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message 151:
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gabbu
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Dec 05, 2014 01:26PM
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I'm going to start working on Tribe of Pride, and I've finished the Wilderness. Perhaps the other two sections then -- Tribe of Faith and the peasant villages?
This is what I have so far. I'm running low on inspiration, though...
[ Tribe of Faith ]
Burial Grounds
The burial grounds are large and covered in tombstones, some dating back for centuries. The burial of any member of the Tribe of Faith is sacred, as are their graves. People are quiet and respectful around the graveyards and don't walk directly atop any of them - especially those of the ones they care for - believing it creates a disturbance in their afterlife.
Priests' Quarters
The living quarters of the Priests are not quite as plush as one would expect. Meant to encourage people to become Priests because they're drawn to the occupation - not because of the wealth they may gain, their tent is fairly simple. A worshiping area overtakes most of the tent; the rest consists of rudimentary cots or sleeping mats.
Sacred Grounds
This is land the Tribe of Faith believe was predestined to them by their deity. As such, no one of a non-Priestly nature or descent is allowed to set foot on it. It is used as grounds for meditation and is where many Priests go in search of a higher power to help them with their decision-making.
School
From ages 6 to 18, children of the Tribe of Faith are required to receive a formal education. One may continue an education after this period, and many do. Students are brought up under the strict beliefs of the Tribe of Faith and educated on their religion in place of science. The teachers are usually former Priests, and they tend to take all aspects of their educating seriously.
The Altar
The altar is a highly frequented location. Sacrifices are made consistently throughout the week, and they're tribe-wide events. The scent of ever-burning incense has permanently left its mark on the area around the Tribe of Faith. There is at least one Priest available to perform any sort of ceremony and to upkeep the burning of the incense.
[ Peasant Village ]
Bauer's Tavern
The alcohol is of okay quality (though by no means the best), but the service is phenomenal. The atmosphere is one of closeness and familiarity. The staff do their best to make everyone one feel as comfortable as possible, regardless of whether or not the person is someone they're familiar with. There are several rooms for passersby, as well as a stable area for their rides. The tenants aren't usually so kind, and the place is typically crowded with drunks and junkies.
Shops
The shops, contrary to the marketplace, require actual money in place of trade. There are any number of items to purchase, but there's always the risk of a scam. New items come in once or twice a week, and anything they can't sell goes to the marketplace.
The Marketplace
The marketplace, located near the Town Square, is a diverse and bazaar-like area. Bartering is used in place of currency, and there is constant haggling over an equal trade. Merchants from all over may come and set up their booths, making for a colorful display for the senses.
Village Streets
The streets of the village are in constant disrepair. Any idea of pavement was given up quite some time ago, and only a few occasional bits of cobblestone remain to prove its existence. Soldiers are often seen patrolling the streets in an attempt to reduce much of the crime that takes place.
Town Walls
The town walls surround the village - to keep invading armies out, as the King says. However, it also serves the purpose of keeping its citizens in. One needs a certain level of clearance to leave without surveillance; a merchant's license, a certain level of nobility, or a note from a member of the Royal family. Guards are posted at the entrances with the intent of, well, guarding the gate, but they aren't ashamed to accept bribes to disregard the lack of proper clearance.
Town Square
The Town Square is where most of the town meetings are held. It is kept in slightly better shape than the rest of the village, but still looks a bit run-down. The few riots that did occur took place here; the bustling center for activity was the perfect place to be noticed. Since it is also the location of the town's stocks, there is a nearby market for ease of access.
Bakery
The bakery can be smelled a ways down the streets - and it's not necessarily a bad thing. The baked goods, while a bit pricey, are of good quality, and one never leaves unsatisfied.
[ Tribe of Faith ]
Burial Grounds
The burial grounds are large and covered in tombstones, some dating back for centuries. The burial of any member of the Tribe of Faith is sacred, as are their graves. People are quiet and respectful around the graveyards and don't walk directly atop any of them - especially those of the ones they care for - believing it creates a disturbance in their afterlife.
Priests' Quarters
The living quarters of the Priests are not quite as plush as one would expect. Meant to encourage people to become Priests because they're drawn to the occupation - not because of the wealth they may gain, their tent is fairly simple. A worshiping area overtakes most of the tent; the rest consists of rudimentary cots or sleeping mats.
Sacred Grounds
This is land the Tribe of Faith believe was predestined to them by their deity. As such, no one of a non-Priestly nature or descent is allowed to set foot on it. It is used as grounds for meditation and is where many Priests go in search of a higher power to help them with their decision-making.
School
From ages 6 to 18, children of the Tribe of Faith are required to receive a formal education. One may continue an education after this period, and many do. Students are brought up under the strict beliefs of the Tribe of Faith and educated on their religion in place of science. The teachers are usually former Priests, and they tend to take all aspects of their educating seriously.
The Altar
The altar is a highly frequented location. Sacrifices are made consistently throughout the week, and they're tribe-wide events. The scent of ever-burning incense has permanently left its mark on the area around the Tribe of Faith. There is at least one Priest available to perform any sort of ceremony and to upkeep the burning of the incense.
[ Peasant Village ]
Bauer's Tavern
The alcohol is of okay quality (though by no means the best), but the service is phenomenal. The atmosphere is one of closeness and familiarity. The staff do their best to make everyone one feel as comfortable as possible, regardless of whether or not the person is someone they're familiar with. There are several rooms for passersby, as well as a stable area for their rides. The tenants aren't usually so kind, and the place is typically crowded with drunks and junkies.
Shops
The shops, contrary to the marketplace, require actual money in place of trade. There are any number of items to purchase, but there's always the risk of a scam. New items come in once or twice a week, and anything they can't sell goes to the marketplace.
The Marketplace
The marketplace, located near the Town Square, is a diverse and bazaar-like area. Bartering is used in place of currency, and there is constant haggling over an equal trade. Merchants from all over may come and set up their booths, making for a colorful display for the senses.
Village Streets
The streets of the village are in constant disrepair. Any idea of pavement was given up quite some time ago, and only a few occasional bits of cobblestone remain to prove its existence. Soldiers are often seen patrolling the streets in an attempt to reduce much of the crime that takes place.
Town Walls
The town walls surround the village - to keep invading armies out, as the King says. However, it also serves the purpose of keeping its citizens in. One needs a certain level of clearance to leave without surveillance; a merchant's license, a certain level of nobility, or a note from a member of the Royal family. Guards are posted at the entrances with the intent of, well, guarding the gate, but they aren't ashamed to accept bribes to disregard the lack of proper clearance.
Town Square
The Town Square is where most of the town meetings are held. It is kept in slightly better shape than the rest of the village, but still looks a bit run-down. The few riots that did occur took place here; the bustling center for activity was the perfect place to be noticed. Since it is also the location of the town's stocks, there is a nearby market for ease of access.
Bakery
The bakery can be smelled a ways down the streets - and it's not necessarily a bad thing. The baked goods, while a bit pricey, are of good quality, and one never leaves unsatisfied.
Those sound great! I'm just going to spurt out random ideas so feel free to pick and choose:
Faith:
Flower field
Some place where you get advice from religious elders or something (sorry, I'm not very religious so I'm just making stuff up)
Peasant's Village:
Blacksmith (this could be Kurt's place too, like maybe there's a second floor for living? Up to you.)
A place where animals are kept, like pigs and chickens. Kind of like a farm but smaller? I can't think of the name right now :/
The Stocks - where peasants are publicly shamed when the soldiers think they did sometime wrong.
Faith:
Flower field
Some place where you get advice from religious elders or something (sorry, I'm not very religious so I'm just making stuff up)
Peasant's Village:
Blacksmith (this could be Kurt's place too, like maybe there's a second floor for living? Up to you.)
A place where animals are kept, like pigs and chickens. Kind of like a farm but smaller? I can't think of the name right now :/
The Stocks - where peasants are publicly shamed when the soldiers think they did sometime wrong.
Okay, Gabbu, would you mind finishing up those topics by tonight? Thanks! I'd give you longer, but it's sort of been the deadline. Thank you so much for helping me!
Thanks again! I really appreciate this!
Then go ahead and post, Gabbu!
Do we want to have a folder for the ocean/sea or do we want to include it in the Wilderness, or do we want no ocean period?
Okay. Touche. I might include more than one aquatic location in it then.
Get all the mods back over would be a good place to start. Perhaps we should do something to attract people's attention?
Like what? getting the mods back shouldn't be too hard as we have 3 out of the 5, Getting people's attention might be hard, a event won't work I don't think so the best we can do is just rp
I guess so. We could always add something new or something. Sorry, I'm exhausted and not exsctly utilizing my best thinking skills at present.
New area or introduce a new group or something. I also think we should send out a group message on unclaimed characters. Also, soon, maybe a meeting for the Ten?
I don't think a new group would work however all your other idea's are good, I will also try to help as I do got a couple of friends
Kay. I'm tired, so goodnight/morning/time it is for people reading this
i like the idea of inviting friends back to the group, and for holding a gathering of the ten. aside from that and roleplaying, i'm not sure if there's much else we CAN do.
i went through and edited/updated the "claim a role" thread (https://www.goodreads.com/topic/show/...). for any characters created by deleted users (aside from elf) or by people who've left the group, i labelled them as "open" and "created". feel free to look it over and point out any mistakes. i just figured it'd be better if we had a claim a role thread we could still make edits to and stuff since the original was made by elf's first account.



