Goodreads Choice Awards Book Club discussion

This topic is about
Tomorrow, and Tomorrow, and Tomorrow
Archive - Award Winners
>
Tomorrow, and Tomorrow, and Tomorrow - Jan 2023
date
newest »



^^^Same^^^

I am new to this group and have been really bad with updating my Goodreads stuff in the past but this is all part of my self-improvement plan for 2023. I expect to be pretty active in this group.




Bonnie wrote: "only a few chapters in, but liking it more than I actually expected (love the author but not so much the subject/gaming.) Characters and side characters will really draw you in."
I would say that the setting is around gaming, but that's not really what the book is about. So still really accessible for non-gamers.
I would say that the setting is around gaming, but that's not really what the book is about. So still really accessible for non-gamers.
I loved the overall feel of the book, which I would describe as gentle thoughtfulness (I don't know if that makes sense, but it's the best way I can describe it).
I really appreciated the complexity of the characters and of the story. Some really heartbreaking moments - (view spoiler) . The author managed to weave so much commentary quite effortlessly into the story and I do think it's going to sit with me for quite a while.
However there are two major points that resulted in me thinking it was a really good book rather than a book I loved.
Firstly, the author did a couple of, what I would call, slightly experimental parts.
Part 7: The NPC which actually did work for me, I thought it was quite beautiful, and Part 9: Pioneers. The author lost me on the latter. I liked the idea behind what the characters were doing in the story but she lost me on the execution of it.
And finally, the crux of the story was (view spoiler) I was irritated too much by this to truly love the book.
I really appreciated the complexity of the characters and of the story. Some really heartbreaking moments - (view spoiler) . The author managed to weave so much commentary quite effortlessly into the story and I do think it's going to sit with me for quite a while.
However there are two major points that resulted in me thinking it was a really good book rather than a book I loved.
Firstly, the author did a couple of, what I would call, slightly experimental parts.
Part 7: The NPC which actually did work for me, I thought it was quite beautiful, and Part 9: Pioneers. The author lost me on the latter. I liked the idea behind what the characters were doing in the story but she lost me on the execution of it.
And finally, the crux of the story was (view spoiler) I was irritated too much by this to truly love the book.





Agree Keli, gaming is the tool to tell the story and definitely takes a secondary role to the story of friendship.


I am currently reading Chapter 4 of Section III: Unfair Games.
I'll place my current thoughts behind spoiler tags:(view spoiler)

This book gave me a much deeper understanding and appreciation of video games and the ways that playing them can mean different things to different people: a creative outlet, a de-stressor, a way to escape your life and live out another, a way to challenge your preconceptions. All this and more was explored here with aplomb. I will be recommending this book to lots of people in my life.




The main characters, Sam and Sadie are well developed, as is Marks the other primary character. Marks was definitely my favorite character, kind, empowering and the only one with emotional intelligence. The story encompasses their fast ride to success in the gaming world at a young age and the way that ambition, ego and insecurity damage Sam and Sadie’s relationship. It seems the more they succeed, the unhappier they become. I don’t want to give away the story; but it is a good read with complex characters working through some very tough issues.
Books mentioned in this topic
The Storied Life of A.J. Fikry (other topics)Tomorrow, and Tomorrow, and Tomorrow (other topics)
Tomorrow, and Tomorrow, and Tomorrow
Two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.