She is active in the second night.She moves very slow.But she's very sneaky.She's very active in the fifth night.She moves all around the pizzeria.

Attack: She comes to your office from the right door.Like every animatronic:She attacks when your not watching.She can sneak into your office if you don't pay attention to her at all.When you shot the door,she bangs the door.If you open the door when it's quiet and you don't check the lights,she kills you.

Stuff?:She has two bows.One on her head and one around her neck.

Personality:She was programmed to be happy and bubbly to children.Some times her voice just dies.That's one big problem about her.She's not much aggressive at night.She's actually very playful. :|

Special:Her right eye is damaged.Some older kids came to the pizzeria,and they played harsh on her.They tried to fix it,but the new eye didn't work right.In the night time her right eye stays the same color.

__________________________________________________________________________
Her bio non-animatronic self description for more info:

Personality:She's very bubbly personality.But she's very shy around some of the animatronics. Especially around really tall ones.She just feels so small.She's playful too.She hates it when something doesn't go right.Like when she's teaching kids something and they do it wrong.But she doesn't get angry at kids.When she gets angry she goes to the parts and service room and breaks part in there. She gets alot of trouble because of it.She's afraid of highs.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s):
Kroco the Croc


Species modeled after:
Crocodile,which is very alike,he crawls instead of standing


Duration of service (age):
Since the Restaurant started,but no one in the Pizzeria knows when he was built,it is noted he is the oldest Animatronic,but possibly being second to Springtrap or third to Golden Freddy


Height:
7'5" foot long,5'5" when standing


Fur colour:
Black with a bit of Dark Grey


Eye colour:
Green,slits instead of pupils


Reason for decommission:
He was too real,very much like a real life Crocodile,making some children afraid on going near him,he was too long,making some people trip over his tail or head. His teeth was sharp like Foxy's,which can cause some serious injury in either hand or feet when his mouth snaps close. He also malfunction sometimes and twitches violently. Old

When one time the Kids were riding him,he suddenly twitches violently and started going bollocks,making the kids fall off.

He also once bit a waiter's feet,making the waiter drop the tray and spill the food and drinks into the floor(such pain),but thankfully,the feet wasn't ripped off but was severely broken.


Brought back into service?:
Yes,but rarely seen around


Function in the Pizzeria:
His function in the Pizzeria is being a ride for the Children,giving advice to adults,especially the stressed and depressed ones


Level of intelligence (measured against a person):
Very high,clever,sneaky,Human-like


Programmed personality:
He acts like a caretaker towards the children,by letting play with his tail,sometimes having them ride in his back to entertain them more and sometimes laugh with them,but rarely.
he acts like a grown-up towards the adults and seniors,by giving them advice about life,how to learn the current generation of the children,and telling them to take care of them carefully,properly and that the kids must not be spoiled.
He gives advice to those who are depressed on how to move on and forget about what happened,but telling them to learn any of their mistakes of why they became depressed.
He was also programmed to have human-like manner,this greatly helps him interact with humans

It would appear he already has his own personality,but his own personality is somehow...Sadistic and Cruel,it would appear he knows what happened to the Five Children that was missing,noticed the Bite of '87 and laughs at Foxy who became depressed of what he did to the child,it would also appear he is far more clever than the other Animatronics,and seems to also know alot about Mike Schmidt and Jeremy Fitzgerald


Personal audio:
He has to many audio for the Kids,adults and seniors...But he has taunts for the security gaurds
To Mike Schmidt:
"Aren't you going to check the Cameras?Or,you're just waiting to be killed,huh*Chuckles*."
"hmmph,perhaps you should reconsider working here,Mike."
"It would be better if you are just a Janitor."
"Your energy is nearly out Mike!Why Don't complain to the manager about the electricity of this cheap Company huh?*Maniacal laugh*" if Mike has only have 20% energy left
"Yes,sit back and relax,give us some time to get you."
"You can work at the Pizzeria at night...But you'll stay...BECAUSE YOU'RE DEAD!HHEEEEHEHEE!"
"I will strike like a Snake,UNSEEN...and kill like a Crocodile."

To Jeremy Fitzgerald:
"Jeremy,my boy,do you think you will survive at this night?"
"I don't know why the Animatronics are fooled by your stupid mask,perhaps I'm the only smartest here,after all."
"I wonder why your office doesn't have any door,huh?"
"No Doors,open Vents,and more than ten Animatronics...Oh Jeremy,you should retire,for the good of your life."
"You know Jeremy,sometimes,I see you cute...preventing me from killing you~hehehehe."

Also,as time passes,during the events of FNAF1, his voice slowly becomes distorted,but his voice doesn't static. During the events of FNAF2, his programmed voice is similar to a 20 years old boy.


Design(In Both Pizzeria and Company):
He's design is a seven and half foot long crocodile,and very much like a living Crocodile,the snout,the skin,the tail,the feet and the claws,and instead of standing,he crawls like a real life crocodile. But since the management wants all animatronic standing,they made him a very special Animatronic,adding upgrades to him so he can stand,but he looks like dinosaur,with his back bending slightly when standing.His hands can move easily and faster than the others. His Skin is very like a Crocodile scale,adding more speciality to him.His teeth matches Foxy's,although smaller,but more teeth.

His Endoskeleton can hardly be seen,even when his mouth is open

The Management plans to add more features into him,by adding a ribbon tie around his neck,a saddle for kids to ride and shoes,and also sunglasses,but unfortunately,none of this applies to him,and way too expensive for the management

After the Bite of '87,he and the other Animatronics are no longer allowed to roam free and free speech,but the management said they should clean him,since he is very unique might be use on the upcoming decades. He is the only oldest animatronic that wasn't scrapped,destroyed or auctioned. But according to the Management,his appearance can still be a problem,and plans to make another version of him,but he being the most unique of all the Animatronics,making a copy of him,or toy version of him will be too expensive

However,he was not cleaned anymore,but his endoskeleton and wires are always get fixed,because of his skin not being replaced or cleaned anymore,his skin slowly starts to decay,almost looks like Springtrap,making his appearance more eerie and intimidating,minus the gaping holes and exposed wires


Unique skeletal features/Ai features:
• Advance Legs and Feet - to help him stand firmly and walk properly without losing balance
• Advance Animatronic Tail - helps his tail move properly and wiggle without problem
• Advance Hearing - to help hear the Children and Adults sounds,this greatly helps him listen to very old seniors who has weak voice
• Unique human voice box - unlike the others,he can talk like a human and has a voice of human,which helps him communicate with humans
• Talks more than any other Animatronics
• Advance Standing features - helps him to stand with the help of his feet
• Advance Animatronic eyes - helps him to see through the dark and prevents him from being blinded by the sunlight or blinding lights,and his vision has high quality,also acts like a Nightvision at night
• Advance Animatronic hands - helps him to grab things very easy,has strong grip,can also stretch a little and can move the fingers more easier
• Advance stretching Neck - helps him to move his head freely when standing


Quirks:
His eyes are mostly wide open,his arms are raised at chest-level when standing


Passive/Aggressive:
FNaF:
Not seen on other nights,but passive at Night 3,Aggressive at night 4 to 6
FNaF2:
Not seen on other nights,passive in Night 3,aggressive at Night 4 and 5,very aggressive at night 6


Hours most active:
FNaF:
Mostly chooses his own time,he will most likely be active around at the start of the night,or at 1:00,2:00 or 3:00
FNaF2:
3 AM to 6 AM


Nights most active:
FNaF:
Active on Night 3 but won't kill you,scares you instead,he will now go for the kill after night 3
FNaF2:
Same with FNAF1


Starting location:
FNaF:
Unknown
FNaF2:
Unknowm


Programmed route of the restaurant:
FNaF:
Because his starting location is unknown,he might suddenly appear,at the backstage,dining room,the Restroom,pirate cove...or maybe worse,already at halls,he is very dangerous that Mike should check every camera,he will choose his own path,sometimes he will go to East hall,or in the West hall. He will also go around in 2 or 3 rooms if he likes to,teasing and confusing Mike

FNaF2:
Most likely to appear first on the game area,prize area,sometimes in Party room 4,he use the vents but rarely,mostly uses the main hall to get to the office and kill,or talk to Jeremy(only in Night 3)


Mechanics:
FNaF:
Kroco is a very clever and sneaky one,very dangerous,he likes to toy Mike by fooling him by thinking on killing him. He will also tease Mike,by appearing at several rooms,like going around in two or three rooms only
On Night 3,he will toy Mike,he will appear on the door frequently,but will never enter the office,it would seems he wants Mike to close the doors to waste energy.Also to make Mike focus on him more,losing his attention on the other Animatronics.
On Night 4 and onwards,he will now go for the kill,and if Freddy has finally walked and going to the office,Kroco will challenge Freddy on who gets to the office more,meaning they will appear on both sides,Mike will have to close both door.
Kroco doesn't care if another Animatronic is in the hall,he can be seen with Bonnie if he is at the West hall,and with Chica if he is at the East hall.
If he reaches the doors closed,he will not bang the door,instead,he will scratch his claws in it making a screeching sound,this also affects the camera by making it very static,he will also starts commenting about the doors. He also has the ability on jamming the door,but not the lights,during Night 6,the door will jam about 2-5 seconds,he can also disable the cameras for 3-6 seconds
During the night,Kroco will randomly talk to Mike and taunt him,sometimes he will say random things about the Pizzeria or the Animatronics,in which,according to Mike,annoying
What makes him more stealthy and dangerous is that his skin is black,making it hard for Mike to spot him around the shadows and he mostly tends to lurk or sometimes hide in the dark,the only thing to notice him are his glowing white slits

FNaF2:
His behavior is much like the first game
However,Kroco will likely scare Balloon Boy and sometimes comments about him will be like "What an annoying Fat boy."
If Balloon Boy never made to office...In Night 3,if Kroco succeeded to reach the office,he will just stay at the corner of the office,and talk to Jeremy,this made the Animatronics follow the sound,replacing Balloon Boy's position
He also doesn't care if another Animatronic is with him in a room
Very much like Foxy,he will not be fooled by the mask and will disappear if Jeremy keeps flashing the Flashlight,but he won't jump at Jeremy,because once he enters the Office,then Jeremy has no escape from him,putting the mask on will not help,he will kill Jeremy once he puts down the tablet.
Also,like most Animatronics during Night 6,he is very active,where he will make his last ditch effort to kill Jeremy once and for all


Audio cues:
FNaF:
Once Mike hears a snarl or growl,then Kroco finally appeared out of the shadows,if Mike hears a low stomp-like sound,then Kroco is now standing and is just only on either hallway. If Mike hears a loud snarl while checking the cameras,then Kroco is inside the office. He will suddenly said "just put the tablet down,and die." once he's inside the office

FNaF2:
Very Similar in FNAF1

However in Night 3,he won't kill,instead,if Jeremy fails to spot him and stop him for going into the office,he will stay in the office and talk to Jeremy about random things,as a result,the others will be more active and follow the sound


Attack screen:
FNaF:
After Mike pulls down the tablet,Kroco will face Mike sideways,depending on what door he entered,he will stare at Mike with one wide reptile-like eyes,his eyes is entirely black and his slits are glowing white. He will open his mouth wide and lunged at Mike,while the screen statics,a disturbing sound of a flesh being ripped off,and the screen where Mike was stuffed in a freddy suit will not appear,instead,it will replace with a red 'Game Over'sign. It would be possible that Kroco ripped the head of Mike off instead of stuffing him into a suit

FNaF2:
Very much like the first game,when Jeremy puts the tablet down


message 7: by Owlisaloafofbreb ~DUCK VIBES~ (last edited Jun 15, 2024 01:31AM) (new)

Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Owl is loaf of bread that is EXTREMELY overwhelmed wrote: "Name(s):
Kroco the Croc


Species modeled after:
Crocodile,which is very alike,he crawls instead of standing


Duration of service (age):
Since the Restaurant started,but no one in the Pizzeria kno..."


But when Jeremy puts the mask on,a much different scene will play,the mask will be ripped off from Jeremy's head by Kroco's hand and Kroco is above him,then opens his mouth wide lunges at Jeremy.


“Interaction” with the other Animatronics:
FNaF:
He doesn't care for the other Animatronics and he is hostile and vicious towards them,he will say how weak they are for not being clever and sneaky enough he has comments for each Animatronic
"The Fat Chicken Chica has moved,ready to exercise to became 'fit'."
"Oh,so Foxy has moved,huh,he wants to bite another human's head like what he did in 1987."
"As usual,Bonnie is the first,Mike's 'favorite' if I must say."
"The so called boss of the gang has moved,very well...Freddy,I won't let you get to the office first."
"AHH,Yes,looks like Goldie has appeared,perhaps this night will be more...Interesting...Hehehehehe."
"If you all wan't to kill Mike,then you better be like a snake...Unseen,but deadly."

FNaF2:
He doesn't have comments about the others nor he hardly interacts with them,but sometimes he will prevent BB from entering the office,and when he is with Foxy in the main hall,he will just stay there and watches the situation


FNaF 4th/5th Night glitching:
He hardly glitches,but his mouth will suddenly snap open then close,his claws will also twitch violently


Levels of Ai:
FNaF:
• Night 1-None
• Night 2-None
• Night 3-Active,but will not kill,will toy with Mike
• Night 4-6-Will now go for the kill,and will not let anything stop him from killing Mike,not even Freddy or Golden Freddy

FNaF2:
• Night 1 to 2-None
• Night 3-Active,but will not kill,scares Jeremy instead
• Night 4 and 5-Active,will go for the kill,will use every path he can use
• Night 6-Very Active,nearly like a boss fight,very dangerous,will make your cameras go static once you spot him,he will make his last ditch effort to Kill Jeremy and throw anything he have


Backstory:
Little know about his backstory,nobody knows how he was created,or when he was created. But he was present in Fredbears family Diner during the Pre-1970's

He was tested if he can be good at making the customers lucky,after several errors,trials,trainings,he was now good to go and serve at the Pizzeria and for the company

He was the most smartest of the Animatronics that was in Pizzeria,many consider him as the special one,since he looks like a real Crocodile.

But the managers discussed about his design,it was too realistic,that only Adults will like,and most likely scare other kids,and that he will consume too much space for his size,but still made work around the Pizzeria. He was the only one who doesn't have a replacement,because replacing him will be cost too much budget and that is design is very expensive. Expensive as Freddy,Bonnie,Foxy and Chica combined

The Workers said they seem to notice that Kroco grew even smarter as time passes,it's possible he was able to save informations about everything and everyone he talks to

His role in the Fredbear's Family Diner is small,mostly used as only an attraction. He,Springtrap,Golden Freddy and Puppet were the only ones in the Restaurant

After Fredbear's Family Diner was sold to the Fazbear entertainment,he was kept by the management,saying that he was very unique. He was seemed to be improved,now use to keep advices to adults and small jokes for the Teens,and being a ride for the children. He was the only Animatronic that wasn't removed,except for the Marionette,who is a Puppet,not an animatronic

In Freddy Fazbear's Pizza II,few complained why he looks very realistic,some kids were afraid going near him,due that his eyes are eyes of a Reptile and has black skin,intimidating children a bit. The managers decided to remove since he was too realistic,old,intimidating and long or large,but was cancelled due to said that he was very unique than any other animatronics,and that he was very expensive than the others,and it will be total waste if he was ever replaced

After the Bite of '87,he and the other Animatronics were now forbidden to roam around,however,he was separated from the others,no one knows why or where he was placed. Only the managers know where he was placed

However,during the events of Freddy Fazbear's Pizza III,the pizzeria is opened again,and still,he was remained,but the restaurant will be shut down by the Health Department because of the blood and mucus leaking from the Animatronics,surprisingly though,Kroco was the only one who doesn't seem smell like blood and mucus. The worker's however,seemed to notice Kroco's much more different personality,some of them said they were feeling an eerie aura when being near to him. But even though he doesn't smell like blood or mucus,the management stop cleaning him and replacing his skin,but his wires and endoskeletons always gets fixed,this resulted him nearly decaying.

Furthermore,business has been bad,and the management could not find a buyer for the pizzeria since no one cared to be associated with the name,giving them no other choice but to close the place down. Due to the incidents,the restaurant has been unable to earn a substantial amount of revenue. This resulted in the implementation of a power budget at night. It is also for these reasons that the establishment was forced to close down at the end of the year this would be the last ever Freddy Fazbear's Pizza.

Unlike the fazbear gang,who were dismantled by Purple Guy when he returned to place he made ruthless crimes and murders,except for Golden Freddy,who has no endoskeleton. He was the only one who doesn't seem to be dismantled by the Purple Guy

Kroco's faith is completely unknown,while all the five other children freed and all the animatronics destroyed...Kroco and Springtrap,are probably the only remaining and oldest animatronic to remain...Or maybe they're not alone...The Marionette can still be with them,still wants revenge

Lore:
-It is unknown if a spirit was possessing him
-Some says is that,he was already possessed when he was just being created
-Unlike the other Animatronics,he won't be affected by the Puppet,some say he was rivaling the Puppet and Freddy
-One of the scariest rumors is that,he was the tormentor of the five children that were possessing the Animatronics,being the torturer and preventing them on having revenge
-It was rumored around the workers is that after the Bite,he ended up in the same room where Springtrap
-Some night guard(except for Mike and Jeremy) said they caught sight of Kroco around the night,the guards said they were feeling an eerie aura when watching him
-Some said he was involved when the five Children went missing
-Some say he is hiding in to room where the five children was murdered by a person called 'Purple Guy'
-There rumors that some workers suddenly went missing when they entered the hidden room where Kroco is,some said he murdered them
-Many officials of the Pizzeria said he's the only Animatronic who doesn't seem to smell blood and mucus,however,it's maybe because he always get cleaned even after they weren't allowed to roam free
-During the events of FNAF3,there were rumors than some security guards caught some few sighting of a reptile-like Animatronic,it's possible this is Kroco,the old security guards of the place in the the previous company said his spirit continue to lurks the place,but instead watches the night guards handle their job...and waiting for Springtrap to kill them
-A few said he will disobey any orders or demands the Marionette and Freddy gives,some say he will lunged at them as a warning to not give him any orders or demands
-Some old officials during the events of FNAF3 said is that he made a deal with Springtrap,where he will be replaced by the oldest Animatronic,and will watch instead as it is Springtrap's turn to kill


Trivia:
-He is the only Animatronic who doesn't seem to have a replacement
-The only Animatronic who can stand despite his design
-The Only Animatronic who has a tail
-The only Animatronic who has slits instead of having normal pupils
-His taunts on Mike can be heard
"You know Mike,Animatronics are very hard to make,to truly appreciate their beauty,you'll have too see one up close.hehehe"
"Aren't you sleepy Mike,it's still so dark in morning,I hope you have coffee with you."
-One of his lines that is very rare to hear is that "Why didn't think of that I can just break the glass instead on going through the door?"
-One of his lines whenever Mike closes the door is "WHY are you closing the door when we are about to come in?!THAT IS VERY RUDE DOESN'T IT,MIKE SCHMIDT?!"
-If Jeremy uses a flashlight on one of the Animatronics,he will say "Flashlights have no place in this game,Jeremy,why do you insist on bringing one?"
-Kroco has no picture or drawing around the Pizzeria
-Kroco is the only one to notice Mike's cold and stoic attitude(This is Pole-bear's Mike Schmidt,how she pictures Mike is also how I picture him),and he will say "I like people who has a cold attitude,Mike,you are my favorite...hehehehehihihihi."
-Possible oldest animatronic,or being second oldest to Springtrap or third to Golden Freddy,except for the Marionette
-His Favorite Night Guard is Mike
-Unlike all the Animatronics,he's the only one who hasn't a phantom version in FNAF3,except for Bonnie,because Springtrap was the first version of Bonnie
-Possibly the only Animatronic who seems to be very like Springtrap,both like to toy and tease the security guards,and both have human-like manner,both mostly lurks in the dark...Except that Springtrap can fooled by the child laugh made by the security guard during the night
-One of his quotes that most likely seems to be insane is "HAH!!THE OFFICE IS SO CUTE EVERYONE WILL PUKE!!HAHAHAHA!!!" although seems weird and senseless,this will make some animatronics be more aggressive,and apparently he says it in a loud voice that can be heard throughout the entire pizzeria


Night 7/Custom Night Description(Only applies to FNAF1):
Like most Animatronic,his AI Level can be changed from 0-20,depending on which difficulty. However,he doesn't apply to the 20/20/20/20 Mode,even when his AI level is 20.

But,if all Animatronics are level 0 AI,and if Kroco's AI level is 20,the animatronics will not move nor attack,including Foxy.However,this activates a Boss battle,with Kroco being the ONLY Animatronic that can move and kill you,he is more aggressive than the others combined,he will tease Mike more,he will use every room,except the stage. He is more faster and sneakier here,for example;if Mike caught him in the backstage,and puts down the tablet,then check left door,Kroco might appear all of the sudden. He will appear at the door,but if Mike is lucky,he won't kill him,this indicates he is toying with Mike. Kroco speaks even more here,his voice will echo throughout the entire pizzeria,which Mike can hear every word he says. He will jam the doors and make the cameras static more frequently


Human Form

Kroco can turn into human like the others,but unlike Freddy,Bonnie and Foxy,he doesn't have ears,much like to Chica. His Human appearance is intimidating,his height when turning into human is about 6'1" ft tall,making him the tallest of the Animatronics. His hair color is somewhat greyish. His eyes are green and slits,making his eyes much like a Crocodile's. It appears he has a scar across his right eye. Although not having accessories like the others who has ribbon tie like Bonnie,Goldie and Freddy,Hook like Foxy and apron like Chica, he appears to still have his own style, wearing a black wool coat,but unbuttoned,a brown belt around his Torso and the back, which is seen since he wears it outside his coat,a scarf with the color resembling his eye color, also wears black +


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Owl is loaf of bread that is EXTREMELY overwhelmed wrote: "Owl is loaf of bread that is EXTREMELY overwhelmed wrote: "Name(s):
Kroco the Croc


Species modeled after:
Crocodile,which is very alike,he crawls instead of standing


Duration of service (age):
..."


+wool pants and for somehow black leather boots.

And when in human form,it appears he's mostly seen smiling,smirking or grinning darkly and has a intimidating aura around him,his eyes seems to glint with sadism or insanity.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Known as: Lunar the Wolf, Lunar Noise
Species: Animatronic Wolf
Gender: Female, but often confused for a male. (She gets very angry when someone does that).
Color: Gray, but with black spots on the torso, ears, arms, legs, and tail, but with a black raccoon-like mask that wraps around the face.
Eye Color: Sapphire blue, but when angry or just plain murderous, red with black specks.
Occupation: Scrapped animatronic, was once a drummer and background singer for the Pirate Cove gang, but was scrapped along with the others after the Bite of '87.
Starting Location: Pirate Cove
First Appearence: First night, but is barely visible.
Active Nights: From Second to Seventh, after Foxy is out. Stays at the door for fifteen seconds after Foxy leaves.


Appearence

She is a mainly gray wolf with multiple black spots, mainly on her ripped torso. Has an exposed ear, as well as some endoskeleton showing underneath her right eye. Has quite big eyes compared to the others, but has cat-like slits instead of pupils. She also has two rips on her torso, one in the front and another in the back. Has two odd pulsing sensors on her wrists that lets her modify her voice and create music. Is often called a animatronic radio. Her hand came off while being put away, and revealed how she held her drumsticks and microphone. She had a wrench-like hand underneath instead of a human-like hand, and it would spin dangerously fast.

Location/Behavior (Because I added too much info).

After Foxy makes his first appearance in Pirate Cove, there are faint blue marks, two rectangles and two large orbs that are EXTREMLY dim. After Foxy is nearly out, she is more visible and is glowing slightly brighter. When Foxy is running, a smaller figure can be seen running faster than him and stopping in the East Hall Corner. Her eyes are glowing extremely brightly and is staring at the camera with an eternal smirk. Once in the office, she strongly resembles Golden Freddy, but is standing and is the height of a small child. She is one of the only speaking animatronics, but only speaks while approaching you. She always says "We're so lonely... Please save us... Can't you just stop it?" in a very glitchy voice before killing the player/nightguard. Instead of 'stuffing' him/her however, she grinds their eyes, teeth, hands, and feet with her exposed hand.

History

While the animatronic's endoskeleton was being made and Lunar was still alive, she was a small wolf pup and was a runaway from a zoo. She had accidentally wandered into the machinery and got crushed into the machine, causing her to be mixed in with the machinery. She was put into her suit and was a depressed soul with MPD (Multiple Personality Disorder) and was shipped off to Freddy Fazbear's Pizzaria to be part if Pirate Cove, a new addition to the children's restaurant. After being discarded, however, she was discovered by a young imployee and was heavily damaged, causing her face to be stuck in a eternal grin.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Blake Belladonna

Nicknames: Ms. Blake (her boss), Lass, little sorceress (Foxy) Lyuna the Wolf Sorceress (animatronic form)

Gender: Female

Appearances:
- Long red-gold hair usually pulled into a ponytail save when on stage with Foxy
- Fair skin (light blue fur in animatronic form)
- Green Eyes (Green-gold in animatronic form)
- Blake stands about 5'3" in her human form-6' in her wolf animatronic form

- Usual Outfit: flowing skirt with a pair of capris under it and a tank top. (Usually light blue or purple)
- Uniform Outfit: Light blue uniform with short sleeves and wide legs

Race: American, some Celtic in her family

Birth date: 6-26-89

Personality: Extremely kind, though get on her bad side and it's best to run away (Foxy learned this the hard way)

Hobbies: Learning more about magic, working alongside her friends (both human and animatronic)

Likes: Working at the Pizzeria

Hates: SPRINGTRAP/PURPLE GUY! Anyone that hurts her friends (see hobbies)

Favorite Color: Light blue and purple

Occupation in the Pizzeria: Formerly security guard, now co-manager-also does storytime with Foxy

Reason to apply job: Wanted to see what she could do with her powers

Terminated from the job?: Um, she's co-manager

Family: Mother lives elsewhere

Friends: Hayley Plaitar (best friend), Erin Maylin, Lindi and Lenny Terrin, Diane Harris (teacher and mentor)

Love Interest(s): Foxy

Most and Least favorite Animatronic: Foxy (most fave), Springtrap (least favorite)

Relations with Animatronics: Blake is friends with all the animatronics except Springtrap, who is basically her direct opposite.

Backstory/History: Blake and her friends are heavily into magic (Wicca and the like), though her power is that of healing and soothing. Feeling like her abilities weren't all that much use and knowing some of what happened at Fazbear's Pizzeria, she applied for the security guard position to see just what she could do. She was able to start soothing the animatronics the moment she entered. After befriending Chica the first night, she came back and worked on Foxy, doing a few repairs and causing the two to become fast friends. After Springtrap/Purple Guy attacked her mind, they lured him into a trap and sent his soul away, burning the suit after. Having used all her power, and having bound herself to her animatronic friends, her magic gave her an animatronic form-that of a light blue wolf called 'Lyuna the Wolf Sorceress'-partly due to something that happened a long time ago between her and Foxy. She can shift easily between the forms, really only using it for storytime with the fox pirate.

Trivia: Blake is very strong with her abilities, but is still learning. Just remember: magic still exists for those who can tap into it!


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Riptor the Raptor

Nickname(s): Rip, Bot, Old one

Gender: Male

Duration of Service (Age): 165 (roughly he's been active from 1949-2014 you do the math)

Species: Olive Green Velcoraptor

Eye Color: Red (normal) Black with White Puplis (attacking)

Fur Color: no fur. Olive Green scales

Height: Riptor shouders is Freddy's head height

Accessories: Red Vest and tan Pants

Unique Skeletal/AI Features: Dinosaur like Head, steel Jaws, Clawed Hands and Feet

Location: Back Stage

Occupation: Former Main Animotronic

Voice: Deep Male Voice

Personality: Quite, Pirate Like, Growls

Quirks: Often Stutters on Words, his two Eye Lids twitch and he can Often sing/Demonic Hum In the Hall of the Mountain King

Reason for Decommission: He Killed on 1959,1969,173,1974,1982,1987,2003,2005,2014

Brought Back into Service?: He was Brought back for Cameos and Often for the older People

In Line for Refurbishment?: Had a Toy Variant of him but that was an Aligator

Starting Location: On the Stage (FNAF 1) in Parts and Servace (FNAF 2)

Passive or Aggressive: Both

Daytime Actions: Seen signing or Handing out food

Nighttime Actions:
-Night One: Like Freddy
-Night Two: Like Chica
-Night Three: Becomes more Aggerssivly active
-Night Four: Very Active
-Night Five: Very Active and will "talk" To the Animotronics
-Bonus! Night Six: Very Active and will "talk" To the night guard
-Bonus! Night Seven: (Describe how each AI level effects the animatronic.) 0-2: (Easy) 3-6: (Medium) 7-12: (Hard) 13-20: (Extreme) 0-2: Not active, 3-6: Like Freddy, 7-12: Becomes Actvie,13-20: Aggerssivly active VERY

Manner of Attack: Stage>Kitchen>Left Hall way> Office

Audio Cues: His Talking and Humming. He often Says "I was Replaced" and Growls

Attack Screen: He starts out doing foxy then steps into the office and streches out his arms and attack (if Power Gose out) He will play Pop Gose the Weasel (very orginal) and then attack

Weakness(es): Riptor is an old animotronic and takes a while to get to the office. Most Nights he Dosen't make it until 5-6AM So he is Sort of Slow from Night 3 but gets Faster

Lore/Biography: Riptor was Built for war in 1942 and saw survivce during 1945 and was captured by the Japanese and EMPED by the Nuke. In 1946 he was reprogramed for Entertainment but a Fault Wire later Human Factor started his killings. He was in FAZBEAR and Fred Bear Entertaniment for ages and was "Replaced" with Freddy he is often misunderstood and In FNAF2 he can talk about his betrayal to Bonnie or Foxy but stay's quite. when he was taken out of storage he was givien the body (by the killer) of a Teenager

Interaction with Other Animatronics: He started to hate them but grew to like them. He is often Seen acting with Foxy or Freddy during their shows. He dosen't mind Mike, Jeremy or Fritz but hates the manager

Trivia: Due to Riptors Steel Jaw and Teeth he can "eat" people he did so to two Previovous Night guards (badages found in Riptors head near his nose). Riptor and Foxy are the Main Animotronics Behind the Bite of 87. Riptor bite and killed a Pedophile while Foxy accidently Bite Mike. It is also rumored He hates Balloon Boy. Riptor Endo Skeleton is a Robotic Skeleton making him taller and More stable than The others however he is heavier and more Deadlier than the others. Riptors Skreech Noise is actually that of an Teenager


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Blueberry the bunny

Species modeled after: Rabbit/Bunny

Duration of service (age): 40 yrs

Height: Same height as Bonnie

Fur colour: Purplish blue (more blue and purple)

Eye colour: Electric blue

Reason for decommission: Gave a child a hug, but arms malfunctioned and almost crushed them.

Brought back into service?: After a tune-up

Function in the Pizzeria: Re-stocking (Eg: Toilet paper, condiments)

Level of intelligence (measured against a person): Blueberry can learn anything people can learn

Programmed personality: His personality friendly towards all humans and animatronics alike

Personal audio: “Hello, would you like something?” Depending on where he is, he would offer items that would suit his surroundings (Eg. Main Hall - Condiments/Napkins)

Unique skeletal features/Ai features:
• Memorization - Blueberry can differentiate between items. He knows the difference between toilet paper and napkins. And the variety or sauces.

Quirks: Blueberry has long ears which are soft and plushie

Passive/Aggressive: Blueberry is very passive and is barely seen

Hours most active: Early hours of the night

Nights most active: All nights

Starting location: Storage Cupboard

Programmed route of the restaurant:
FNaf: Firstly the Storage cupboard, restrooms, dining hall, west hall
FNaf2: Parts/Services, dining area, party room 2, right vent

Mechanics:
FNaF: Blueberry doesn’t appear by the office very often. It would be wise to check the Storage cupboard every so often because he always goes back there. If you forget to check, Blueberry will appear outside the west window. If Bonnie is outside the door Blueberry will stay by the window a few seconds (making you waste power keeping the door shut) before leaving
FNaF2: Blueberry will first appear in Parts/Services. If you don’t find him there or anywhere, he maybe in the vent. Blueberry will not attack you if you don’t wear the mask when he sees you (when he appears when you flash the vent light)

Audio cues: Signalling that he is close you’d hear “Anything else” is a low whisper. Or a loud door slam meaning he’s going to appear immediately.


Attack screen:
FNaF: Wailing scream in your face
FNaf2: If the mask is on, he will rip it off and scream in you face

“Interaction” with the other Animatronics: Blueberry doesn’t tend to interact with the other animatronics since he is only the re-stocker, not really all important

FNaF 4th/5th Night glitching: You’d find Blueberry in the Storage cupboard reaching for the camera with a twitching head

Levels of Ai:
Night 1 - Inactive
Night 2 - Inactive
Night 3 - Can be seen in the Storage cupboard (parts/services) and dining area
Night 4 - Will begin to get closer to the office
Night 5/6 - Starts appearing in random areas, and hangs around the west hall (right vent) regularly
Custom Night - 0-2(easy) Inactive ,3-6(medium) Blueberry will begin Night 3 route ,7-12(hard) Night5/6 route ,13-20(extreme) Blueberry will appear outside the west hall window (in the right vent) frequently

Backstory: Blueberry was originally built for a school program which was to do with endoskeletons and how they operate. But the program was rejected so Blueberry was up for sale. With his basic programming, Fazbear’s pizzeria took him in, feeling he would be a great asset. Giving him a new set of programs, Blueberry was then assigned the task of re-stocking all items. More than happy to serve, Blueberry made his job look easy, re-stocking toilet rolls, napkins, even food. After several years, the animatronics required a tune-up. For Blueberry, his memory files were made larger, so he could memorize the differences between similar looking items. On a busy day at the pizzeria, a small child came upto Blueberry and wanted to give him a hug. Memorizing the other animatronics actions towards this, Blueberry hugged the child. However, a split second later the child was screaming in pain. Blueberry didn’t understand why they were screaming. That was when the security guards came rushing over, forcing open his arms, releasing the terrified child from being crushed in the animatronics arms. After that Blueberry was decommissioned for a few years before he was checked and brought back.


Trivia:
Is Blueberry Haunted?
There is a chance that Blueberry is haunted. After witnessing the deaths of the 5 children. It was later discovered that a 6th child was also killed, her body was found in the storage cupboard in the pizzeria. Officers couldn’t figure out if it was murder or possibly suicide. The animatronic Blueberry was also inside the Storage cupboard when the girl was put in there. The door was barricaded so she couldn’t leave, having witnessed the others deaths. Blueberry could only watch and listen as the girl screamed and banged on the door. She had been poisoned which was killing her slowly. Blueberry was the girls only comfort, the only one she was with when her life faded.

What is Blueberry’s relationship with the other animatronics?
Though not really interactive with them, Blueberry feels more comfortable around Bonnie. Maybe because their both rabbits, or because Bonnie is the only one who would confront Blueberry. Chica likes the cooking side of things, so doesn’t see Blueberry much. Freddy will talk to Blueberry, if it suits him. Even though Foxy doesn’t leave Pirates Cove much, he finds that he and Blueberry are quite similar. Blueberry doesn’t leave the Storage Cupboard very often. Blueberry almost killed a child while Foxy almost killed a child too.

Why does Blueberry go after the security guard?
Blueberry only wants the security guard to listen. The girl who possibly haunts Blueberry, died without anybody hearing her. So when the security guard locks out Blueberry, he doesn’t listen. So Blueberry kills him.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Lynn, Storydroid by some workers

Species modeled after: Lynx

Duration of service (age): 1985-1986, then 1994-2002
Height: Just a bit shorter than Bonnie

Fur colour: Mainly black, with a cyan belly, mouth and inside of ears.

Eye colour: Ocean Blue

Reason for decommission: At Fredbear's Family Diner (1986) He was reading a story to the kiddins, and his voice box glitched majorly. Then his hands fell off and the book hit a child. They were worried this could happen again. Therefore, they put him away in parts and services.

Brought back into service?: Yes, at the new location (fnaf 1)

Function in the Pizzeria: Mainly a storyteller. Occasionally a waiter.

Level of intelligence (measured against a person): Very smart.

Programmed personality: Maternal (but still male), nice, calm, happy.

Personal audio: "Let's rea-rea-rea-read this one!"
"May I take yo-o-o-our order?"
"Wh-h-h-h-h-ho liked the bo-o-ok?"

Fredbear's design: Black, with a golden belly, mouth and inside of ears. A grey tie. Usually holding a book or microphone.

Toy Design: Never created.

Freddy Fazbear's design: Black, with a cyan belly, mouth and inside of ears. A grey tie. Wearing a dark grey vest.

Phantom appearance: Missing jaw. Lower right arm missing completely. Upper left leg suit missing. Part of chest suit missing.

Unique skeletal features/Ai features:
• Had a dictionary database, knows meaning of all words (to explain to children)
• Had an easily detachable hand. Had a book hand and a plate hand ( as to not burn the suit, they were made to sustain different temperatures )

Quirks: Would occasionally space out when a child asks what a word means trying to find out what it means.

Passive/Aggressive:
FNaF: Aggressive
FNaF2: Sometimes passive, sometimes aggressive.

Hours most active:
FNaF: 2-5
FNaF2: 2-6
FNaF3: 3-6

Nights most active:
FNaF: 2-7
FNaF2: 2-7
FNaF3: 4-7

Starting location:
FNaF: Reading Corner (new area, next to the stage)
FNaF2: Parts and Services
FNaF3: A random vent

Programmed route of the restaurant:
FNaF: Reading Corner - Dining Area - Backstage - Dining Area - Restrooms - East Hall (crawls through vent you cannot see ) - East Hall Corner - Door - (if not kept out) Office.
FNaF2: Parts and Services - Main Hall - Prize Corner - Guard's Hallway - (if flashed) Party Room 3 or 4 - (if not flashed) Party Room 1 - West Vent - Office

Mechanics:
FNaF: Acts like bonnie usually.
FNaF2: Changes direction if flashed in hallway or not
FNaF3: If seen in a vent, will jumpscare. Makes guard's ventilation go down

Audio cues:
FNaF: His voice, Footsteps.
FNaF2: His broken voice, footsteps, vent sounds
FNaF3: Phantom Vent Sounds

Attack screen:
FNaF: If gets in office, bites and then throws at wall.
FNaF2: If mask not put on quick enough, gets behind you. Then spins you around and bites you.
FNaF3: Jumps at, along with a 'bite'

“Interaction” with the other Animatronics:
FNaF: Only interacts with Foxy. May make foxy go a bit quicker.
FNaF2: Only interacts with BB and Marionette. May make BB activate. May jam the music box or wind the music box.
FNaF3: Never interacts with anyone else.

FNaF 4th/5th Night glitching: Medium.

Levels of Ai
FNaF: N1-0 N2-4 N3-7 N4-11 N5- 14 N6-17
FNaF2: Same as FNaF 1
FNaF3: N1-0 N2-0 N3-0 N4-9 N5-14 N6-16

Backstory: Used to be a performer at Lynn's Library. Got bought by Fazbear Entertainment. Purple Guy stuffed another kid into Lynn a couple months after the others. After being decommissioned at Fredbears, lost parts of suit and parts of body in general. Was then repaired for Freddy Fazbears Fazbears (1993). Got torn apart by PG and parts were sold at the auction.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Thingy

Duration of service (age): Two years

Height: 168.5 CM. when on two legs, about 105.5 CM. on all fours

Fur colour: Green body and purple wings/spikes

Eye colour: Green

Reason for decommission: Suddenly stood up while giving a child a ride (the child fell and landed on his tail) and has accidentally hit people with wings when they suddenly spasm.

Brought back into service? : Yes

In line for refurbishment? : Yes; jaw does not operate properly when speaking (sometimes does not open at all)

Function in the Pizzeria: Gives the children rides (has a saddle on back)

Level of intelligence (measured against a person): Average adult intelligence

Programmed personality: Childlike, shy, playful

Personal audio: Has a quiet, timid voice and doesn't speak much. Prefers to use growls/purrs

Unique skeletal features/Ai features: Has wings and a tail

Quirks: Wings are capable of flapping and tail can swing around

Passive/Aggressive: Usually passive, but can turn aggressive if feeling lonely or ignored

Hours most active: 3-5

Nights most active: 3-5 (If you count nights 6 and 7, he is extremely active on both nights)

Starting location: Show stage (behind Bonnie on all fours)

Programmed route of the restaurant: Tends to follow Bonnie around, but will stop moving entirely if Foxy is farther than peaking from his curtains

Mechanics: Tail swings almost constantly (usually gently), and wings flutter every now and then. He has special gears which allow him to switch from standing on two legs to all fours.

Audio cues: Will sometimes sound like he is crying if he moves on his own, but if he is following Bonnie, his tail will rattle

Attack screen: Wings fully extended, jaw open wide, and horns aimed directly for the security guard

“Interaction” with the other Animatronics:

Bonnie: Absolutely adores Bonnie like a father figure (follows him around nearly everywhere) and will not move until Bonnie does

Chica: Will very rarely follow Chica, but not for long. In the daytime, if he is on all fours, he will nudge her side like a dog would a human

Freddy: If he is called to Freddy for a picture for the children, he will go to him, but otherwise is somewhat afraid of Freddy

Foxy: Absolutely terrified of Foxy. In daytime, he will never go near Pirate Cove no matter what.

4th/5th Night glitching: Wings will spasm and jaw will drop to reveal endoskeleton teeth within. Sometimes has no eyes.

Levels of Ai:
Night 1: Only follows Bonnie to as far as the West Hall. Looks at the cameras occasionally with a tilted head as if curious.
Night 2: Comes to the West Hall corner but does not go to attack player. Looks at cameras more often with hints of anger.
Night 3: Will now come to kill player if Bonnie has recently been in the West Hall corner. If one or both doors are closed for extended periods of time, he will disable the cameras for one minute.
Night 4: Comes to attack player more often, still only if Bonnie has been in West Hall corner. Disables cameras more often.
Night 5: Comes to attack player even if Bonnie has not been near the West Hall corner recently. When cameras are disabled, his face covers all of them with an open jaw and no eyes.
Night 6/7: Sometimes will even move ahead of Bonnie to attack player. He will even move if Foxy is out of Pirate Cove.

Trivia:
•When makes a crying noise, Foxy is probably out (he will not even follow Bonnie if Foxy is out and he cries when alone).
•When makes a rattling noise, he is traveling with Bonnie.
•The longer a door is left closed, the longer he will disable the cameras.
•When he does follow Chica, (which is very rare) he will follow the same attacking patterns as he uses with Bonnie depending on which night it is. However, if he follows Chica to the kitchen, you will be able to hear him either crying or rattling his tail (depending on whether Foxy is out or not).
•If Golden Freddy appears, he will automatically return to the Show Stage (he is terrified of him as well).
•When backstage with Bonnie, he will always be facing the door (he is also scared of dismantled animatronics).

Other Fun Facts:
•He usually walks around on two legs in the day unless he is giving children rides. At night if he is following Bonnie, he walks on all fours, but if he is following Chica, he walks on two legs.
•He was originally going to be named Grapes for his colours.
•He was also originally going to be a dinosaur of nearly the same design, but no wings and always on all fours.
•Was ALSO originally going to be about as tall as a child when standing on two legs, but then was decided that he should give children rides and therefore be larger.
•He bonded with Bonnie by mistake; part of Bonnie's programming was mixed into his when he was first being constructed. While the staff thought it was fixed, he still follows Bonnie almost constantly.
•The name "Thingy" came because the creator has a horrible imagination and didn't know what else to name a drake at the time


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Meows the Cat

Species modeled after: Cat

Duration of service (age): 1988 - 1991 (13 yrs)

Height: Same height as Freddy

Fur colour: Cyan with white belly and mouth

Eye colour: Dark blue

Reason for decommission: Broken Voice Box

Brought back into service?: Yes, voice box fixed

Function in the Pizzeria: Arcade Cat

Level of intelligence (measured against a person): Smarter

Programmed personality: Happy around kids, smart around adults and nice around staff

Personal audio: "Come to the fazbear arcade! Fun for the family!"

Fredbear's design: Dark Cyan fur. Green Bowtie. Mouth like bonnie and top white, bottom same colour as fur.

Toy Design: Light Cyan Plastic. Green Scarf. White Mouth like toy bonnie with freckles and pointy noise. Buttons. Red cheeks and purple eyelids

Freddy Fazbear's design: Cyan fur, Green scarf. White Mouth still like toy bonnie, no freckles, rounded nose. No buttons



Unique skeletal features/Ai features:
• Able to recognise humans at night(before seeing an endoskeleton, after seeing one, he sees them as endoskeletons)

Quirks: May go too fast, after seeing endoskeleton will see humans as endoskeletons

Passive/Aggressive:
FNaF: Passive before entering backstage
FNaF2: Passive before entering parts/services

Hours most active:
FNaF: 2:00 and 3:00
FNaF2: 3:00 and 4:00

Nights most active:
FNaF: 2, 4 and 6
FNaF2:1, 3, 5 and 6

Starting location:
FNaF: Show stage
FNaF2: Show Stage

Programmed route of the restaurant:
FNaF: Show Stage - Dining area - Backstage - dining area - west hall or east hall - runs down east hall or walks into west hall - stays in east hall corner or goes to supply closet - door - office - (if locked out) random
FNaF2: Show Stage - Game Area - Prize Corner - Main hall - Parts/services - main hall - hall seen with flashlight - party room 4 - party room 1 - Left Vent - Vent light - (if you dont wear mask) office. Random from there (if you wore mask)

Mechanics:
FNaF: Stays to light areas when passive, a little darker areas when aggressive
FNaF2: Stays to light areas when passive, darker areas when aggressive and goes onto ceiling every now and again

Audio cues:
FNaF: Passive : Gentle footsteps, a light mew. Aggressive : Light Rapid footsteps, scratching claws against walls
FNaF2: Passive : Gentle footsteps, winds up music box for you, light mew. Aggressive : Light rapid footsteps, light rapid vent noises, scratching claws against walls and ceiling

Attack screen:
FNaF: He runs into you
FNaF2: He jumps at you

“Interaction” with the other Animatronics:
FNaF: Likes chica, doesnt mind bonnie and stays away from freddy. Aggressive or Passive except on stage
FNaF2 Likes toy animatronics, he likes chica most. Stays away from old animatronics and mainly away from old bonnie. Aggressive or Passive

FNaF 4th/5th Night glitching:
Head twitches

Levels of Ai:
FNaF: Smarter and Smarter each night
FNaF2: Smarter and Smarter each night

Backstory:
The fazbear company was lacking an animatronic for the arcade, so they made meows. He was normally a good cat, but his voice box broke. So they scrapped him. Later on, he was brought back with a fixed voice box. He has a glitch when he sees an endoskeleton, all humans look like endoskeletons. This has been a problem in the past. However, they cannot fix it.

Lore:
No Known Lore

Trivia:
One of only animatronics NOT possessed.
Built one year after bite of 87 to cheer the people up.
GREAT at video games


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Kal (spelled K-A-L)
Age: 13 (13 years human, first week as animatronic)
Gender: Female
Daytime Job: Foxy's Replacement
Animal Resembled: Fox
Color: Crimson
Personality: Shy, Afraid, Confused, Only talks with Bonnie (Bonnie was her best friend before his (bonnies) death)
Likes: Humans
Dislikes: All the other animatronics (especially Hex), being an animatronic.
Backstory: She was 13... saddened by the death of her friend "Bonnie"... went to slerp one night... she woke up an animatronic...


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name- Sphinx The Photography Cat(Rochelle Kyoto)

Age- She died at age 16 about a week after her birthday. She has been around Fazbear's for about half the time from when it began.

Height- 6'04"

Weight- 206.5 pounds

Species- Feral cat

Job- Is allowed on free roam during the day to go through out the restaurant to take pictures of the children and their family's

Past Restaurant- The past restaurant she was once located at is unknown. The reason the restaurant was closed was because of the mauling of 1999. All because of her growing fond of her pretty fur and wanted to keep it that way. While she was allowed on roam like always at the past restaurant taking photo's for everyone, A rather bratty child messed up her fur by smearing pizza all in it making her very furious. She lured him off sweetly then took her camera mauling his face in like a demon. Next, took photo's of his mauled face and scratched and grotesque rest of his body, actually having also ripped open his stomach choking him with his internal organs then painted on the floor in his blood "Look at my beautiful picture". She had killed him. She had felt like she was in a type of hex, And once she seemed to snap to normal she felt her heart break. looking at the child's mauled, Mutilated body. She felt nauseous but that was her past self bleeding through once more. People screamed, cried, wanted her destroyed but was locked away instead, And the restaurant closed instead. Soon later on burned down in the middle of the night by some teenagers.

After the past restaurant- After the murder at the past restaurant she was locked away for about 2 years until some men found her stored in the warehouse she was placed at and decided to sell her to Freddy Fazbear's saying she was new, Which she looked it, And for a oddly cheap price which they couldn't refuse. She was brought into the restaurant and was placed in Supply closest on the West hall until further notice where she sat for a month until she was brought out and showed to the public.

Personality- Before the mauling Sphinx was rather lovable, mellow and tender. But afterwards she became secluded, quiet and rather aggressive at certain points.

Appearance- Her fur is a pure, shiny slate grey almost seeming like a winter, Freezing sky but was softer like silk and wouldn't freeze you to death till your whole entire body shut down. Then her belly, End of her fluffy tail, One circle around her left eyes,inner ears, paw pads, And then a diagonal line that went from almost touching her arm and stopping at a certain point the same with her legs.. a dark burgundy with a crimson hue, The hue almost being a blood like red. And her eyes were quite strange, One a pure golden, Almost like gold, Having the formation and look of a literal cat eye but it had a human/realistic looking quality to it also, Instead of having the fake quality that most had. While the other eye was soot black unable to be seen which was strange with only one red dot in the very center.
Hiding Area- Sphinx is always placed in the Storage room after hours where she stays put. The old night guard on the phone doesn't tend to mention her until around the second or third day. She is usually thought of as "Shut down" because her eyes are closed and she seems un-moving. But is the guard tends to pay no mind to her she will quickly dash from the room and tends to head for the East hall to go about and give the guard a fright like the rest but if once again payed no attention she might just give you a little surprise from the West hall to have a shorter trip and a quick laugh.

Saying(s)- "Come on now, Gather around!", "Smile real big for me and say cheese!", "Come on lets go on a adventure!", "Behave yourself or you might just get taught a lesson", (Other). "You imbecile!", "Come on don't be so down, Forget him!", "I will finish you off!"


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name : Foster
Gender : Male
Specie : German shepherd
Role : Watchman - Policeman
Inclination : Neutral
Appears in : The corridors
Way to kill : Bite, shots

Personnality : Avenger - Protector - " Nice " - Strong - Stricken - Surly - Talkative

Voice : " Like a daddy's one "

Story : At the beginning, Foster wasn't an animatronic like the others, because someone was behind his voice, someone - John Walker, an old retired policeman - in the background who was speaking to the childrens and who was moving the animatronic from a distance. During the day, Foster watched at childrens and talked to them about security ; and during the night, he moved from himself like the others animatronics to watch after the pizzeria. He was a kind of watchman before Mike Schmidt.
However, one day, kids and parents noticed that Foster was acting strangely, seeming to whisper and circling to nowhere ; and that, for days. This is only after that the personnal discovered that John was dead in his office. The autopsy said that he died of a natural way, but some people will assimilate his death of a crime of Purple guy before the hour.
After this accident, Foster has been removed in backstage and only exit it the night ; but never stop to whisper and talk about his life of policeman to anyone who would listen. Some people tought that the old man's soul was in the body of foster, but it's only rumors..
After the murder of the five childrens, Foster began to try to go inside the pizzeria during the day, hitting the door many times and.. howling. For him, he failed at his job after the death of the childs, and wanted to protect them again.

Today, he always wants to protect them, and his family ; that's why he attack every people he sees in the pizzera during the day.. like the night.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Real Name: Kida Elizabeth Gray

Nicknames: Ki; Eliza (used mostly by her dad's side of the family)

Age: 14 years old

- Birth: 18 of June

- Death: ??????

- Cause of death: ------

Species: Human

Gender: Female


Traits:

Ambitious, even though she doesn’t have a glamourized idea of what she wants in the future, nothing grand. But what she does want she will do everything to accomplish it.
Stubborn and curious, too curious for her own good.
Can’t mind her own god damn business. A major meddler.
Creative and has a pretty wild imagination.
Too careless and ignorant, trusts too easily.
Sly little thing.

Likes:

Vanilla
Collect little trinkets
Animals and animal shaped stuff
Storms
Sour Candy
Write and Read stuff about myths, ghosts, and true crime

Dislikes:

Soup
ACTUAL ghosts
Big bodies of water (except for pools)
Horror movies
Arrogant people
Spiders
Heights


- Story

Kida Elizabeth Gray is the daughter of Daisy White and Connor Gray. She is the middle child, having an older brother Lucas James Gray and used to have a younger sister, Evelyn.

Kida’s family life is a hot mess: her grandmother, Beatrice was (and still is) an arrogant and sour woman who ruled over her kids with an iron fist, making Daisy live in fear of her mother outbursts, and it only got worse when she married Connor, who she didn’t approve. Connor suffered that “hag” constant snide remarks, and even relented for the sake of peace when the witch wanted to name THEIR kids, with the agreement that he would be allowed to pick their second name (he chose to name his kids after his parents, who were lovely people).
Beatrice disliked how closely Kida resembled her dad’s side of the family and she always treated her differently because of it, even giving her an “odd” name just to reel in how “different” she was. Which made Connor mad, and he eventually convinced Daisy to move away with him and go low contact with the woman. They ended up having a third kid, Evelyn, this time without interference from the hag.

Unfortunately, an accident occurred years later where both Kida and Evelyn fell in a river during a sudden flash flood, with only Kida surviving. The family couldn’t take it, and after Connor overhearing the grandma saying that it would have been better if Kida had drowned instead when she went to visit her at the hospital, he lost it and demanded a divorce.
For a while Kida stayed with her dad and brother, but her mental health was declining from being so close to where her sister died, and eventually decided to move to her mother’s new place, after she finally cut off her mother for good and started living in a new city.

Kida currently lives with her mom, staying at her dad home every weekend or so, with her brother sometimes coming to spend time with them and spending some time with her godfather Mike, who works at the pizzeria, whenever she can (they are very close). She is still healing from the whole thing but prefers to avoid the subject altogether for now.

For now, she's enjoying figuring out the pizzeria secrets (much to Mike's dismay) and hanging out with the crew.

- ?????

01001101 01101001 01110011 01110011 01101001 01101110 01100111 00101110 00100000 01001100 01100001 01110011 01110100 00100000 01110011 01100101 01100101 01101110 00100000 01100001 01110100 00100000 01000110 00101101 00101101 00101101 00101101 00101101 00100000 01101001 01101110 00100000 00101101 00101101 00101101 00101101 00101101 00101101 00101110



Trivia:

Uses the mask she won at the arcades in the pizzeria (that she customized later on) and her hoodie to trick the robots when they are less than friendly, it keeps them under control and she won’t risk being dismembered by them when she wants to use the bathroom
She has a sort of “logbook” that she keeps all sort of info about the pizzeria
Her favorite character is Freddy and has a teddy bear she got as a child of him
Loves animal shaped hoodies
Her dad and some teachers call her by her second name or “Eliza” for short, she doesn’t mind but prefers her first name, it’s unique and she likes it


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name:Melody

Species: Tabby cat

Fur: Ginger with slightly dark stripes (she is a tabby)Wears a pink skirt and Heart shaped bow.

Eyes color: Light Blue

Decomissioned: Danced tango with someone but accidentally injured them

Brought back: Limbs were rechecked and was reprogramed with a easier tango dance and other dances that were non injuring.

Function: Meets and Greets entering guests when theres partys scheduled, when all are attendance she dances with some of the kids, dances from Tango with adults and ballet with the young girls.

Intellegence: learns how to be polite when an accident happens and how to interact with people.

Personality: Very polite cheerful and kind but will get grumpy when something isn't right, is programmed to be a purrfectionist

Audio: greeting: "welcome! Freddy will be happy to see you!" dancing time: "Ready to dance?" "reeerow..." "follow my lead now"

Unique features: Limbs are designed to bend abit easier then other robots. Knows many dances from famous shows and can dance them when she hears its music like Swan Lake

Passive/Aggressive: Is not seen often, will come by office when she cannot find Bonnie or a male partner to dance with.

Active night hours: Deep in the night, 4 to 5 AM

Nights most active: After days when she danced very little.

Route:
FNaF: Performance stage, Party room 1 then 2 then 3, Pirates cove, East hall
FNaF2:Kids Cove, All party rooms, Hall way

Apperances:
FNaF: Melody wont come by often unless she happens to be in the hall nearby. Its rare if she finds someone she could ask to dance with, mainly bonnie. Will be polite and just peer into the window if she comes to ur office.
FNaF2:Will often look down the hall to see if your around, just flash your light in a blink blink then pause motion for a minute and she should leave. Winding the music box will make her dance off somewhere else till she stops hearing it.

Attack:
FNaF:Stick head through the door wth arm reaching twards u.
FNaF2:Jumps infront of you and reaches arms downward twards yours.

Interaction with animatronics: Will dance a simple waltz with bonnie once in a while.

Nights of movement:
1: None
2: None
3: Start wth 1st 2 places
4: Gets slightly tward the office
5: Pops on stage more often

Backstory: Melody was meant to be the doorman for the place but the builders thought she was too cute to be just a doorbot. So they added the skirt and programmed her with dances. She greeted all the parties that came into the pizza palace and was a success with the dance fan girls. One day a man wanted to learn some tango where melody stepped in and started teaching, but by accident she spinned him to much and he hit a wall which injured him. After that she was serviced for a whole month and brought back when she was programmed with less life threatening versions of dances, the Tango included. Near the abandoning of Freddy Fazbears, Melody heard a little girl who was dying from her legs being crushed and being trapped under debrese. Melody heard the little girls dream to be in the nutcracker which was Melodys most favorite ballet as well as the little girls. With remorse, melody danced the whole dance for her without a partner before the life left the young girls body.

Haunted?
Yes, Melody promised the girl when she finished the dance that she would not rest till the young girl could dance one last time before truly leaving this world. Melody held the girls hand when she passed on and greeted her goodbye when she buried her under the old stage.

Reason for the guard:
She wants to dance and most security gaurds are male, she wants to ask politely but when getting a door slammed in the face she gets abit clawy.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Serena Daniels

Gender: Female

Species: Human

Color: Blond hair and light gray eyes.

Clothing: A white-and-black summer dress, blue and white bracelets, white over-the-knee socks with a pastel green line on the sides, and blue sneakers.

Bio: Growing up, Serena's parents were never very nice to her. They never showed her love, never spoke to her unless to give an order, and sometimes beat her for making mistakes. The only good memories she had with her parents was during her birthdays, when they took her to Freddy Fazbear's Mega Pizzaplex, where she bonded and had fun with the other children and the animatronics. There was one animatronic in particular that she had formed an especially strong bond with-Montgomery Gator. Although he was known for being wild and sometimes dangerous, he was very sweet with Serena, and he showed her a gentle, affectionate side no one knew he had. He was the only one she trusted with her feelings towards her parents.


One night at the pizzaplex, after celebrating her seventh birthday party, Serena looked for her parents to go home, but she couldn't find them anywhere. The security staff couldn't find them, either, and when they tried calling them, they received no answer. The police were sent to Serena's address, only to discover the house had been completely cleared out. Serena's parents had left her at the pizzaplex and left town. She was devastated, but Monty took her under his care, becoming her guardian, and gave her all the love her parents withheld all her life.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Kefria (The Pirate Huntress)

Before Death Name: Eris

Gender: Female (So is her Soul Eris)

Species: Lioness

Eye Color: Ice Blue (When her eyes turn black she has a Ghostly glow blue streak)

Fur Color: White with hints of Black streaks on her face and in her hair. Her lion ears are outlined in black, and the fur on the end of her tail is also black. She has short hair that is very spiky in the back, one piece of hair hangs down to frame the end of her jaw.

Height: She’s just a little shorter than Foxy

Accessories: She has a black and light blue feather earing on her left ear. She wears a choker with a paw charm, she has a leather bracelet on the upper part of her arm with the same paw charm. She wears a black belt with a gold buckle and a black holster that holds a Wheel Lock Pistol, the gold plating on the sides has a Freddy Fazbear head engraved in it.

Clothing: Kefria is dressed in pirate clothing, a black leather jacket with white lion fur around the collar, and the ends of the fur are black. Her left arm has no sleeve but her right arm does, the end of the sleeve pulled back and held by a golden button, and it had golden buttons down the left side. The jacket reached down below her hips and spread out like the back of a skirt. The inside of the Jacket is blue, and fades to red at the bottom of the jacket.

Under the jacket she wears a black shirt, the triangular cut on the top held a chain with a cross hanging from it, it was black with hints of golden swirls. She wore a black belt with a golden buckle that held the holster. She has black shorts that reached to just above the knees were it meets her black boots.

Unique Features: Her lion tail actually can be controlled and moves. Her human body had a dislocated and bleeding left shoulder and arm so the animatronic left arm is sometimes seen dangling as if broken or seen with blood dripping from it. The left arm is rarely used, only ever moves if the animatronic pulls out the pistol as she is left handed.

Location: Pirate’s cove.

Occupation: Tells pirate stories to the kids, replaces Foxy

Voice: She keeps her human voice, sometimes interrupted robotic static or talking. Sometimes sounds distorted or stressed, as if in pain.

Quirks: She only looks at the camera when she’s about to move.

She doesn’t often go to the security room, in fact she mostly just roams about until night five and so on.

When she appears close to the security room she will point her gun at the camera as if warning she’s going to kill you. Her gun only appears in her left hand the only time her left arm is ever in use.

Reason for use: She was brought into service to replace Foxy before the pizzeria shut down

Passive or Aggressive: She is very passive she only becomes aggressive during night 5 since her human self, died on night 5

Daytime Personality: Kefria takes on her persona of a pirate completely during the day. She normally is happy and laughing, blending well with the kids, she’s allowed to walk off stage to hug the kids but that’s all the extreme movement she has during the day.

Nighttime Personality: Her previous human personality comes out at night, often she resumes her tormented and quiet outlook. She is often seen sitting with her head down, glaring, or have a look of boredom. Sometimes she looks bleak or emotionless. She often lingers in the dining area near where she was injured before death, or backstage.

Night 1: She mostly hangs out in Pirates cove, she is often seen sitting down on the floor in front of the stage, leaning on the right side up against the side of the curtain. Her leg is pulled up and her right arm hangs over the knee. Sometimes she hums or sings, other times she stares at the camera, her eyes glowing blue

Night 2: Sometimes appears directly in front of the camera, her eyes usually are black with the blue glow, and sometimes it’s just her blue eyes. She only stares at the camera when she moves into the Dinning hall leaving Foxy alone in Pirate’s cove.

Night 3: She appears more often in the dining hall, often sitting on a table with her head down or staring at the camera just before moving back to Pirate’s Cove. She might twitch. She will hum if any other animatronics are nearby.

Night 4: Same as night 4 more often switching from Pirate’s cove to the dining hall. Sometimes she goes backstage and hangs there, sitting on the table in her usual sitting style (One knee up and an arm hanging over it) she sits where once her endoskeleton sat before they activated Kefria.

Night 5: Kefria actually becomes aggressive. She will start at Pirate’s cove, often seen holding her left arm as if in pain. She goes From Pirate’s cove to the Dining area, her right hand covering her right eye as she appears dazed and confused, she’ll enter the backstage before returning to the dining hall and entering the west hall. In the West hall corner she’ll point her gun at the camera.

Night Six: She stays in the dining hall most of the time before entering her set course to the security office. She attacks more frequently

Night 7: Her Ai level is unchangeable much like Golden Freddy’s, she will attack frequently but hardly changes from Night 5 and 6

Manner of Attack: If Kefria gets into the office she merely stands in the room, her right side facing the Guard. Her eyes will be turned to you and she’ll be completely silent preventing the guard from moving. She does not attack but the Marionette will show up and attack for her. Sometimes she merely waits there until Freddy gets into the room.

Only on Night 7 will she actually attack the guard herself. It is rare and unusual, she will appear in the office crouched down on all fours before she lunges like a lion at the guard, bearing her fangs in the process.

Audio Cues: When she’s nearby you may hear tapping as if she’s tapping on the window or somewhere down the hall. You may hear lion-like growling. Sometimes you’ll hear a “Help me” when she moves into the West hall. You may here fast steps when she moves from room to room.

Interaction with Other Animatronics: She often hums a soft tune when near other animatronics, as if singing to calm the souls inside the suits. At night Foxy takes her place on stage, which is why she sits below the stage. Foxy’s movements are undisturbed by her presence.

Weakness: While she’s in the west hall corner, she will move away if the camera is on her for long periods of time or if she’s checked on frequently. She may also be kept from leaving Pirate’s cove and the dining hall if checked on much like Foxy.

Lore/ Bio: See FNAF The Joy of Creation

Trivia: Kefria actually means Lion or Lion Cub. Which is why Lion or Lioness isn't used in title Name.

She was programed with some of the same audio as Foxy.

She was meant to have two pistols but after research and deciding on the Wheel Lock Pistol (A gun actually used by pirates) it made more sense to just have one.

She was at first a regular lion, as her story actually doesn’t mention her fur color, but after some think she was changed to a white lion to avoid adding another “Golden” character. So she was changed to White with mixes of black into her fur and hair

Her outfit was inspired after looking up pictures of pirate clothing, those the missing sleeve on the left side was entirely made up, as were the cross, bracelet, Feather earing, and choker.

While not at first designed with animatronic parts showing, at her left arm the connection between the shoulder and the arm can be seen, her tail also is segmented, and metal parts show as it moves.

As her human self, loved children, Kefria is thought to be a sort of comforter to the other animatronics hence why she rarely attacks or is aggressive but lingers in certain areas humming or singing while the others are near.

She actually has lion claws that can retract

She doesn’t get released with the other animatronics, in fact she lingers about even after Springtrap.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Ken the Fox

Gender: Male

Species: Animatronic fox

Color: Golden brown with blue eyes

Clothing: A warm gray jacket and white dress pants.

Bio: Ken and his three children used to be regular visitors to the Pizzaplex. After their houseboat near the ocean was destroyed in a storm, they moved into the Pizzaplex after Ken secured a position helping Foxy in shows in the Pirate's Cove. Ken has a humorous, but easy-going charm, and he easily befriended the other animatronics.


2nd One


Name: Neena

Gender: Female

Species: Animatronic fox

Color: Sky blue with blue eyes

Clothing: A sleeveless milky pink shirt with a white undershirt, a blue-and-gold mini scarf, gold bracelets, a black skirt and leggings, and white boots.

Bio: Neena is the oldest of Ken's children. She has a deep passion for singing and can captivate a whole audience with her voice. She is preppy and loves fashion, and always tries to look her best. She is very friendly and loves meeting new people.


3rd One


Name: Colin

Gender: Male

Species: Animatronic fox

Color: Auburn with green eyes

Clothing: A dark green jacket, a silver belt, faded jeans, and light blue-and-white high tops.

Bio: Colin is the middle child of Ken children. He has a tomboyish nature and loves sports. He is sometimes quick to tease, but knows when to not cross the line into rudeness.


4th One


Name: Wallace

Gender: Male

Species: Animatronic fox

Color: Blue with green eyes

Clothing: A long-sleeved black shirt, a sleeveless white jacket, black jeans, and light gray sneakers.

Bio: Wallace is the youngest of Ken's children. Unlike his father and siblings, he is much more quiet and anti social. Although not unfriendly buy any means, he prefers to stay in his room, playing video games, but his family often has to drag him out for shows, or to branch out and interact with people.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Petra the Daycare Peacock, Fiona the Daycare Pheasant

Nickname(s): Terri the Peacock, Fio, Big Bird, That duck-peacock thing, Long-Necks, Ari, Jammy/Jammerz/Jammer (Toy Fiona), Cwio

Species modeled after: Indian Peacock, Ring Necked Pheasant, Golden Pheasant

Duration of service (age): Sense FredBear's Family Diner. At FredBear's her name was Petra the Peacock and was modeled after a peacock. Was changed the Fiona the Pheasant in later restaurants.

Height:At FredBear's Petra was height was 5ft. 6 inches. Toy Animatronic of Fiona was 4 ft 8 inches. In all other restraunts Fiona was 7 ft 2 inches including tail feathers. Making her the tallest animatronic.

Feather color: Petra had cyan feathers with a bright variety of colors on her tail. She is now a brownish-yellow colored body with a blue neck with yellow rings and a red head.

Eye color: Petra had lime green eyes while Toy Fiona had pink eyes and normal Fiona has blue eyes.

Reason for decommission: Petra the Daycare Peacock was put out of service at FredBear's after 3 weeks after almost falling on a toddler after sparking out and whipping a child on the right arm by accident with her metal tail feathers making the child's arm bleed a bit.

Brought back into service?: She was brought back into service as Fiona the Daycare Pheasant and had a name and animal change to keep people from thinking their the same. She was brought back as popular demand by 9-13 year old who were once cared by this gentle peacock who loved to play and care for children.

Function in the Pizzeria: The function has always been the same sense Petra, to take care of children 1-6 of age.

Level of intelligence (measured against a person): Petra and Fiona are smart. They were programmed to be good at math as children would ask for help on math homework, they were also programmed to be able to read, this was so they could read to children. They are a little below average intelligence.

Programmed personality: They were programmed to be nice, gental, and caring. They have been known for having a good work with children. The Toy Fiona wasn't as gental and caring, she typically had played around with the children and threw mini-parties and liked to dance.

Personal audio: Petra had a gental, sweet tone ment to sing songs wonderfully and make children have a good sense of care. Toy Fiona had a tone of a 16 year old who acted crazy and loved to party. Normal Fiona talked with a tone of a sweet, caring mother, this was so children would feel safe after previous complaints about Toy Fiona's tone and how it made some children uncomfortable.

Fredbear's design: Petra had cyan feathers, lime green eyes, and a bright array of tail feathers with red, blue, green, yellow, purple, and pink.

Toy Design: Based off a Golden Pheasant she had long golden hair,a red body yellow and blue back, a yellow neck with blue rings, and her tail was zebra patterned along she had pink eyes. She is based off a cheerleader.

Freddy Fazbear's design: Fiona based off a ring necked pheasant has golden feathers, a brown feathered breast, a bluish-green ringed neck, a red head, a bright golden beak, a long beige tail with black rings, along with beautiful baby blue eyes.

Unique skeletal features/Ai features: Her endoskeleton has a long metal tail Toy Fiona's points straight up while Petra and normal Fiona's tail feathers point straight up. They have a short pointy golden painted beak attached to there endoskeleton along with a gentle bird feet. Typically yellowish-gold Toy Fiona's were white. Toy Fiona has pompom's attached to her endoskeleton.




Passive/Aggressive:
FNaF: Aggressive
FNaF2: Passive Night 1-4.

Hours most active:
FNaF: 4:00AM
FNaF2:5:00AM

Nights most active:
FNaF:Night 4
FNaF2:Night 5

Starting location:
FNaF: Pheasant's Daycare
FNaF2: Fiona's Party Daycare!

Programmed route of the restaurant:
FNaF: Pheasant's Daycare, Party Room, Pirate's Cove, Backstage, West Hall, Office
FNaF2: Fiona's Party Daycare!, Kid's Cove, Prize Corner, Party Room 1, Party Room 2, Right Vent, Office

Mechanics:
FNaF: Can Skip going to Pirate's Cove, Backstage, and Party Room. Going almost immediately to your office. Says "Sweet little baby, go to sleep...", Causes hallucinations to happen more when nearby
FNaF2: Toy Fiona Can say "Teehee!", " Wanna Partay?!", "Awww, going already? (5:00 AM), Withered Petra can say "Sweet little baby, why shall YoU gO?"



Attack screen:
FNaF: Fiona is Eyeless, Beakless, jumps out at you
FNaF2: Screeches and grabs your face.

“Interaction” with the other Animatronics:
FNaF: Fiona can make nearby animatronics skip certain rooms.
FNaF2: Toy Fiona Can cause Balloon Boy to teleport into your vent when she sais "Wanna Partay?!" and makes JJ (Balloon Girl) appear under your desk when nearby. Petra Causes Mangle and Toy Chica to get a boost for 1 hour when they are nearby to her.

FNaF 4th/5th Night glitching: Toy Fiona at random looses her eyes randomly in different rooms.

Backstory: Petra the Peacock was created for daycare purposes back at FredBear's to entertain the 1-6 year olds by singing and letting them play with legos and etc. After the incident nicknamed "The FredBear's Murder" (When the purple man kills the child outside in the minigame) she was shut down this was also after she cut a young child with her metal tail. She was soon changed to a Pheasant and was stuffed into by a 12 year old named "Sierra L. James."


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Ambroise the Magician.

Nickname(s): Broisey and Ambro.

Gender: Male.

Duration of Service(Age): 23.

Species: Human animatronic.

Eye color: Ruby red.

Fur(skin) color: Pale Peach.

Height: 7"2 feet.

Accessories: White Bowtie(?), Top-ish hat, and microphone.

Unique Skeletal/AI features: Extra wires to grab people from 16 feet away.

Location: On stage or parts and service.

Occupation: Magician.(he doesn't use a wand only his hands)

Voice: A soft and attractive french newyorkin accent.

Personality: Lies a lot, charming and loves entertaining kids.(and even more)

Quirks: Gets aggressive when someone doesn't believe in magic.

Reason of Decommissions: Killed a one eyed boy named Andy in his past.

Brought back into Service?: Countless of times.

In Line for Refurbishment?: No.

Starting Location: His stage.

Passive or Aggressive: Both.

Daytime Actions: Do magic tricks for the kiddos and sings.

Nighttime actions:
-Night one: Nothing.
-Night two: Nothing.
-Night three: Asks you at one of your doors "Do you believe in magic?"
-Night four: Goes to your office and distracts you so the others could get you.
-Night five: Goes to your right door and pulls it open and if you don't hurry and hide under your desk when it happens then you would be dead.
-Night five: Tells you through the camras what he wrote on the walls in blood "Why do you came back here?" "This place should have been forgotten." "Why do you care so much about us?" "This ends here." After you read the last thing he wrote then he will go an a rampage( and you can tell because he made a screeching and roar sound that echoed through the halls)And trys to kill you.
-Bonus! Night six: He explains his past to you when your trying to survive from the others.
-Bonus! Night seven: He explains who is in the cellar. (the giant iron door behind you)
-Another Bonus! Night eight: You set everyone free from their curse.

Manner of Attack: He distracts you then attacks you.

Audio Cues: "Do you believe in magic?" " This is the first time I've ever been scared in my life." (explains backstories) "We will be together. FOREVER."

Attack Screen: left, right, front, back etc.

Weakness(es): You leaving him alone.(he has Monophobia the fear of being alone)

Lore/Biography: Before being killed, Andy was a gloomy kid and a kid from church. He lost his left eye from an incident at church. His little sister loved magic so Andy tried teaching himself how to do magic but his father didn't want him to do magic but Andys uncle,Andy and his sister call him Mr. Smile(cause that dude keeps on smiling), said that Andy can be and do whatever he wants to do. One day when it was Andys birthday he sneaked out of his house and went to this place called "THE TOY FACTORY." In their had many animatronics and toys any kid could dream of. He visited Ambroise backstage and Ambroise taught Andy a bunch of magic tricks and Andy was going to leave to go back home but Ambroises chest opened revealing his exoskeleton and the wires came out and hooked itself around Andy and dragged him in Ambroises torso with Ambroise shouting "NO, DON'T LEAVE ME ALONE WITH THESE FREAKS!!! WE WILL BE TOGETHER. FOREVER!!!!!" And when Andy was in Ambroises torso the ribs closed and crushed the poor boy.

Interaction with Other Animatronics: Is a complete jerk to Joe the Rattlesnake, A big brother for Mandy the Parrot, And flirtious towards Priscilla the poodle and Sue the Coyote.

Trivia: He doesn't care about the other animatronics as long they don't get in his way, always wants someone to be there for him, gets possessed by Andy starting at night five, he sings to himself when no one is around.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s):
Alfonso the Alpaca,
Bo the Blue Alpaca

Reason for name change:
During his first week of service in the newest restaurant (FNaF Pizzeria) Alfonso wasn’t doing too good many parents felt uneasy around the animatronic waiter, didn’t like the way he spoke to them/their children, felt it inappropriate (use of the words babe, doll, little lady seemed outdated). Alfonso lost his balance during a party, fell backward and had to be reset & reprogrammed to improve his "sense of" balance when using his wheels, to prevent adults from feeling uneasy around him (and complaining) they ended up reprogramming a new name, returning him to his original Fredbear’s programmed personality. He was re-dubbed as Bo (after the first digits of his serial number/code BO). It was supposed to be temporary but they didn't bother to change him back due to having bigger problems i.e. money, dead security guards.

He will still respond to Alfonso, Alfie if addressed as such.

Nickname(s):
He's often been dubbed by patrons/staff:
Alfie,
Al (rarely responds to this),
Bo (the mechanics used to call him by his serial number),
The/That Blue One,
Big guy,
Bluey.

Species modeled after:
Alpaca (Vicugna pacos- pointless scientific name is pointless).

Duration of service (age):
Ran in service from the original Fredbear’s restaurant until the Current Freddy Fazbear’s Pizzeria. He was the last of the 4 main robots created. He was first activated on August 1st.

From here down I will address FNaF Alfonso as Bo to prevent confusion between the three Alfonso's.

Height:
Fredbear’s & Toy Alfonso stood at 6’5ft.

Bo stands at 7ft tall (his head reaches the tip of Bonnie’s ears) making him the tallest animatronic at the restaurant.

Fur colour:
Fredbear’s & Bo are Dark blue in colour with lighter blue wool.

Toy Alfonso was purple in colour with lilac wool.

Eye colour:
All models of Alfonso share brown eye colour

Reason for decommission (FNaF):
Bo’s hooves were not designed to support carrying rounded items like cups on their own (On a tray yes, because of the flat surface). Bo was shouted over by a customer and handed a cup of coffee to be taken back to the kitchen, he complied to the order before a human staff member could stop him. He dropped the still hot cup onto the customer.

That was his first warning. He was removed from service after a second incident by which he dropped an oven fresh pizza onto another customer. This however was due to Bo’s motor systems glitching out and causing his limbs to jolt and the pizza to be flung off the tray into the lap of a patron. As menial as it seems the customer kicked up a fuss and threatened to sue the failing restaurant, seeing an easy way out they stored Bo in the back of the kitchen storage where he always was and forgot about him.

Function in the Pizzeria:
Fredbear’s Alfonso was a walking waiter he was able to serve children and adults, he would not take orders however just place the food down on the table.

Toy Alfonso & Bo are strictly children’s waiters they would "take" children’s orders (a Human staff memeber would actually do the taking) and fetch their food to the table. They were mostly used for large children’s parties and when the restaurant was busy.

Level of intelligence (measured against a person):
All three models possess intellect that would be considered just below average when compared to a person.

Programmed "Gender":
All three are programmed to respond to male pronouns when addressed, being spoken about by others (i.e. "Have you see Alfonso around? he should be doing his job serving customers, let's call him out children").

Programmed personality:
Bo has gone through two personalities his original one was quiet, soft spoken, naive, curious, easily entertained, calm and complacent (This is the personality that has carried over into Bo all the way from Fredbear’s).

However when they updated an rebranded the restaurant with the Toy robots they opted to replace the personality with a more forward, cheeky, savvy personality because Alfonso was too quiet, “shy” didn’t relate to children as well.

They based him off the 70’s-80’s bad boy archetype (always carries a comb, kicks a jukebox and it plays music) so they made him brash, forward, flashy, savvy, gave him an attitude and he would often seem to be rather flirty (this was the trait that concerned parents the most hence swapping him back to his original programming).

Personal audio:
“Service with a smile” (originally Toy Alfonso would say “service with style”), “Orders up”, “what can I get for you *child’s name here*”, “here to help”, “here to serve”. His audio files have not changed much over the years. However Toy Alfonso had more interactive dialog with the other Toy animatronics.

Fredbear Family diner model's design:
The original design of Alfonso was rather clunky in shape, sharing the same blocky body as Freddy, Bonnie. The clunky body he was given gave him a very distinctive heavy footed walk as he moved around. He was programmed to move at a steady pace, process a route around the restaurant as he moved to prevent him from dropping anything or bumping into people. His only item of clothing as such was a generic apron that reached Alfonso’s knees, a small green ribbon around his neck.

He was more accurate in terms of his design resembling an alpaca compared to his future counterparts possessing smaller ears, a smaller shorter muzzle, facial markings, “whisker” freckles, hoof like hands with 3 digits.

The broken version of him seen in FNaF2 has one working eye, the other has been shattered no longer works rendering him half blind, missing suit covering his left hand and shoulder, a large gash on his chest revealing his inner workings, right forearm, left leg. His right leg seems to be no longer functioning from the knee down making his walk have a very distinctive dragging sound.

Toy Design:
To go with the kid friendly design that was planned Alfonso gained not only a new body but a new personality to make him appeal more and be able to be memorable next to the others he was given an 80’s Brooklyn bad boy persona.

They chose to keep the same body shape as his Fredbear’s model. His processing was updated, the provided him with a gyroscopic core to prevent him from falling over. He had a bit of a shaky start but became popular.
He was made purple due to Bonnie’s new toy model becoming the blue one. He kept the facial markings, the “whisker” freckles, the ribbon and the hoof like hands however he was updated to have a longer muzzle, longer ears, longer hooves, added more wool around his neck to make him look cuddlier. His new apron was orange and featured little shapes resembling the main three other animatronics.

Freddy Fazbear Pizzeria's design:
Bo had the most drastic design change, they scrapped his Fredbear’s model in favour of making him taller and lankier to balance out his body weight further. Keeping most the design and Ai features from his Toy model they went back to his Fredbear’s design in terms of colour scheme, but used the shape of his Toy model, broad shoulders, broad chest, sturdy legs.
Due to the bite of 87’ where the characters were no longer allowed to have free speech modes or free roam, he was only allowed to roam the restaurant at special request from a customer and when supervised by a staff member. He was no longer allowed full free roaming and had pre-set routes to each table programmed into his system even still he had to have a staff member on watch at all time for fear of another bite incident.

Unique skeletal features/Ai features:
• Advanced gyroscopic core (Toy, Bo)- To prevent them from losing balance while skating or carrying trays.
• Obstacle avoidance programming (all three)- Programmed to avoid obstacles as he manoeuvres around the restaurant and to find an alternate route if the path is blocked.
• Advanced audio reception (all three)- Programmed to have better “hearing” to allow him to hear each individual child as they speak to him over the noise of the restaurant, other Ai and arcade.
• Programmed to respond to height differences (Toy, Bo)- Will instinctively kneel or bend down to make himself at eye level with the child he is interacting with, this was programmed in due to his height making him appear intimidating.
• Unique hand structure (all three)- Hands are not very articulated since he does not need to move them as much and merely serve as flat surfaces to allow him to carry trays upon them.
• Unique foot structure (Toy, Bo)- Originally built as a walking waiter robot which gave him heavy footing and made him rather off balance. The manager provided Alfonso with a central wheel in his feet for stability, balance, to soften his walk a bit so it didn't sound like an elephant was passing through.
• Programmed protective attitude (all three)- like the other four robot programmed to both protect and serve the children at the restaurant.
• Weight distribution (Toy, Bo)- because of the skating and the gyroscopic core he is now very bottom heavy, compared to the other robots. to evenly distribute the weight in his body more evenly the upper half of his body is considerably lighter than his lower.
• Seeking behaviour (all three)- if the audio sensors can detect a child in distress or detect a child they will actively approach the child or seek out the child.

Quirks:
Mouth will occasionally hang open revealing a set of blunt teeth, his arms hang loosely by his sides when he isn’t carrying anything, his head will sometimes tilt to the side, one of his ears will occasionally flop over or down, his eyes will seemingly appear half lidded. Sometimes seen carrying a dishcloth.

Passive/Aggressive:
FNaF:
Bo is passive until he notices you are observing him
FNaF2:
Broken Alfonso is aggressive especially during the later nights.
Toy Alfonso is passive until notices you are observing him.

Hours most active:
FNaF:
Bo is active from 3am until 6am.
FNaF2:
Broken Alfonso & Toy Alfonso are active from 3am until 6am (this increases to 1am-6am as the week goes on).

Nights most active: (Presence on the custom night is varied depending on Ai level)
FNaF:
Bo is active from night 2 to 6
FNaF2:
Broken Alfonso is active from night 2 to 6.
Toy Alfonso is active from night 1 but becomes less active as the week progresses.

Starting location:
FNaF:
Bo starts from the Kitchen (Kitchen storage) but is not visible until he has left.
FNaF2:
Broken Alfonso starts from the parts and service room, similar to Foxy he is not visible until he leaves.
Toy Alfonso starts from Party room 4 (stood beside the paper doll of BB).

Programmed route of the restaurant:
FNaF:
Bo’s route of the restaurant is as follows, kitchen- restrooms- dining hall- pirate cove (on a loop). He will only descend on the corridors when he has been triggered.

FNaF2:
Broken Alfonso’s route of the restaurant, Parts & service- main hall- games room before doubling back to the corridor that leads to the office where he proceeds his attack pattern. He will occasionally “grow bored” and go into the party rooms. Never approaches the vents.

Toy Alfonso’s route is party room 4-party room 3- party room 2- party room 1-Left air vent (if he was triggered to come looking for you). He will also approach the games room and main hall (seemingly looking in the parts and service room).

Mechanics:
FNaF:
Bo is just doing his job, he's looking for anybody that needs his assistance, he will leave the kitchen after the sound of a service bell. He will move between the rooms back and forth and seem to be paying you no attention, but if you keep staring at him he will notice and turn to face the camera giving you a few seconds to look at him before he will come headlong at the security room surprisingly he's not as fast as Foxy giving you enough time to slam the door on him.
Unlike Foxy who will bang on the door and steal some power Bo will simply crash into the door as his sensors do not detect it being +


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Owl is a loaf of bread semi-Hiatus until August wrote: "Name(s):
Alfonso the Alpaca,
Bo the Blue Alpaca

Reason for name change:
During his first week of service in the newest restaurant (FNaF Pizzeria) Alfonso wasn’t doing too good many parents felt un..."


+ being closed and he will temporarily disable the door for about 3-7 seconds. Bo will come at both sides of the office depending on where he was when his charge was triggered. If Freddy and Bo are in the same room Bo will proceed to stare in the direction that Freddy is hiding, this can be useful and indicate to the player that Freddy is on the move.

FNaF2:
Broken Alfonso shares his basic in game mechanics with Foxy, however unlike Foxy he is fooled by the mask. Alfonso will begin his approach standing glaring at the camera in Parts & services before moving to the main hall where he glares at the camera once again.

He will then begin his attack pattern standing at the end of the corridor from the office. Flashing the flashlight at him will draw him closer unlike Foxy who is repelled by the light. He will approach until he is stood at the door (his eye, the bottom half of his body will be visible in the light from the office),it takes 4-5 flashes of the torch to get him close and you must put the mask on or he will rush forward and get you. He will reset after failing to attack.

Broken Alfonso will not perform his behaviour if Foxy or Bonnie is in the corridor (due to the heavy reliance on the torch to get rid of them) or Alfonso is in the Vent. He will approach much quicker if Mangle is in the office. He will sometimes seemingly “get bored” and go poke around in the party rooms until he picks up on being watched or has the flashlight flashed at him (turning to face the camera) then he will return to the corridor.

Toy Alfonso shares similar mechanics with Bo in FNaF, he will not actively seek the player out unless he has picked up on the fact he is being watched (He will turn to face the camera or approach the camera before making his approach on the player). He traverses the party rooms in reverse numerical order if he picks up on being watched (or the flashlight was flickered at him) he will head toward the left air vent and crawl through, his left eye seemingly becoming black with a white pupil. He will sit in the opening of the vent similar to Toy Bonnie and stare at the player, if you do not put on the mask quick enough he will attack. However putting the mask on will result in a similar “stalking” animation to Toy Bonnie he will slowly approach the player from the front the lights will flicker then he will leave.

Audio cues:
FNaF:
Bo’s audio cues the sound of a service bell, this is the command that brings Bo out of the kitchen. Approaching soft footsteps mean he is coming to the office (similar to Foxy). A firm slam against the door if you closed it on him means he has crashed into it. The sound of shuffling movement from behind the player means he’s in the office with you. Bo makes the same screech as the other robots when he attacks.

FNaF2:
Broken Alfonso’s audio cues are a set of distinctive heavy dragging footsteps mean he is on the move in a room. Broken Alfonso shares the same sound effect with Foxy when he is in the corridor, he shares the same scream as everyone else. Other than that he has no other specific audio cues.

Toy Alfonso’s main audio cue is the sound of roller skate wheels which indicate he is on the move between or in rooms, the volume of the wheels will vary depending on the distance from the office he is. He shares the same sound effect as the rest of the other animatronics that enter the vents and shares the same scream.

Attack screen:
FNaF:
Bo and Bonnie share similar attack screens, Bo will hesitate a few seconds before knocking the tablet from the player’s hands, leaning into the player’s face and clamping his hands on their shoulders/sides of their head.

FNaF2:
Broken Alfonso will rush forward from the doorway of the office and force the tablet from the player’s hand accompanied by the signature scream.

Toy Alfonso will hesitate before popping up from the left of the player, knock the tablet from their hands if it was up and appear to be reaching toward their head/shoulders. He will hesitate lulling the player into a false sense of security. Again using the signature scream.

“Interaction” with the other Animatronics:
FNaF:
Apart from Bo watching Freddy. He does not directly interact with the other animatronics. His actions however are there to aid them in getting to the player.

FNaF2:
Broken Alfonso has no interaction with the other animatronics. Unless you count him speeding up when Mangle has entered the office.

Toy Alfonso seems to double team with Toy Bonnie, will move much faster if BB is on the move or Mangle is in the office.

FNaF 4th/5th Night glitching:
Similar to Bonnie and Chica Bo will experience a form of glitching on the later nights. Bo will stand in front of the camera in the dining room and not move, his head with twitch sporadically and sounds similar to that of the night 4 distorted phone call can be heard as if Bo is arguing with himself.

Alfonso’s eyes:
All three of the models actually cannot see very well in the darkness of the restaurant, they does not possess as strong a night vision as Foxy or Freddy’s band do due to being assigned to work in well-lit areas of the restaurant. They can only just make out the light on the camera, the light from the office. They rely on hearing more than anything (the sounds of the camera).

FNaF Bo’s speed:
Bo has always been slower than Foxy due to his high processing level as he travels around the busy rooms during the day avoiding people, bags and coats on the floor, spills, and chairs. He processes routes around the obstacles to avoid collisions. Even though the building is empty at night he still has to process a route around the rooms.

FNaF Bo's build:
Unlike Bonnie, Chica & Freddy Bo was created with a taller lankier frame, similar to Foxy this was to allow him more freedom of movement & the ability to move at speeds without being too clunky if he had to. To get into the office Bo has to stoop a little to get through the door (hence the shuffling noise when he manages to get in), he also has to stoop to look through the window at the player.

Levels of Ai:
FNaF:
• Night 1- Rarely active
• Night 2- Starting at 3am Bo may come out from the kitchen after the bell, he is very unlikely to notice the camera on him.
• Night 3- Again from 3am the bell will ring & he will come out, has a slightly higher chance to notice the camera watching him.
• Night 4- Bo will come out at 3am after the bell, he will hang around pirate’s cove more often, act as the spotter for Freddy’s presence, if Freddy is in the same room as him Bo will not pay attention to you, if Foxy is out of his curtain Bo will not enter pirate cove.
• Night 5- Bo will leave the kitchen of his own accord, high chance of him spotting the camera, he will continue to watch out for Freddy, hang around pirate cove.
• Night 6- Bo will leave the kitchen of his own accord, continue to hang around pirate cove, he will not look in Freddy’s direction but at the camera instead giving you a few seconds to look away, He will be trying to break both doors on you to allow Freddy or Foxy to get you
• Custom night- 0-2 (easy) Bo will never activate, 3-6 (medium) Bo will assume his night 3 regime, 7-12 (hard) Bo will assume his night 5 routine, 13-20(extreme) Bo will assume his night 6 regime.

FNaF2:
Broken Alfonso
•Night 1- Inactive in the parts and service room.
•Night 2- will potentially leave the parts and service room at 4am and begin his regime.
•Night 3- Leaves parts and service room at around 3am, speeds up regime.
•Night 4- Leaves parts and service at 3am, gets faster at approaching, tends to follow Foxy (Foxy is reset, Bo takes over the corridor, Bo is reset, Foxy takes the corridor), time given to allow the mask being put on is lessened.
•Night 5- Leaves parts and service at 2am, skips main hall, party rooms altogether, Foxy cycle, the time allowed for the mask is lessened.
•Night 6- Leaves parts and services immediately, skips main hall, party rooms, Foxy cycle, you must immediately put on the mask as soon as his eyes are visible in the doorway.
•Custom nights- 0-2 (easy) will never activate, 3-6 (medium) will assume his night 3 regime, 7-12 (hard) will assume his night 5 routine, 13-20(extreme) will assume his night 6 regime.

Toy Alfonso
•Night 1- activates at around 3:30am, has a low chance of spotting the cameras watching him.
•Night 2- activates at 3am, chance of him spotting the cameras increases significantly.
•Night 3- Due to the old robots being out and about he’s less likely to attack however he still activates at 3am and moves around.
•Night 4- Same as night 3, however his chance of attack is more likely to happen.
•Night 5- Activates at 2am, will approach player even if he hasn’t been triggered and stands in front of cameras gazing in blocking out the rest of the room.
•Night 6- Activates at 1am, approaches player immediately, begins to randomise regime of movement (Party room 4-2-3-1, 4-3-2-1 and 4-1), will not go to the back rooms like the main hall, games room, time before he attacks decreases significantly.
•Custom Night- 0-2 (easy) will never activate, 3-6 (medium) will assume his night 3 regime, 7-12 (hard) will assume his night 5 routine, 13-20(extreme) will assume his night 6 regime.

Backstory:
Due to the growing popularity of the restaurant the owner of Fredbear’s family diner decided to splash out and purchase a fifth robot. Based off a design for a sheep that a staff member had doodled onto a napkin, they purchased another endoskeleton had it programmed it to be a waiter and gave it the blue alpaca suit naming it Alfonso. After several trial and error runs he was ready to join the rest of the robots.

Although he wasn’t very popular because he didn’t stand out. Alfonso became more of a background character with children being more interested in the Rabbit with a guitar, the Pirate Fox.
When the restaurant went bust the new owners re branded the place as Freddy Fazbear’s pizzeria, the wife of the new owner liked Alfonso’s design so they kept him on alongside the main four. Deciding that the old robots weren’t child friendly enough they put them all through a redesign. Alfonso’s redesign was created in part by the new owner's wife and her daughter.

After the horrible events in that November of 87’ just a few short weeks after opening the restaurant shut down again due to missing presumed dead children, a bitten now vegetable staff member.

The third reopening back in the original restaurant, Alfonso and the others were revamped again using their old bodies as basic templates and adding or removing a few extra features. Alfonso was almost overlooked but the wife of the owner insisted they keep him, do him up so he could serve again.

He served for a week before falling, which was then they reactivated his original quiet personality, spent more money on improving his stability. He ran in service until a customer threatened to sue after the animatronic dropped pizza onto his lap where he now remains within the back of the kitchen storage. Only venturing out after midnight due to his night mode kicking in.

Lore:
-There were some rumors Bo was inhabited by one of the dead children, a little girl named Susie Alfonso was her favorite.
-There was a rumor among the staff that mentioning Susie would cause Alfonso to reactivate, make Bo short circuit. Nobody dared try it for fear of breaking the robot and getting the sack.
-The mysterious influence that the puppet seems to have over the Toy animatronics also affects Toy Alfonso, when in the vent or occasionally on the party room cameras Alfonso’s left eye will be black with only a white pupil. His eyes will return to normal when he attacks.
-Bo could sometime +


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Owl is a loaf of bread semi-Hiatus until August wrote: "Owl is a loaf of bread semi-Hiatus until August wrote: "Name(s):
Alfonso the Alpaca,
Bo the Blue Alpaca

Reason for name change:
During his first week of service in the newest restaurant (FNaF Pizz..."


+ be heard quietly arguing or talking to nobody from the back of the kitchen storage, any staff that entered found the robot seemingly in sleep mode. Two distinct voices could be heard.
-Even after the bite of 87’ Alfonso would still seemingly sometimes proceed to stare at the adults or the staff members, not respond to commands.
-Bo is seemingly very protective over children, often seemed to herd children around or follow them very closely as they ventured around.
-It was rumoured that an armed robber broke into through the kitchen one night, Bo was found stood over the man who was hiding in a cabinet in the kitchen. The robot didn’t allow him to leave with the police until 7am, when he turned and returned to his recharging station. The man was delirious and rambled about the animatronics trying to get him.
- There is a rumour amogst the staff that the reason the kitchen camera is out was because Bo would bump into it every time he left the storage area damaging the camera.
-Another rumour about the camera is that the animatronic would stare into the camera for all hours, disturbing many a night guard so the camera feed was shut off.

Trivia:
-BO stands for Blue one.
-Broken Alfonso’s name on the custom menu in FNaF2 is B.O.
-Many people assumed Alfonso’s model was based on a Llama instead of an Alpaca, hence the longer ears, longer feet, longer muzzle and taller build.
-Bo & Alfonso are often confused by patrons as sheep, llamas, goats & occasionally cows.
-Both Bo and Alfonso are (in terms of design, colour scheme) based upon the Alpacsso plushies that are popular in Japan.
- Bo’s voice would pretty much sound like Jack Pumpkin head from Return to Oz
- Toy Alfonso sounds like your stereotypical Danny from Grease/Cronus Ampora from Homestuck type character. He tends to say “babe”, “sweetie”, “sweetheart”, ”little miss” and “ayyy” a lot.
-A rare occurrence in FNaF similar to triggering Golden Freddy, Bo could be drawn to come look in through the door or window (depending on the side) and if the player stayed still he would leave. Flashing the corridor light when Bo is at the end of the halls (rare) would get his attention and get him to come say “hello”.
-In FNaF2 there would be a custom night called “Alpaca? Llama? Duck?” Which features Old Chica, Broken Alfonso, Toy Alfonso all on 10 AI, the prize would be a small plush of Bo.
-In FNaF2 Toy, Broken Alfonso would not appear on Golden Freddy mode or 20/20/20/20 mode.
-There are no drawings of Bo anywhere in game.
-Both Fredbear’s and Toy Alfonso would appear in the death mini games.
-and potentially have their own.
-Toy Alfonso would not feature on any of the posters in FNaF2, because he isn’t one of the main 4.
-Toy Alfonso’s personality was not deleted by the staff and remains within Bo’s systems.
-The dead children theory would not apply to the Alfonso line (he has no child possessing him).
-A strategy against Broken Alfonso would be to just to lure him into the office instead of risking a Broken Freddy or Toy Freddy attack, The time given to the player to put the mask on matches that of Broken Bonnie's.

-An Easter egg of sorts (FNaF) would be to set the AI on the custom night to: 00108, this is a reference to Alfonso’s activation date the 1st of August, it will trigger only Bo to be active however he will not be acting or look as expected. The ears will be flopped over, the eyes, half lidded, the wool quiff flopped forward, the mouth hung open in a smile. He will be much more aggressive than usual and behave like Bonnie & Chica. This merely is a showcase of the Alfonso personality.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Pearly Whites (Pearly/Pearl)

Animatronic: Sheepdog

Duration of service (age): Three months. June-August 1986.

Height: Slightly shorter than Bonnie.

Fur colour: White

Eye colour: Eyes are covered, but parts that serve as 'eyes' are black dots on her ears, that, when she's glitching out, show white glowing pupils.

Reason for decommission: Annoying. She makes loud squeaking noises upon being touched, which scared kids and caused parents to complain. Her big toothy grin also creeped people out, kids and adults alike.

Brought back into service? : Not for now, but a more 'child-friendly' adaptation is in progress.

In line for refurbishment? : A 'Toy' version of her is currently in the making.

Function in the Pizzeria: Hygeine! She was created in a rush to make up for people complaining about Chica promoting obesity. She is placed by the door and would greet people who walked in. She also, but still rarely, spun around and danced after Freddy finishes his song.

Level of intelligence (measured against a person): Around a middle-aged adult, although she seems to 'prefer' acting like a child. It is unknown if this is how she was programmed or not.

Programmed personality: Childish, but it seems she enjoys cracking jokes that appeal to adults, too. ("{{points to child}} oh my gosh, it's so filthy! (beat) {{raises paws up to head in a scared manner}} no, please don't yell! this is how i was programmed!") She's a stereotypical 'neat-freak', too, and is often seen following Chica and telling her that she needs to 'lay off the cupcakes', poking fun at her redesign. She tends to be very sassy at times as well.

Personal audio: Loud squeaks, on occassion with giggling.

Unique skeletal features/Ai features:
• Real-looking fur covers up her eyes, while a metal coat designed to look like fur covers the rest of her body minus a bit of her tummy.
She holds a large blue toothbrush in one paw, but once she starts roaming, it is abandoned and left in either Bathroom or Parts/Service,
She is also programmed to chase after Chica.


Quirks:

Passive/Aggressive: Passive

Hours most active: 3-4 AM

Nights most active: Nights 2, 4, and 5.

Starting location: Bathroom / Parts and Service

Programmed route of the restaurant:
FNAF1: Bathroom -> Management -> Kitchen -> West Hall -> Management
FNAF2: Parts/Service -> Prize Corner -> East Vent -> Parts/Service -> Office (fended off by flashing light and/or mask) -> Parts/Service

Mechanics: In pretty crap condition.

Audio cues: Squeaking and sparking sounds.

Attack screen: Does not attack. But have a kill screen just in case lol. Her ears fly up and her mouth opens wide, revealing a severed red speaker at the bottom of her throat. She reaches both paws up at the screen with an incredibly high-pitched and painful "SKREEEEEEEEEEEE"

“Interaction” with the other Animatronics: She is not malicious, but like Balloon Boy, she will appear in the office (or anywhere else) and make the other animatronics follow her. As before mentioned, she is programmed to follow Chica as well.

Relationship with Chica: Vitriolic best friends. Despite her poking fun at Chica, they are often portrayed as somewhat close.
Relationship with Pitter: Pitter is close with everyone, lol.
Relationship with 'Eyesore': Pearly and Eyesore rarely interacted in pre/non-87, but they tend to huddle together on low AI levels in Parts/Service.

4th/5th Night glitching: Twitching and distorted squealing. Her 'eyes' also gain white pupils that stare at the camera in a disturbingly lifelike manner.

Levels of Ai:
• son i don't think there's an oc custom night coming out soon.

Trivia:
mm she's more intended for fnaf2 stuff (like all my ocs) so i don't have many ideas how she'd act if she were in fnaf1
SHE'S NOT INSPIRED BY SMILE.DOG OKAY SHUT THE FUCK UP
Does she have a ghost possessing her?: nahhh.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Patty the Pig

Nickname(s): Patty-Cake

Gender: Gender-fluid (though the kids just assume he’s a boy)

Duration of Service (Age): 1990-Present Day

Species: Pig

Eye Color: Honey colored

Fur Color: Pink (no fur, smooth metal)

Height: 7’ 2”

Accessories: Apron, Chefs Hat,

Unique Skeletal/AI Features: Stomach is a pocket of rubber, making him more huggable. Snout is rubber too and it pulses slightly when he’s excited. Patty is also heavily programmed to love children so under no circumstances would he harm one. Adults, not so much.

Location: Kitchen

Occupation: Pastry Chef, makes cakes and cupcakes for parties

Voice: Light and cheerful, wavers between masculine and feminine. Gets high and squealy when he’s excited, and of course he snorts when he laughs.

Personality: Friendly, affectionate, flirty.

Quirks: A little too chummy and has on a number of occasions been known to be extremely clingy.

Reason for Decommission: Parents complained of him being too touchy with their children. So in order to avoid conflict Patty was temporarily shut-down.

Brought Back into Service?: Yes, after the Bite of ’87 Patty was brought back along with the other animatronics after his Toy version was scrapped.

In Line for Refurbishment?: Yes. When the Toy versions were created Patty too was replaced with a better version.

Starting Location: Kitchen. He can be heard going through all the motions of baking a cake, with no ingredients

Passive or Aggressive: Mostly Passive though can become Aggressive.

Daytime Actions: Bakes cupcakes and goodies for children

Nighttime Actions:

-Night One: Mostly quiet, though he can be heard snorting at the camera

-Night Two: Patty gets a little more agitated, will occasionally wander into the dining room.

-Night Three: Patty becomes even more daring; he’ll start wandering closer and closer to the office. But don’t get diverted. He’s mostly a distraction at this point.

-Night Four: Now Patty starts to get in on the action and will start coming after you. He and Bonnie, and Chica will unconsciously act as a sort of tag team and where there is one the other two are not too far. But Patty will always come after Bonnie or Chica.

-Night Five: Patty suddenly becomes very quiet. Though if you check the kitchen, he can be heard pre-heating the oven, he’s programmed to do this so the cooks don’t have to. Only once it’s properly heated will he come after you.

-Bonus Night Six: Patty suddenly goes back to his more passive ways. He mostly stays in the kitchen and pretends to bake cake. He will come after you if you check the kitchen too many times.

-Bonus! Night Seven: (Describe how each AI level effects the animatronic.)

0-2: (Easy) Passive, pretends to bake cake. Growls at the camera.

3-6: (Medium) Starts making his way out of the kitchen and toward the office and is noticeably more agitated

7-12: (Hard) Makes several attempts to catch you, will whack the door a couple of times if you close it on him.

13-20: (Extreme) Again he preheats the oven. Though he will try and catch you before it’s ready. Will pound on the door if you shut it and will squeal and shriek in the camera.

Manner of Attack: Patty will take a rout similar to Chica’s or he’ll take Bonnie’s.
Kitchen>Dining Room>West Hall/East Hall> Hall Corner> Office Door> Office. Then he’ll kill you by shoving you in the oven. It's presumed that since he is not possessed by the ghost of a child, but dictated by a set code of conduct, that he has his own special way of killing you.

Audio Cues: Patty can be heard stomping through the hall; this is accompanied by heavy snorts and oinking. If you very close he can slightly hear the rubber in his tummy stretching and moving as he waddles along. When he is in the office, he can be heard snorting and puffing.

Attack Screen: Once he’s in there he’ll smile, as much as a robot can smile and will sing ‘Patty Cake’ to you in a cheerful voice, in the middle he’ll grab you and start to drag you away. As he finish his song the screen will fade to black as Patty femininely laughs. Then the screen will cut to a scene of a pair of eyes and a set of teeth sitting upon a birthday cake.

Weakness(es): Patty is very heavy and bulky so it’s very hard to for to move very fast; he’s also not very quiet, so you will near always have plenty of time to shut the door before he gets to you. He doesn’t like to leave the kitchen since he’s programmed to not leave it unattended.

Lore/Biography: Patty was created as a friendly, sweet character that baked cakes and pies for the little children (or darlings, as he calls them). Chica was originally made to be that, but after her creation it was decided that she was just a little too ‘eerie’ for the job. Thus Patty was created.

Interaction with Other Animatronics:

Freddy: Patty and Freddy get along very well. Patty respects the boss as much as anyone else would. He’s also more than happy to leave the ‘messy’ work to him.

Bonnie: Patty is uber close to Bonnie and the two often tag team together. Patty will move out of the way if Bonnie is coming for you.

Chica: Chica is Patty’s other best pal besides Bonnie and the two share the kitchen together. Patty was created since Chica was a little too scary to be made into a baking buddy for the kids.

Foxy: Foxy and Patty pretty well ignore each other. Patty ‘likes’ Foxy and tried to help out by distracting you.

Trivia:

Patty is the exact opposite of Foxy. He absolutely hates being watched, so do not turn the camera on his too many times. Once or twice an hour will probably suffice. Thought do not take him for granted, he still has it in his head your there and still doesn’t like the idea.

Patty will stand in the dinning room and tease you when any other robot by Freddy is after you. When he does this you have exactly one moment to shut the door. But almost always, by the time he dose this it's too late. If you catch Patty with his fists against his head with two fingers in the air that means Bonnie is after you. Patty will tease you that Chica is coming by holding one hand like a beak. When Foxy comes after you, Patty teases by covering one eye like an eye-patch.

Patty was made gender fluid by accident since after creating they could not settle on what gender he should be. Patty answers to all sets of pronouns but most refer to him as male.

Patty’s name is not short for anything since he has no set gender. But the kids all dubbed him Patty-Cake due to his baking talent. Thus is it just assumed that Patty-Cake is his full name.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Izzy the Alaskan malamute

Nickname(s): Izzy

Gender: Female

Duration of Service (Age): 7 years

Species: Alaskan malamute

Eye Color: Left eye is navy blue with a white pupil, while right eye is a bright blue

Fur Color: Gray and white

Height: About 5’6”

Accessories: A bib that says ‘Let’s Party!!!’ on it and has stars on it

Unique Skeletal/AI Features: On the back of her neck is a small panel with a USB port and two AUX ports. She also has curves, like Toy Chica.

Location: On the stage next to Toy Chica

Occupation: serving pizza and singing for kids

Voice: Her voice is a little deep but silky smooth and sweet like candy, but with a robotic edge to it.

Personality: Izzy is a quirky and fun animatronic who loves to sing and play for kids. She is very nice to be around, and all the kids love her. She also really likes space. Additionally, she can speak very well.

Quirks: She only kills the nightguard if they are mean or stupid

Reason for Decommission: N/A

In Line for Refurbishment?: no

Starting Location: A pizza place called Pizza City in Marquette, MI

Passive or Aggressive: Passive

Daytime Actions: She usually sings for the kids and serves them pizza

Nighttime Actions:
-Night One: inactive
-Night Two: inactive
-Night Three: Sings (she becomes active the third night)
-Night Four: Terrorizes the nightguard, sings
-Night Five: Same as three
-Bonus! Night Six: Same as three
-Bonus! Night Seven: 0-2: Only plays music 3-6: Plays music, terrorizes the nightguard 7-12: Terrorizes nightguard 13-20: Will try to attack the nightguard endlessly

Manner of Attack: Sneaks around the restaurant, crawls through the left vent, jumps at nightguard

Audio Cues: Izzy softly singing My Sunshine(in the left vent), “Hey there, Mr. Nightguard!” (when she is right in front of you)

Attack Screen: If you look at the left vent camera for too long, she disappears and that is when she attacks

Weakness(es): If you put on the Freddy head on time, shining the flashlight in her face

Lore/Biography: Izzy was built by a company in Marquette, but was moved to Freddy Fazbear’s when the restaurant was shut down due to health code violations. She gets along quite well with the other animatronics, so she doesn’t have any problems with them. Before she died from a sickness a few years ago, she really liked to sing and entertain kids, which is why she was put into an animatronic. She was seventeen when she died, which explains her love for entertaining kids with her singing. Izzy really likes it when the kids do their best when they sing with her, because it means they like her.

Interaction with Other Animatronics: All the animatronics just adore Izzy so much, they made her the lead act! Not to mention, they also love her singing.

Trivia: Izzy may seem like a lone dog, but she actually loves the others very dearly. She also likes to sing for any of the animatronics if they’re sad.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Dusty the Armadillo

Duration of service (age): 1987-1999 (12 years)

Height: 5'9

Fur color: Very light brown with dark brown on his shell

Eye color: Dark blue

Reason for decommission: Had frequent glitches in his voice and twitched

Brought back into service? : Yes

In line for refurbishment? : No

Function in the Pizzeria: Was a replacement for Foxy except a cowboy

Level of intelligence (measured against a person): The average adult

Programmed personality: Sweet,energetic,adventurous,loves to play with the kids

Personal audio: Had a southern accent,said various phrases such as "Howdy,kids! I'm Dusty,the best sheriff in the wild west!" and "Let's go get the bandit who stole all the pizza and bring him to justice!"

Unique skeletal features/Ai features:
- Has a special part in his endoskeleton that allows him to smile
-His endoskeleton is connected to his shell and tail.
-Has special flexible parts in his endoskeleton that allows him to curl up in a ball.
-Has a red vest with a badge that's connected to his suit but also has a cowboy hat.

Quirks: Very rarely his system will lock up for a second,making him unable to move.

Passive/Aggressive: Is agressive at times and is rarely passive.

Hours most active: 3-5

Nights most active: 3-6

Starting location: Storage room

Programmed route of the restaurant: Storage room-Dining Area-Show Stage-Pirate Cove-West Hall

Mechanics: Dusty is about as aggressive as Bonnie, making him rather dangerous at times. He will start in the Storage Room the corner under the camera. The tip of his hat can be seen on the camera and he will slide near the door to get out. You will know he's out because the door will be wide open. Dusty will then proceed to wander around his route until he reaches the West Hall,where he will appear staring at the player with a angry yet sad look. But he may lock up,giving the player more time to close the door (the change gets rarer every night). However if you close him out,he might curl in a ball under the door,allowing either Foxy or Bonnie to slip under.

Audio cues: "Wanna go on a crazy adventure? 'Cuz you got one comin' to ya!" "It's not bad if people think you're weird. It just means that you're unique,which is good." "Time to bring the culprit to justice." He will say the phrases between voice glitches and sometimes get a low voice for effect.

Attack screen: Dusty will get in the player's face and scream,but the scream will be glitched.

“Interaction” with the other Animatronics: Dusty will often avoid the other animatronics,but will sometimes go to Foxy and say, "How are ya doin', partner? Sorry about the incident."

4th/5th Night glitching: Dusty's voice will glitch more often and will stand near the camera's twitching with sparks emitting from his arms. And sometimes he will yell, "I'm comin' for ya! Better get ready for some fun!" and laugh insanely afterwards. If you see him doing this on camera he will twitch even worse than normally.

Levels of Ai:
- Night 1: Will stay in spot,but may slide half-way to the door looking at the camera sadly.
- Night 2: Might wander a bit,but won't come after player.
- Night 3: Will wander and might come after player.
- Night 4: Will come after player and slightly glitch.
- Night 5: Will come after player and glitch normally.
- Night 6: Will come after player and laugh.
- Night 7: 0-2: Will stay in spot and look at camera.
3-6: Dusty might wander between the Dining Hall and Pirate's Cove. Might be heard talking to Foxy. If set to 5 he will attack.
7-12: Dusty will become active and will attack the player and will frequently glitch. He will not talk to Foxy,but instead say his catchphrases. He will no longer lock up either.
13-20: Dusty is extremely active. He will move out at about 2 o'clock if not watched properly,and will glitch like on Night 5 and 6. He will likely block the door at this a.i.

Trivia:
Why does Dusty not talk to the Freddy and his gang?
Dusty won't speak to the other animatronics often because he feels that he stole their fame. When he was installed,most kids would go to see him instead of Freddy,Bonnie and Chica. However he will speak with Foxy once in a while to apologize about taking his place,which Foxy will forgive him,saying that it wasn't his fault.
Why was Dusty shut down?
When Dusty began to glitch,he would scare the adult's,but the kids thought nothing of it. This made the adult's not want to go see him,and told their kid's to watch Freddy instead. But the kids didn't like Freddy as much so they chose not to go,bringing business down. They decided to finally shut him down for the good of the restaurant.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Katie

Nickname(s): Katie Kitty, Kate

Gender: Female

Duration of Service (Age): Newly-built

Species: Domesticated cat

Eye Color: Green

Fur Color: Mostly orange, white chest, cheeks, and chin

Height: 7 feet

Accessories: Blue collar with gold nametag

Unique Skeletal/AI Features: Has slim, feminine form; all of her outward appearance is hard and and smooth metal besides the tufts of "fur" on top of her head and her tail, which are both fabric.

Location: By entrance of Pizzeria

Occupation: Welcoming/saying goodbye to guests

Voice: Distorted, meow-like laugh, high-pitched, glitching voice at night; normal teenage girl voice during the day

Personality: Whiskers is dainty but mischievous. She's a little lady when aiming to impress, but when she's feeling especially ecstatic, she can be hyper and sly. Sometimes she can be annoying and self-centered, but most of the time, she's friendly, funny, and generally agreeable. If you look deep down, however, you can find a caring, motherly heart.

Quirks: Wiggles her whiskers when she is amused; sharp claws and teeth appear when she attacks

Reason for Decommission: Would not let guests leave

Brought Back into Service?: Was brought quickly back into service after being decommissioned; the reason for this is unknown

In Line for Refurbishment?: Nope

Starting Location: Entrance

Passive or Aggressive: Aggressive

Daytime Actions: Does as programmed when guests are there, but wanders when not supervised

Nighttime Actions:
-Night One: Not very active; if moves at all, will most likely will only make it halfway to the office
-Night Two: Drastically changes activity; will try and reach night guard at least once
-Night Three: Becomes less active as in night 1
-Night Four: Slightly more active
-Night Five: Very active; will try and reach guard at least once
-Bonus! Night Six: Will try and reach guard at least twice
-Bonus! Night Seven: (Describe how each AI level effects the animatronic.) 0-2: Barely moves 3-6: Fairly active, but will most likely not reach night guard 7-12: Very active 13-20: Will try and reach guard several times

Manner of Attack: [How they attack, if they do. Mention the route they take to get to the night guard] Main hall > Party room 3 > Left air vent

Audio Cues: Soft, distorted, meow-like giggle

Attack Screen: Normal screech sound effect; pouncestoward player; paws extended; claws, endoskeleton eyes, and sharp teeth visible

Weakness(es): Flashlight stalls; can be fooled by Freddy mask

Lore/Biography: [Lore means, more or less, how they fit into canon, if they do. Otherwise, write a little thing on their life here.] Katie was inspired by the creator of the owner of Freddy Fazbear's Pizza in memory of his cat after it died. They recreated their cat as an animatronic, and named her Katie. There are rumors going around that the cat's ghost is haunting the newly-built animatronic.

Interaction with Other Animatronics: Can be found in the same room as them often at night; doesn't seem to notice them during the day through a human's perspective

Trivia:
- Seemingly always last animatronic to start moving
- Only cue sound is meow-like giggle; cannot be heard moving
- Ears can swivel around at 360 degree angles, and can flatten
- During hallucinations, a cat-shaped shadow can be seen in party room 3, that doesn't seem to be coming from anything
- Katie's plushie version is pink instead of orange


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Kaylee the Coyote

Nickname(s): Kay or Koi

Gender:female

Duration of Service (Age): teens

Species: Coyote

Eye Colour: hazel/amber

Fur Colour: light golden brown and dark brown on the arms and legs.

Height: above 5 but not 6 ft.

Accessories: bandage-like attire.

Unique Skeletal/AI Features: small frame,fully automated tail, four fangs in all(positioned like snake fangs). simulated reasoning and decision making software.(high will power)

Location:anywhere she’s needed.

Occupation:guards the children.(solves their problems cheers them up aswell) Occasionally sings on stage.

Voice:unusual, rough and scratchy, but motherly, with a Canadian accent(no, most of us don’t say “about” like “aboot”) (she just says “eh” occasionally).

Personality: peculiar, an entertainer, kind, loyal, smart, honest, although Occasionally quite deceitful (split personality)
Mature.

Quirks:has arguments with herself, stares at and threatens abusive parents and guardians.

Reason for Decommission:attacked a patron(that was abusing their child) which resulted in hospitalization and death.

Brought Back into Service?: partially

In Line for Refurbishment?:undetermined.

Starting Location: FNAF: leaning against the stage. FNAF2: in the prize room near the puppet.

Passive or Aggressive: tricky, tricky, tricky. Both. (split personality)

Daytime Actions: protects the children, sings and performs.

Night Actions: FNAF 1 (too lazy to do FNAF 2) in general: she’ll stay in front of the door for hours at a time if you don’t use the lights often enough, if you do she’ll go back to the party room for a wile.
-Night One:climbs on the tables in the party room and sings.
-Night Two:goes into pirates cove. (foxy leaves more often)
-Night Three: chases the cameras. (you can’t check the hall cameras too often or she’ll get you)
-Night Four:has a loud breakdown/argument with herself, yelling, screaming, crying(making the other animatronics more active), and then at 5 she’s visible sitting under one of the tables in the party room staring with black eyes and white pupils directly at the camera, with a large, glowing, curly, smile.
-Night Five:by 1 she’s returned to the creepy appearance, and stalks both halls whispering to the security guard.
-Bonus! Night Six:creepy appearance after 1, whispering. Tears down posters in the hall. (triggers golden Freddy more often).
-Bonus! Night Seven:
0-2:Night one’s actions, and a little of two’s. (Easy)
3-6:Night 1-3’s actions. (Medium)
7-12:night 1-4’s actions (Hard)
13-20:night 1-6’s actions and you can hardly check the hall cameras at all(she’ll chase the cameras down the hall to you). (Extreme)

Manner of Attack:unpredictable, route:anywhere, through the left door is usual.

Audio Cues: whispers and screams: ”at all cost.” “are you cold?” “*laughs* come and play”
“it’s his fault!”
Attack Screen: black eyes and white pupils and a large, glowing, curly, smile. she jumps towards the screen and shrieks "how could you!" in a distorted voice. After that it’s a rare occurrence that you’ll hear a whisper of either “I’m sorry.” Or “It was him, not me.” like a weak young girl’s voice.

Weakness(es): she won’t attack if Freddy is at your door.

Lore/Biography: [Lore means, more or less, how they fit into canon, if they do. Otherwise, write a little thing on their life here.]
She was protective and intelligent, brave and liked to make her friends laugh. She didn't conform to any mould, and wasn't afraid to be different. She would protect her friends at all cost. She was musically and artisticly gifted, and enjoyed playing video games.

She was murdered with the other children when she was 11 (I would goto Fazbear’s Pizzeria at any age). She tried to defend the other children, she was killed third, thrashing and fighting distracting the guard long enough for her best friend to hit him over the head with a piece of metal and “Foxy” to run down the hall, but he caught them any way. But the murderer now has a scar on his head.
She blames herself for their death.

AFTER SHE BECAME AN ANIMATRONIC:
Foxy malfunctioned and attacked her leaving damage on her hip.

Interaction with Other Animatronics: Freddy:good friend(they share the same intelligent approach). Bonnie: Best bro(they jam together during free time). Chica: fellow foodie(FOOD 0.0) Foxy:first mate(*wiggles eyebrows* no! just friends! O////O). Golden Freddy: hot and cold (she subconsciously blames him for all of their deaths so she fights with him sometimes).
FNAF 2: toy Freddy and Chica: she avoids them and their afraid of her. Toy Bonnie:friend.
Mangle, Marionette, and Balloon Boy: BEST FRIENDS.

Trivia:
-fast -split personality -enjoys music(especially the music box’s tune).


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Cally the Coyote

Duration of service (age): 1991-1999,2001-Present

Height: 5'6

Fur colour: Cappuccino and brown in some parts

Eye colour: Powder blue

Reason for decommission: Dusty and Willy were shut down

Brought back into service? : Yes she didn't have any problems so they decided to bring her back

In line for refurbishment? : Yes she is getting a light pink dress and an apron to wear over it. She will also get her eyes fixed.

Function in the Pizzeria: Played the victim in Dusty and Willy's shows and worked in the kitchen in her spare time. She also functioned as a storyteller due to telling kids stories about Dusty and Willy saving her while the kids ate.

Level of intelligence (measured against a person): Cally has the average intelligence of a young adult.

Programmed personality: Kind,smart,easily scared,caring,generous.

Personal audio: "Hello there! I'm Cally and I help run the tavern over yonder,so let me know if ya need anything!" "Help me,sheriffs! Help me!" "Would you like to hear a tale about good ol' Dusty and Willy?"

Unique skeletal features/Ai features:
- Her tail could flop around and wag like Willy's
-She has the ability to read.
-Can balance several plates on her arms
Quirks: Cally rarely brings the wrong order to someone. This doesn't upset the customers,but it makes her feel emberassed. Her eyes sometimes malfunctioned so they were removed before she was shutdown so no damage was caused.
Passive/Aggressive: Cally is very passive.

Hours most active: 4-6

Nights most active: 5-6

Starting location: Kitchen

Programmed route of the restaurant: Kitchen-Backstage-Dining Area-Pirate's Cove-East Hall-East Hall Corner

Mechanics: Cally will start in the kitchen then go backstage. If Willy has not yet left,she'll kneel by him and stare at him. If he has she'll immeadietly leave and continue her route. At Pirate's Cove she'll get up on stage and stand in front of the curtain, smiling at the camera. Finally she'll proceed to the East Hall to your door.

Audio cues: "Pizza's ready!" "I can do this myself!" "Help me out!"

Attack screen: Cally will leap through the doorway and make the player hallucinate the IT'S ME message once then she will jump in the player's face. Her scream sounds like a young girl screaming.

“Interaction” with the other Animatronics:
Freddy: Cally usually tries to stay away from Freddy due to being intimidated by him. If the player's lucky,they may see Cally scurrying away from Freddy if she's in the same room as him.
Bonnie: Cally is perfectly fine with Bonnie. She'll stay in the same room as him but she'll ignore him.
Chica: Cally will sometimes stick with Chica. When Chica is in the kitchen and Cally has not yet left,a soft humming may be heard. The sound of drawers being opened and items being placed down can be heard during this.
Foxy: Cally won't go to Pirate's Cove if Foxy is peeking or standing on the stage. She'll simply wait in the Dining Area or go straight to the hall.

4th/5th Night glitching: Sparks can be seen coming from Cally's empty eye sockets. A distorted crying sound can sometimes be heard and she might randomly shut down during this.

Levels of Ai:
-Night 1: She'll most likely stay in the kitchen and will interact with Chica.
-Night 2: Will go to the Backstage to see Willy or Dusty,but if they're not there she'll go back to the kitchen.
-Night 3: Will wander her route but won't attack.
-Night 4: Might attack.
-Night 5: Will attack.
-Night 6: Will attack.
-Night 7 (Easy) 0-2: Will stay in kitchen.
(Medium) 3-6: Will wander and might attack.
(Hard) 7-12: Will attack and might glitch.
(Extreme) 13-20: Will attack and glitch.

Trivia:
Why does Cally call for help? Since her eyes have been damaged her vision sometimes fails. She calls for help and either Willy or Dusty will go to the office and attempt to get the player.
Relationships with the others? The only animatronics Cally really likes is Dusty,Willy,Bonnie and Chica. Cally sometimes worked with Chica and she likes music so she's friends with Bonnie. Naturally she's friends with Dusty and Willy but her and Willy show affection toward eachother.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Kazuo the Crane, Kazu, Kazo,Kazzy

Duration of service (age): 1978-1994 1995-Closing of restraunt

Height: 6'3 (A little taller than Bonnie's head)

Fur colour: White with red on his hair. Black beak.

Eye colour: Gold

Reason for decommission: Tripped and fell which knocked his beak loose.

Brought back into service? : Yes.

In line for refurbishment? : A new beak and a set of clothes is waiting for him.

Function in the Pizzeria: Was a D.J for the band and an announcer. Sometimes hosted games and sung songs of his own.

Level of intelligence (measured against a person): Kazuo has advanced intelligence due to the fact that he's a computer wiz.

Programmed personality: Playful,a little loud,outgoing,loves singing and dancing.

Personal audio: "Welcome to Freddy Fazbear's Pizzaria,the funnest place on Earth!" "You guys ready to rock out?" "Let's jam!"

Unique skeletal features/Ai features:
-His neck is longer than the other animatronics to give him the appearance of a crane
-Has special joints in his fingers to allow him to stretch his fingers and click on things.
-Can sing Japanese songs since he was originally imported from Japan.

Quirks: His head sometimes sticks to one side due to having a lot of wires and joints in his neck. His voice sometimes cracks due to being used so much for songs with different lyrics.

Passive/Aggressive: Kazuo is aggressive.

Hours most active: 1-5

Nights most active: 3-6

Starting location: Show Stage

Programmed route of the restaurant: Show Stage-Dining Area-Pirate's Cove-West Hall

Mechanics: Kazuo will stand in the corner of the camera view with a laptop in hand. He will leave the stage when Bonnie leaves and then proceed his route on his own. After Chica leaves the stage he'll proceed to Pirate's Cove. If Foxy is peaking through the curtain or inside of it Kazuo will look through. If Foxy is in his final stage before charging Kazuo will lean against the stage. Eventually Kazuo will go to the West Hall and he will appear at the window like Chica. Note: Kazuo likes being watched,so if you watch him he'll switch rooms slower.

Audio cues: "Time to party!" "Let's get started!"

Attack screen: If the door isn't closed in time, Kazuo will slide in and scream in the player's face while flapping his wings wildly behind him.

“Interaction” with the other Animatronics:
Freddy: Kazuo won't interact with Freddy. If Freddy has left and Kazuo has failed to attack the player,he might be on stage messing with his microphone. During this he may be heard singing in Japanese.
Bonnie: Kazuo will sometimes follow Bonnie around if he's in the same room as him. On the stage he may take his guitar and strum it or tune it.
Chica: When Chica is in the Dining Area,Kazuo will wave at her before going to Pirate's Cove.
Foxy: Kazuo will sometimes high-five Foxy if he has returned from an attack.

4th/5th Night glitching: The bottom part of Kazuo's beak will hang by one bolt. He'll laugh histerically and will appear "eyeless" while doing this.

Levels of Ai:
-Night 1: Will stay on stage.
-Night 2: Will wander to the Dining Area and Pirate's Cove.
-Night 3: Might attack.
-Night 4: Will attack.
-Night 5: Will attack up to twice. Might attack a 3rd time.
-Night 6: Will attack several times.
-Night 7: Easy (0-2): Won't attack. Might wander.
Medium (3-6): Might attack once.
Hard (7-12) : Will attack. Might glitch.
Extreme (13-20): Will attack and glitch.

Trivia: Why does Kazuo not like Freddy and likes the others? Kazuo doesn't talk to Freddy due to supposedly taking his fame. After Kazuo was installed the kids came to him instead of Freddy and his gang. Bonnie,Chica and Foxy were fine with it but Freddy wasn't,so he threatened him that he'd get rid of him. Kazuo is now terrified of Freddy but will work to please him.
Why does Kazuo high-five Foxy? Kazuo was fond of Foxy when he was working. They talked to eachother during shows and hung out together afterwards. So Kazuo will congratulate Foxy on a good try.
Does Kazuo enjoy the night-job? No,he doesn't. Kazuo would rather make remixes or mess with Freddy's microphone or Bonnie's guitar instead of trying to kill a night guard.
Does Kazuo have a kid shoved inside his suit? No. Luckily for him,he was away getting programmed for his D.J job because of a recent mess-up.
Does Kazuo have a music theme? Kazuo likes Japanese songs best and spends a lot of time on Youtube. He's found himself a fan of Vocaloid and loves listening Kradness sing Luvoratory. (He actually sounds almost exactly like Kradness)


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Victoria The Hybrid. (Victoria Rochelle Kino being her human name.)



Nickname(s): Victoria, Toy Kyuubi, Hybrid.



Gender: Female.



Duration of Service (Age): 16.



Species: Fox/Wolf Hybrid.



Eye Color: Blue(Normal aka when at her starting point), Bloody red with slited pupils(When wondering the pizzieria), Completely black(When attacking night guard aka during jumpscare)



Fur Color: Red/Orange.



Height: 5'4.



Accessories: A wolf fang necklace, the only resemblance to her human self, a ripped up eyepatch, and a hook over her right hand/paw.



Unique Skeletal/AI Features: Her jaw is set like Foxy's except with longer and sharper teeth, having three whiskers on each side of her muzzle. Her ears and tail are a combo of a fox and wolf's with the coloring being red/orange with black at the tip.



Location: Pirate's Cove with Foxy.



Occupation: Tomboyish animatronic.



Voice: Her voice sounds like a wolf's bark mixed with fox noises mixed together into one.



Personality: Hyper-active, bold, mostly quiet, and sadistic at night though warm hearted amd humorous in the day time.

Quirks: In the day and night time, her tail will sometimes hang out of Pirate's Cove curtains, she will hold the curtains open with her hook and simply look at out at people or the cameras without saying a word. Sometimes at night though when you catch her on the cameras, her tail will be twitching back and forth and she'll let out either a snicker or a wolf howl.



Reason for Decommission: Bites a day time night guard in the shoulder.



Brought Back into Service?: Because of being one of the main band singers.



In Line for Refurbishment?: She sometimes gets a little torn up in the day time by the more agrresive children but gets repaired that night before 12:00 AM or the next day. Sometimes though in the night she will get torn up and no one knows why, the only clue will be some golden fur left in Pirate's Cove though Foxy won't be injured at all.



Starting Location: Pirate's Cove with Foxy.



Passive or Aggressive: Passive in the day and Aggressive at night.



Daytime Actions: She will play pirate with the kid's and bring them pizza or soda.


Nighttime Actions: She will mostly hang out in Pirate's Cove, Kid's Cove, one of the various party rooms, the kitchen, or sometimes go where the Freddy poster is.

-Night One: 0-2 (Easy)

-Night Two: 3-6 (Medium)

-Night Three: 3-6 (Medium)

-Night Four: 7-12 (Hard)

-Night Five: 7-12 (Hard)

-Bonus! Night Six: 13-20 (Extreme)

-Bonus! Night Seven: 13-20 (Extreme)


Manner of Attack: She can run down either hallway to attack, if she does get through the hallway and the guard fails to stop her, she will stand there in the doorway, much like how Mangle will just hang from the ceiling, her eyes flickering like Freddy's, though when she does decides to finally attack, her eyes will flicker to complete black as she let's out a howl, lunging at the guard with her hook out and her mouth open to show her large, sharp fangs.



Audio Cues: Sound of heavy foots steps(When walking through the halls), Snickering or a Wolf's Howl(When caught on or off camera).



Attack Screen: When the night guard puts the monitor down she will scream and lunge at them with hook out and teeth showing or after awhile of standing in the doorway she will lunge at the guard and scream with hook out and teeth showing.



Weakness(es): The office doors, 'nuff said.



Lore/Biography: Victoria was killed by one of her Sensei's Professor Stein, who then rigged her into an animatronic suit and sold her to a pizzieria.



Interaction with Other Animatronics: She mainly interacts with Foxy and with Mangle, but will interact with the others sometimes also, but never Golden Freddy.



Trivia: Victoria can actually do a double jumpscare with Foxy, running to the left hallway while he would run to the right, both of them jumping in at the same time from both sides at the night guard.
Victoria will often hum Freddy's lullaby or Marionette's music box theme in the day time when being with the kids.
Sometimes (rarely) Victoria will be seen with a seen with a odd marking on her stomach.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Game Over White-Hu



Nicknames: Game Over White-Hu or Game Over



Gender: Female



Appearances:
- Hair color and style - Punkish black hair
- Skin Color - Pale to white skin tone
- Eye Color - Red
- Height - 5'4"

- Usual Outfit - Black Jacket, with black and white shirt with blue jean pants. Shoes.
- Uniform Outfit - White shirt with blue jean pants, Brown Boots. Black bowtie.


Race(Ex:German): American


What kind of Dere:
Dead: Dorodere
(Definition of Dorodere-
Dorodere messed up
Dorodere's are sweet and lovable on the outside, but messed up and disturbed on the inside.)
(Don't worry it's just a character thing :3)


Personality:

Good: Sweet, kind, loving.
Bad: Messed up all together


Hobbies:

Scaring, causing havoc in the pizzeria at night



Favorite Color: Purple, black, pink



Occupation in the Pizzeria: Former Night Guard



Reason to apply job: Needed the money but doesn't know



Was He/She was terminated from the job?: No, has been killed




Family: Yes (I won't be putting names here)



Friends: Mike, Phone Guy,



Love Interest(s): Nope none as of yet



Most and Least favorite Animatronic:

Favorite: Foxy
Least Favorite: Springtrap (Do I need a reason?)


Backstory: Was once a night guard at Freddy Fazbear. Now she a ghost hell-bent on causing havoc and mayhem at the pizzeria for covering up her death.



Rumors and Lores(If he/she has one):

Romors-Some claim they seen her before thing bad happens at the pizzeria.
Lores- (Need to think of one for this one lol)



Trivia:

Did you know when she angry her eyes starts to glow


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Skittles

Species modeled after: wolf

Duration of service (age): 23

Height: 5.0

Fur colour: white with splashes of others

Eye colour: light green

Reason for decommission: trying to bite a kid's arm off

Brought back into service?: no

Function in the Pizzeria: to serve as a second party animatronic

Level of intelligence (measured against a person): 39

Programmed personality: friendly and kind

Personal audio: girl voice

Fredbear's design: a grey wolf with splashes of blue

Toy Design: a pink wolf with red bows with splashes of blue on her fur

Freddy Fazbear's design: a white wolf with a bit of every color on her body

Unique skeletal features/Ai features: none


Quirks: hides in the kitchen sometimes and sometimes hides in pirate cove with foxy

Passive/Aggressive:
FNaF: aggressive
FNaF2: very aggressive

Hours most active:
FNaF: 2
FNaF2: 3

Nights most active:
FNaF: night 1 and night 2
FNaF2: night 2 and night 5

Starting location:
FNaF: behind pirate cove
FNaF2: party room 2

Programmed route of the restaurant:
FNaF: pirate cove, kitchen, hallway, office
FNaF2: party room 2, bathroom, right vent, office

Mechanics:?
FNaF:?
FNaF2:?

Audio cues:
FNaF: when in the hallway
FNaF2: when in right vent

Attack screen:
FNaF: lunges at you with crazy force
FNaF2: attacks you from the right side of the screen

“Interaction” with the other Animatronics:
FNaF: mainly hangs with foxy
FNaF2: stays with mangle

FNaF 4th/5th Night glitching: 4th night

Levels of Ai:
FNaF: 29
FNaF2: 40

Backstory: she was added to the restaurant after foxy was discontinued to serve as his replacement, at a party she was assaulted with cupcakes and tried biting a child's arm off.

Lore: she was believed to be a sixth child who was killed by the purple man.

Trivia: Skittles is known to hide in the kitchen, and you can her screeches from the sound of pots and pans.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name(s): Mozzarella (Mozzi) the Mouse

Duration of service (age): 1993-2006 (13 years old)

Height: 5"10"

Fur colour: grayish blue

Eye colour: Emerald

Reason for decommission: Was first looked like a mime. One day, she gotten smashed by a few kids because of a speaking glitch

Brought back into service? : yes

In line for refurbishment? : no

Function in the Pizzeria: children chief

Level of intelligence (measured against a person): Because she can learn many different types of culture foods. She is measured to a Culinary college student

Programmed personality: Kind to others, slightly bipolar, a neat freak, shy.

Personal audio: (a french voice) "Bonjour my little friends, welcome!" "Excuse me, before my friends sing their sweet sweet song, I'm gonna let you all try some of my treats." "Now be nice to each other my friends oui~?" "How lovely, my croissants are almost done!" "Oh what can I help you with chérie?"

Unique skeletal features/Ai features:
• her endoskeleton can move very quick that cooking is really easy for her
•she is able to speak French, Italian, German, and Swedish
•she can climb and hide in small places
•programed to teach children how to cook

Quirks: her Beret has the french flag patched on it and there is a copy on it on her neck (though it is covered by her scarf)

Passive/Aggressive: passive. Only aggressive if the player sees her once but then looks away too long or stares at her

Hours most active: 2-4

Nights most active: 3-5

Starting location: dinning room

Programmed route of the restaurant: Kitchen-Dinning Room-Pirate Cove-West hall-Office

Mechanics: Because she is shorter than the others, she is actually very quick on her feet and is hard to be found. If the player see her and then looks away too long, she will attack them. She can climb so she'll appear on the ceilings and jump to attack the player

Audio cues: the player can hear Mozzi whispering and "Bonjour sweet friend, wanna play?".

Attack screen: If player doesn't leave in time, she'll run up to the player and scream at them

“Interaction” with the other Animatronics: She will talk to them a lot. But she is friendly to them. She is mostly fond of Foxy and will appear next to him. She actually calls the other Animatronics with "Mademoiselle" or "Monsieur".

4th/5th Night glitching: She'll flash her face at the player and when the player turns around, Mozzi's face will be in the player's face

Levels of Ai:
• 1st night: will be not active but will move and player will hear a mouse squeaking
• 2nd night: ACTIVE and will walk around
• 3rd night: active and will attack
• 4th night: Be careful, she'll be active and attack you. She will be able to climb on the ceilings
• 5th night: Very fast, super active, climb and appear anywhere, and will attack you

Trivia:
•Because she was put in service in 1993, she doesn't know a lot about the bite of 87'.
• Mozzi's ears are so big that she can hear anyone
• She had once glitch in one of her services. It had made her switch in the different languages.


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name: Angela

Nickname(s): ange,snowball (she hates being called snowball though)

Gender: female

Duration of Service (Age): 1983 - 2003

Species: arctic wolf

Eye Color: baby blue

Fur Color: white

Height: same height as foxy

Accessories: occasional baby blue dress (BTW its not frilly)

Unique Skeletal/AI Features: has eyelashes and a tongue

Location: Arctic Hill

Occupation: teaching children about diversity

Voice: calm (thats all i have to say .-.)

Personality: calm,quite,shy,kind

Quirks: hates loud noises

Reason(s) for Decommission: not very popular due to lack of colour

Brought Back into Service?: ??? (unknown reason)

Starting Location: Arctic hill

Passive or Aggressive: passive-aggressive

Daytime Actions: teaching kids about how everyone is unique,playing hide and seek

Nighttime Actions:
-Night One: rarely comes out
-Night Two: sometimes will move to backstage
-Night Three: walking in same or similar pattern, rarely attacks
-Night Four: often hangs around east hall,dinning room and backroom, will sometimes attack
-Night Five: comes to east hall quite the bit, attempts to attack commonly
-Bonus! Night Six: lays around in frozen mountain with torn bits and peices
-Bonus! Night Seven: 0 (not active) 1-2 (rarely moves) 3-4 (repeats same walk pattern) 5-6 (sometimes comes near) 7-8 (commonly comes near) 10-12 (commonly attempts to attack) 13-20 (KEEP WATCHING RIGHT DOOR!!!)

Manner of Attack: cam 1b,cam 5,cam 3,cam 4a,cam 4b, attack

Audio Cues: fnaf 1 jumpscare (obviously)

Attack Screen: swings in and towards your face

Weakness(es):flashing the lights in her face,doors (obviously),being watched

Lore/Biography: she just tended to be the sideshow animatronic everyone just ignored or left when she started doing her show. she started to be forgotten because the fact not many cared about her existence and if they did it was to throw things at her during her show and other things along those lines

Interaction with Other Animatronics: commonly bickers and argues with foxy,gets al


Owlisaloafofbreb ~DUCK VIBES~ | 1517 comments Name/Known As: Waldo Weasel

Species: Weasel

Gender: Male

Occupation: Stage Show Animatronic

Partner Animatronic: None

Size: Tall FNAF OCs Size Chart

Human Version: Not Available

Voice: youtu.be/-g-dsxUrmQE?t=13s

Info/Gameplay:

Waldo has very unpredictable behavior during the night cycle. He will try his best to get into your office anyway he can, if you close the door on him, he will go right for the vents. He has great knowledge of the camera's in the building, so he will be avoiding them anyway possible. The only way you can tell he is near you is by his cackling, or if a camera goes down when you flip to it. He will try his best to get you to leave the office, by turning off power to the building, so you must go and flip the power back on in the loading area. As the nights go on, he will get more and more aggressive. He will avoid your office if Bucky is nearby.

Nights: Info Not Available

Kill Screen: NOT UPDATED.

Personality: Waldo is a very anti-social animatronic. Despite this, he is able to put up a facade that he likes to talk with the others, and that he is a "nice guy." He was once an animatronic that would give tours in the early days of the Museum, but the children were frightened of him, by his "pop goes the weasel" routine, where his neck would let loose and his head would bounce around (its just a coiled spring mechanism) Since then, he's been restrained to the stage area where he plays the bad guy in most of the stage plays. He hates his creator for making him this way, because of his look and how he's programmed, he is disliked by the children, and so, envies the others who get constant attention. He believes the other animatronics are complete imbeciles, but never tells them straight to their faces... However, he is very willing to show how he feels towards the humans that stick around at night. He enjoys tormenting them, by his constant taunting- he loves the thrill he gets from "the hunt." He has no remorse for what he does to others, only caring about himself.


Good Attributes

Intelligent/Driven/Determined/Charming

Bad Attributes

Jealous/Cunning/Liar/Deceitful/Manipulative/Cruel/Lack of Empathy


History:

Waldo was one of the five original animatronics that were purchased for a Children's Museum back in the late 80's. They were created by a man who had created animatronics for other companies in the past, before he suddenly disappeared. It was assumed that the pressures of the Freddy Fazbear Pizzeria animatronics malfunctioning and the stress of becoming a father made the man abandon his former life and started off somewhere new.

Bio:

When he was first activated, Waldo was not the animatronic he was today. He was more entertaining and almost...charismatic, to say the least. But as time wore on, Waldo became a very unpopular animatronic to be on the main floor at the children's museum, and this was devastating to him. He quickly became jealous of all the attention Bucky was receiving, planning to take over and become the new face of the Children's museum. He became good friends with a raccoon animatronic, and Bucky's right hand "man", Rowdy, early on in the business. But Waldo grew bored of Rowdy, his friends optimism was starting to get on his nerves. He could not just be "content" with having being confined to just a "Stage Show" attraction, despite his friends encouragement, about how he didn't have to "mess around with the brats all day." And so, Waldo's plan to overthrow Bucky began, his first test project being Rowdy Raccoon. A few tugs on wiring and programming here and there, and he was no longer the Rowdy everyone once knew. Rowdy became almost like a doll, unable to show or project any emotion... and unable to talk. The only thing that he could do was snap his jaws erratically if he even tried to talk, and this, became a danger to the guests, employees, and most of all, to the other animatronics. One day, Rowdy almost took off a child's hand, forcing the employees to close for the day and call the specialist to come in and find out what was wrong with their Rowdy. After hours, when encountered by the rest of the crew, Rowdy had latched onto Waldo's arm, his jaws smashing it to bits. Bucky intervened and dragged the snapping Rowdy straight to the back room. He never came back.

Bucky later repaired Waldo, and "gained" Waldo's trust in him again, after the whole incident of just being a Stage Show attraction. But, this was all part of his plan.

Waldo later on, reprogrammed the Stag animatronic as well, which ultimately, ended Bucky's run as the face of the Children's Museum. However, he did not count on the museum closing months after, leaving Waldo enraged, all his careful planning, for nothing in the end.


FACTS:

-Waldo is haunted by a completely different entity. Because of this, Bucky's influence does not effect him, so he is completely in control during the night.

-Waldo may be a sociopath.

-Waldo has the ability to repair the other animatronics, much like Bucky, however, he rather use his talent to corrupt other animatronics and make them turn on humans during the day time.

-Waldo was jealous of his friend, Rowdy as well.

-It is unknown if Waldo does well with kids, but its presumed he did before accidentally frightening them.

-Waldo does not like to work with others, especially when planning Bucky's downfall. This is because, he doesn't want anyone else to ruin in plans. If someone does get involved, he just uses them and then gets rid of the "loose end."

-Waldo was originally going to be named "Wally," but due to two other characters already having names ending in "y" (Bucky, Rowdy) it was changed.

-Waldo was the second animatronic I created. Bucky, being the first.

-During his time on the floor, Waldo would wear a black vest with his black tie. Now, he is sometimes seen wearing one on the stage shows, adorning a black fedora as well. He has never been seen off the floor with the hat, meaning it was only for "show use only."

-Unlike Bucky, Waldo does not "cry blood." However, a black fluid does tend to leak from his eyes at night, meaning he is "corrupted."

-The whereabouts of Waldo after the closing of the Childrens Museum is unknown.

-Bucky really trusts Waldo, which is bad, because Waldo has it out for him.


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