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Character Development

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message 1: by Matisse (last edited Apr 29, 2019 09:55AM) (new)

Matisse | 10 comments Mod
When you Create Your Character, you will be starting off at Level 1 and 0 EXP. You will start Health of 10 HP, 1 Attack, 1 Speed, 1 Mana, 1 Knowledge, 1 Charm and 0 Armor. Depending on what aspects you choose will fluctuate these scores in the beginning.

HP affects how much it would take to knock out and possibly kill your character. If you reach 0 HP, you are unconscious. If you are negative HP, you are dead. Your character has a chance to be resurrected, but only if you have another person to either perform the ritual or to bring you to someone who can perform it. HP Recharges by fulfilling the challenges specified by your characters aspects.

Attack is how much you hit for. If your Character has 3 attack, and you are fighting a creature that has 1 armor and 5 HP, you would subtract the armor from your attack, so you would do 2 Damage to their HP.

Speed is how much you can do in a round. If you have 1 speed, you can do one major action, one bonus action and one reaction. For info on rounds and actions, Go to the Details post. Speed also affects the order of the round. It always goes in order of the highest speed to the lowest speed. If characters share the same speed, start with the one with the lowest armor.

Mana is how you cast magic. The number of Mana used in casting a spell the more powerful the spell. Mana is recharged by fulfilling the challenges by your characters race, class or background.

Knowledge is what you know in this world. The higher the knowledge the more options that you have available to choose from. Certain quests rely on a specific level in Knowledge to be able to complete, and certain moves or skills can only be done by a character that has a certain level in Knowledge.

Charm is how you interact with others. The Higher the charm, the more rewards you get or the more choices you can get in interactions. This is will mostly be used in Main Quests and Events.

Armour is how hard it is to hit you. It protects you from losing all your HP at once. Every time you get hit, it has to be enough to go past the armour and hit you. If you have an armour level of 3 and the enemy has an attack level of 4, they will do one damage to you in one attack.

UPDATE: 4/29/2019


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