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Character Sheet: Thundertongue
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message 1:
by
Quemares, Chilean Game Master- Inactive
(new)
Jan 14, 2018 06:22PM

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Could you do me a favor and change the topic name to Thundertounge? When I said that his friends call him Ironsnout, I meant like, only the people he grew up with. You can leave it if you like though, Ironsnout is a pretty sweet name...
Quick reference:
HP: 10 + 2 (lv 1)
AC: 13 (Scale Mail 14-1)
Strength: 14 + 2 (race)
- Modifier: +3
Dexterity: 8
- Modifier: -1
Constitution: 15
- Modifier: +2
Intelligence: 12
- Modifier: +1
Wisdom: 13
- Modifier: +1
Charisma: 10 + 1 (race)
- Modifier: +0
Walking speed: 30 ft
Saving throws: Strength, dexterity
Spells: Breath attack - lightning beam
Weapons: 2 shortswords, longbow, Light hammer?
Total Gold: 37
Name: Casebolt "Thundertongue" (Ugolgrum) Sähkövaraus of FlashCragg - but his friends call him Ironsnout
Age: 30
Gender: Male
Race-Subrace: Dragonborn - Bronze Dragon
Level - Class: Lv 1 Ranger
Alignment: Lawful Good
((Standard set))
Strength: 14 + 2 (race) Modifier: +3
Dexterity: 8 Modifier: -1
Constitution: 15 Modifier: +2
Intelligence: 12 Modifier: +1
Wisdom: 13 Modifier: +1
Charisma: 10 + 1 (race) Modifier: +0
Walking speed: 30 ft
HP: 10 + 2 (lv 1)
AC: 13 (Scale Mail 14-1)
Appearance:
The short answer:
https://i.pinimg.com/originals/ed/53/...
The long answer: 6’6” and 300lbs. Stocky humanoid build with the sheen of polished bronze. Strong arms with four fingers and broad legs with three toes, all of the above ending in sharp talons. His face elongates in the front to form a solid reptilian snout with small but sharp teeth, and splits off in the back to form ridges and loose coils. Dark eyes are in fact solid black and very difficult to follow. His brow is naturally narrowed, making it usually appear that he is inspecting or critiquing something. Walks with a very slight limp and breathes heavily unless he specifically makes an effort not to.
Personality:
The short answer: Epic boss, but stubborn AF
The long answer: The epitome of a lawful good dragonborn, Ironsnout has impressive leadership skills and prefers to be in charge. He is commanding, decisive, strong, composed, direct, and has an aura of general power about him. Along with impressive leadership, he is distrustful, arrogant, proud, unforgiving, judgemental and demanding. He is also extremely stubborn, especially on a moral issue, which is how he got his nickname. As far as Ironsnout is concerned, THE LAW IS THE LAW and it must be followed. A strong believer in an eye for an eye, he often views himself as the force of justice.
Background: Noble
The short answer: High up captain of marshals and always wondering why people do stuff.
The long answer: His family rules a mountain sector on the edge of a distant kingdom and holds the responsibility for keeping the border secure. He is the second son of the head statesman, and so by tradition was appointed commanding marshal when he came of age. When he wasn’t training, giving orders, or inspecting officers, he studied history. As the commanding marshal, and an avid student of history, he became acquainted with very selfless and very selfish people - as well as their actions. Several years ago, he became very interested in motives and why people do what they do. About 3 years ago he presented himself before the council and proposed that, seeing as it was currently a time of great peace and prosperity, he should take the opportunity to become an adventurer. Part of his reasoning was that he could study the motives of his companions, as well as his enemies, and then return and share his insight. In his own words, “An extensive treatise discoursing on the reasonings and motives of intelligent beings would be an invaluable resource to the knowledge and betterment of our society”. The council, knowing how stubborn he was and that he would only stay very grudgingly, consented. Many of them were honestly glad to see him go, as he had become very unpopular with them due to his blatant obstinance.
Skills: (Bonus+2)
Dragonborn: Resistant to lightning, speaks Common and Draconic
Noble: History, Persuasion, Dragonchess, speaks Dwarven
Ranger: Athletics, Perception, Investigation, Natural explorer: Mountains (hr or more: difficult ground doesn’t slow, won’t get lost, always alert, stealthy at solo normal pace, forage=foodx2, tracking=exacts) Favored enemy: Dragons (advantage to track and remember about)
Proficiencies:
Light armor, Med armor, Shields, simple and martial weapons,
Saving throws:
strength, dexterity
Spells:
Breath attack - lightning beam (5'x30', dex save of DC:12, 2d6 dmg on failed throw, 1/2 dmg on saved throw)
Equipment:
• two shortswords (Machete style)
• A longbow / a quiver of 20 arrows
• Scale mail
• a dungeoneer's pack
- backpack (1’x1’x1’ - Almost full?)
- 12 gold pieces
- crowbar
- hammer
- piton x10
- torch x10
- tinderbox
- ration x10
- waterskin
- rope 50’
• Dress robes
• Signet ring
• Pedigree Scroll
• Gold purse
- 25 gold pieces (background)
Total Gold: 37 Gold
Quick reference:
HP: 10 + 2 (lv 1)
AC: 13 (Scale Mail 14-1)
Strength: 14 + 2 (race)
- Modifier: +3
Dexterity: 8
- Modifier: -1
Constitution: 15
- Modifier: +2
Intelligence: 12
- Modifier: +1
Wisdom: 13
- Modifier: +1
Charisma: 10 + 1 (race)
- Modifier: +0
Walking speed: 30 ft
Saving throws: Strength, dexterity
Spells: Breath attack - lightning beam
Weapons: 2 shortswords, longbow, Light hammer?
Total Gold: 37
Name: Casebolt "Thundertongue" (Ugolgrum) Sähkövaraus of FlashCragg - but his friends call him Ironsnout
Age: 30
Gender: Male
Race-Subrace: Dragonborn - Bronze Dragon
Level - Class: Lv 1 Ranger
Alignment: Lawful Good
((Standard set))
Strength: 14 + 2 (race) Modifier: +3
Dexterity: 8 Modifier: -1
Constitution: 15 Modifier: +2
Intelligence: 12 Modifier: +1
Wisdom: 13 Modifier: +1
Charisma: 10 + 1 (race) Modifier: +0
Walking speed: 30 ft
HP: 10 + 2 (lv 1)
AC: 13 (Scale Mail 14-1)
Appearance:
The short answer:
https://i.pinimg.com/originals/ed/53/...
The long answer: 6’6” and 300lbs. Stocky humanoid build with the sheen of polished bronze. Strong arms with four fingers and broad legs with three toes, all of the above ending in sharp talons. His face elongates in the front to form a solid reptilian snout with small but sharp teeth, and splits off in the back to form ridges and loose coils. Dark eyes are in fact solid black and very difficult to follow. His brow is naturally narrowed, making it usually appear that he is inspecting or critiquing something. Walks with a very slight limp and breathes heavily unless he specifically makes an effort not to.
Personality:
The short answer: Epic boss, but stubborn AF
The long answer: The epitome of a lawful good dragonborn, Ironsnout has impressive leadership skills and prefers to be in charge. He is commanding, decisive, strong, composed, direct, and has an aura of general power about him. Along with impressive leadership, he is distrustful, arrogant, proud, unforgiving, judgemental and demanding. He is also extremely stubborn, especially on a moral issue, which is how he got his nickname. As far as Ironsnout is concerned, THE LAW IS THE LAW and it must be followed. A strong believer in an eye for an eye, he often views himself as the force of justice.
Background: Noble
The short answer: High up captain of marshals and always wondering why people do stuff.
The long answer: His family rules a mountain sector on the edge of a distant kingdom and holds the responsibility for keeping the border secure. He is the second son of the head statesman, and so by tradition was appointed commanding marshal when he came of age. When he wasn’t training, giving orders, or inspecting officers, he studied history. As the commanding marshal, and an avid student of history, he became acquainted with very selfless and very selfish people - as well as their actions. Several years ago, he became very interested in motives and why people do what they do. About 3 years ago he presented himself before the council and proposed that, seeing as it was currently a time of great peace and prosperity, he should take the opportunity to become an adventurer. Part of his reasoning was that he could study the motives of his companions, as well as his enemies, and then return and share his insight. In his own words, “An extensive treatise discoursing on the reasonings and motives of intelligent beings would be an invaluable resource to the knowledge and betterment of our society”. The council, knowing how stubborn he was and that he would only stay very grudgingly, consented. Many of them were honestly glad to see him go, as he had become very unpopular with them due to his blatant obstinance.
Skills: (Bonus+2)
Dragonborn: Resistant to lightning, speaks Common and Draconic
Noble: History, Persuasion, Dragonchess, speaks Dwarven
Ranger: Athletics, Perception, Investigation, Natural explorer: Mountains (hr or more: difficult ground doesn’t slow, won’t get lost, always alert, stealthy at solo normal pace, forage=foodx2, tracking=exacts) Favored enemy: Dragons (advantage to track and remember about)
Proficiencies:
Light armor, Med armor, Shields, simple and martial weapons,
Saving throws:
strength, dexterity
Spells:
Breath attack - lightning beam (5'x30', dex save of DC:12, 2d6 dmg on failed throw, 1/2 dmg on saved throw)
Equipment:
• two shortswords (Machete style)
• A longbow / a quiver of 20 arrows
• Scale mail
• a dungeoneer's pack
- backpack (1’x1’x1’ - Almost full?)
- 12 gold pieces
- crowbar
- hammer
- piton x10
- torch x10
- tinderbox
- ration x10
- waterskin
- rope 50’
• Dress robes
• Signet ring
• Pedigree Scroll
• Gold purse
- 25 gold pieces (background)
Total Gold: 37 Gold
Three questions...
1) I just learned that thunder tongue isn't an accurate dragonborn name...can I change it to Ugolgrom?
2) I tried to format this in a way that would make things easier...Should I just change it back to how it is in the application?
3) Could my shortswords do slashing damage instead of piercing damage?
1) I just learned that thunder tongue isn't an accurate dragonborn name...can I change it to Ugolgrom?
2) I tried to format this in a way that would make things easier...Should I just change it back to how it is in the application?
3) Could my shortswords do slashing damage instead of piercing damage?
0. I put Ironsnout because I didn't know what part of his sweet and awesome long name to put....I'll change it in a bit.
1. If you want to, I have no problem with Thundertongue.
2. It's totally fine. I like that everyone is using their own way of keeping track of their character. As long as every important stat is visible, I'll approve it.
3. Well, that's up to you, isn't it? I mean, I'm pretty sure that if you slash someone with a short sword, you are not going to do piercing damage. Usually weapon's damage type depends on the way it is used.
1. If you want to, I have no problem with Thundertongue.
2. It's totally fine. I like that everyone is using their own way of keeping track of their character. As long as every important stat is visible, I'll approve it.
3. Well, that's up to you, isn't it? I mean, I'm pretty sure that if you slash someone with a short sword, you are not going to do piercing damage. Usually weapon's damage type depends on the way it is used.
message 6:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
((Traditionally short shorts are meant for staving and a either too short or too flimsy for cutting. I'm not dm but if you want to do slashing don't use a short sword. Use a long sword or broad sword. Also q it is your turn in steam punk))
message 8:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
Exactly. What I have in mind is just your average machete. By the way the weapons are assembled, I take shortsword to just mean every straight, bladed sword that's shorter than a longsword, since nothing else is listed.
also, I din't mind your comments, but Q might not like you're being here. Just saying.
also, I din't mind your comments, but Q might not like you're being here. Just saying.
message 10:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
Martial melee weapon
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
I'm just trying to help, if he disagrees he can delete out conversation
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
I'm just trying to help, if he disagrees he can delete out conversation
If broadsword was an option, I might assume that it fit under that and wait until I could get one of those, but it's not, so I just asked if we could do a little bit of a different take on a shortsword since I already have those. It would make sense for him to have those, seeing as he's a ranger, since a machete is a great tool as well as a weapon. A scimitar is curved, and while that doesn't make a difference in the game, it's just no what I was thinking when I created him.
Thanks for the help, I like bouncing ideas around, we'll see what else Q has to say.
Thanks for the help, I like bouncing ideas around, we'll see what else Q has to say.
message 12:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
no but long sword is an option, in the original book. But I can also find a custom made broadsword. When I was DMing my friend sent me dark souls weapons made for dnd and I know that was in there.
Whatever Q thinks is best is fine with me, but it might be more reasonable to assume that he has specific kinds of shortswords, as opposed to a completely different weapon. Or 2? Would he have two longswords or jut one because it's so much bigger?
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