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CHARACTERS (COMPILED BY LORRAINE with additions from new Character List in latest Kindle edit. )
***SPOILER WARNING—BOOKS 1 AND 2***
REZKIN – aka THE RAVEN in his guise as Guilds leader.
FRISHA Souvain – aka Lady Frisha Marcum. Rez’s Friend/Girlfriend.
TAM – Tamarin Blackwater – Frisha’s best friend, escort, carpenter’s apprentice.
REAYLIN De Voss– Traveler, warrior, rebel, unwilling mage: healer. Into Rez, Jimson has hopes.
WESSON – Journeyman Mage, Battle mage.
[PRIDE – Rez’s battle charger.]
--Military--
Capt. JIMSON – King’s Army. Met in Bk1, as Lieutenant travelling to Capital. Friend. average height, lean build, skin tanned by sun. Dark blue uniform. Ch.9.
Gen. MARCUM Jebai–of the Army of Ashai. Adopted his niece Frisha as his heir.
Lady ADELINA – Marcum’s wife.
2nd. Lt. DRASCON -- Army escort for Frisha and Jebais to Skutton.
Sgt. MILLINS – Army escort for Frisha and Jebais to Skutton. Joined up to be worthy of sweetheart.
--Nobles, Royals—
King BORDRAN – of ASHAI. Possibly murdered, possibly Rez’s father, possibly behind Rez’s training???
Queen LECILLIA – Bordan’s queen.
DEYSIUS – Bordran’s brother, no heirs.
King CAYDEAN – of Ashai. First son of Bordran, possibly his murderer: Mad?
Prince THRESSON – Second son of Bordran, younger brother of Caydean, missing.
TIERAN Nirius – Duke of Wellinven’s son, in line of succession for the throne of Ashai after Prince Thresson.
SIMEON JEBAI – Count of Glasbury, Gen. Marcum’s older brother.
MALCIUS JEBAI – Heir to House Jebai, cousin of Frisha. Parents arrested, end of Bk2.
PALIS JEBAI – Younger brother of Malcius.
SHEILA JEBAI – Cousin of Frisha, sister to Malcius and Palis Jebai.
BRANDT Gerrand – noble, friend of Jebais. Family with Caydean, end of Bk2.
Baron DROM NASQUE – Baron of Fendendril. Father of Waylen, travel to tournament.
WAYLEN NASQUE – Son of Baron Nasque.
RUALD ADDERCROFT – new Marquis Addercroft, evil father killed by Rez. Ch8.
Marquis DEWINTER – father of Lillian, girl murdered by old Marquis Addercroft. Ch8.
Lord GRESH CARINEN – supports Caydean.
RHESH CARINEN – 2nd son of Gresh, Fire Mage.
DYNEN CARINEN – First son, swordmaster (in tournament?)
Duke DARNING – 3rd cousin of Lady Carinen, fostered Resh Carinen.
Duke ATRESSIAN – Contender against Duke Wellinven for throne of Ashai.
HESPION – Youngest son of Duke Atressian. Poisoned Malcius, tried to poison Tieran, at Tournament.
FIERDON – Eldest son of Duke Atressian.
Duke YTREVIUS – of southern isles, western peninsula. 5 daughters: SAFRINA, 18, GELILA, 16.
Lady CHISELIA – Daughter of Baron Esceran, in affair with Duke Ytrevius.
Marquis of QUENTH – 2nd pl. winner of 5th Tier in Tournament.
King TRENT – of Verril.
--Strikers/Trainers—
MASTER JAIARDUN – main training master, sadistic?
MASTER PIEDER – Training master, healer.
ADONA – Training Striker, Swordmaster. Dying comment: "Long live the King...may he forever dwell in the darkness he has unleashed"
GANT – Training Striker, Swordmaster.
FARSON – Only Striker left alive who trained Rez.
KAI , Zankai Colguerun Tresdian – Accused of murder in Teurning. First Striker to swear allegiance to Rez.
SHEZAR Olnag, ROARK Genring – Strikers joined Rez at end of Bk2.
KLENT Wolton – of Caydean’s select strikers
--Guilds—
ATTICA – new female head of Diamond Claws, Justain.
ROM – new Second of the Diamond Claws, Justain.
CRACKER, BROKEN, ASH – kid thieves of Slink Den/Diamond Claws, Justain . Latter two brought to the Assassin’s Guild by Rezkin.
ADSDEN – new guildsmaster of Serpent Guild, Justain, self-taught mage, will train Benni, attracted to Rez.
BENNI – young Diamond Claw sneak, but brought to Serpents by Rez.
Lady HILITH GADDERAND – Former guildmaster of the Razor Edge, Kaibain. Told by the Raven to find Rez.
[THE ADANA’RO – foreign assassin guild present when Rez walked the gauntlet.]
--Teurning—
Magistrate JIRUTHIS
Mayor TANNING QUEY
PRESON Quey – Mayor’s son, killed.
--Skutton/King’s Tournament—
NANESSY THRELL-- Mage: elemental fire/water, female, working at the Tournament, and with Farson?
YSERRIA Rey – Tournament 5th Tier swordswoman, trained by father. Palis loved her.
KESKIAN – Master Swordsmith. Made Rez’s black sword for the tournament.
BRENDAM LuDou – Former Tournament Champion, Capt. Of Royal Guard for King Desbian of Torrel. Joined with Rezkin’s group to escape at end of Bk2.
ASPION of Ludren – Blacksmith. First commoner sponsored by Dark Tidings at the Tournament, 5th Tier/Melee.
DARIUS Vaughnright – Saddler. 2nd commoner sponsored by Dark Tidings at the Tournament.
HOLTON of Skutton – Farmer. Sponsored by DT at theTournament.
PARKER Farmer of Skutton –Stavemaster. killed in the Tournament.
JESPIA – female, Healer at Tournament for Malcius’ poisoning.
LeukSergeant YAIL STRATUS – Tournament official, former 3rd tier Champion.
ETHRIC GURELL YUOLD – Chieftain of Eastern Mountains tribe. Rez fought in Tournament, aided Rez.
TAMI – Shiela Jebai’s maid.
FERREL, GUENT, MARIS, JEYET – Jebai House Guards.
COLTON—Tieran’s manservant.
CROWLESON – Captain of the Luna Mara, ship to Skutton???
MERK ESTADD –Captain of the Stargazer—ship leaving Skutton.
Lord URTERIAN –Marquis of Shezeil, Kingdom of Jerea.
JERIAH – Stable hand for Duke Ytrevius.
Master Grey – Stable Master for Ytrevius.
Guardsman Mrikson – Ytrevius House Guard.
URIUS SEDT – Capt. of Guard for Duke Wellinven.
SHIVÉS RUOLT – Count under Duke Darning, Daggermaster.
Queen DESERIA – former queen of Lon Leresh, killed by brother.
--Historical—
SHEYALIN – Master Swordsmith (greatest). Lived/died 2+ centuries ago.
King GOLIAL – Mad King, 602-637.
Duke OERAND – King after overthrowing Golial.
CHARACTERS (COMPILED BY LORRAINE with additions from new Character List in latest Kindle edit. )
***SPOILER WARNING—BOOKS 1 AND 2***
REZKIN – aka THE RAVEN in his guise as Guilds leader.
FRISHA Souvain – aka Lady Frisha Marcum. Rez’s Friend/Girlfriend.
TAM – Tamarin Blackwater – Frisha’s best friend, escort, carpenter’s apprentice.
REAYLIN De Voss– Traveler, warrior, rebel, unwilling mage: healer. Into Rez, Jimson has hopes.
WESSON – Journeyman Mage, Battle mage.
[PRIDE – Rez’s battle charger.]
--Military--
Capt. JIMSON – King’s Army. Met in Bk1, as Lieutenant travelling to Capital. Friend. average height, lean build, skin tanned by sun. Dark blue uniform. Ch.9.
Gen. MARCUM Jebai–of the Army of Ashai. Adopted his niece Frisha as his heir.
Lady ADELINA – Marcum’s wife.
2nd. Lt. DRASCON -- Army escort for Frisha and Jebais to Skutton.
Sgt. MILLINS – Army escort for Frisha and Jebais to Skutton. Joined up to be worthy of sweetheart.
--Nobles, Royals—
King BORDRAN – of ASHAI. Possibly murdered, possibly Rez’s father, possibly behind Rez’s training???
Queen LECILLIA – Bordan’s queen.
DEYSIUS – Bordran’s brother, no heirs.
King CAYDEAN – of Ashai. First son of Bordran, possibly his murderer: Mad?
Prince THRESSON – Second son of Bordran, younger brother of Caydean, missing.
TIERAN Nirius – Duke of Wellinven’s son, in line of succession for the throne of Ashai after Prince Thresson.
SIMEON JEBAI – Count of Glasbury, Gen. Marcum’s older brother.
MALCIUS JEBAI – Heir to House Jebai, cousin of Frisha. Parents arrested, end of Bk2.
PALIS JEBAI – Younger brother of Malcius.
SHEILA JEBAI – Cousin of Frisha, sister to Malcius and Palis Jebai.
BRANDT Gerrand – noble, friend of Jebais. Family with Caydean, end of Bk2.
Baron DROM NASQUE – Baron of Fendendril. Father of Waylen, travel to tournament.
WAYLEN NASQUE – Son of Baron Nasque.
RUALD ADDERCROFT – new Marquis Addercroft, evil father killed by Rez. Ch8.
Marquis DEWINTER – father of Lillian, girl murdered by old Marquis Addercroft. Ch8.
Lord GRESH CARINEN – supports Caydean.
RHESH CARINEN – 2nd son of Gresh, Fire Mage.
DYNEN CARINEN – First son, swordmaster (in tournament?)
Duke DARNING – 3rd cousin of Lady Carinen, fostered Resh Carinen.
Duke ATRESSIAN – Contender against Duke Wellinven for throne of Ashai.
HESPION – Youngest son of Duke Atressian. Poisoned Malcius, tried to poison Tieran, at Tournament.
FIERDON – Eldest son of Duke Atressian.
Duke YTREVIUS – of southern isles, western peninsula. 5 daughters: SAFRINA, 18, GELILA, 16.
Lady CHISELIA – Daughter of Baron Esceran, in affair with Duke Ytrevius.
Marquis of QUENTH – 2nd pl. winner of 5th Tier in Tournament.
King TRENT – of Verril.
--Strikers/Trainers—
MASTER JAIARDUN – main training master, sadistic?
MASTER PIEDER – Training master, healer.
ADONA – Training Striker, Swordmaster. Dying comment: "Long live the King...may he forever dwell in the darkness he has unleashed"
GANT – Training Striker, Swordmaster.
FARSON – Only Striker left alive who trained Rez.
KAI , Zankai Colguerun Tresdian – Accused of murder in Teurning. First Striker to swear allegiance to Rez.
SHEZAR Olnag, ROARK Genring – Strikers joined Rez at end of Bk2.
KLENT Wolton – of Caydean’s select strikers
--Guilds—
ATTICA – new female head of Diamond Claws, Justain.
ROM – new Second of the Diamond Claws, Justain.
CRACKER, BROKEN, ASH – kid thieves of Slink Den/Diamond Claws, Justain . Latter two brought to the Assassin’s Guild by Rezkin.
ADSDEN – new guildsmaster of Serpent Guild, Justain, self-taught mage, will train Benni, attracted to Rez.
BENNI – young Diamond Claw sneak, but brought to Serpents by Rez.
Lady HILITH GADDERAND – Former guildmaster of the Razor Edge, Kaibain. Told by the Raven to find Rez.
[THE ADANA’RO – foreign assassin guild present when Rez walked the gauntlet.]
--Teurning—
Magistrate JIRUTHIS
Mayor TANNING QUEY
PRESON Quey – Mayor’s son, killed.
--Skutton/King’s Tournament—
NANESSY THRELL-- Mage: elemental fire/water, female, working at the Tournament, and with Farson?
YSERRIA Rey – Tournament 5th Tier swordswoman, trained by father. Palis loved her.
KESKIAN – Master Swordsmith. Made Rez’s black sword for the tournament.
BRENDAM LuDou – Former Tournament Champion, Capt. Of Royal Guard for King Desbian of Torrel. Joined with Rezkin’s group to escape at end of Bk2.
ASPION of Ludren – Blacksmith. First commoner sponsored by Dark Tidings at the Tournament, 5th Tier/Melee.
DARIUS Vaughnright – Saddler. 2nd commoner sponsored by Dark Tidings at the Tournament.
HOLTON of Skutton – Farmer. Sponsored by DT at theTournament.
PARKER Farmer of Skutton –Stavemaster. killed in the Tournament.
JESPIA – female, Healer at Tournament for Malcius’ poisoning.
LeukSergeant YAIL STRATUS – Tournament official, former 3rd tier Champion.
ETHRIC GURELL YUOLD – Chieftain of Eastern Mountains tribe. Rez fought in Tournament, aided Rez.
TAMI – Shiela Jebai’s maid.
FERREL, GUENT, MARIS, JEYET – Jebai House Guards.
COLTON—Tieran’s manservant.
CROWLESON – Captain of the Luna Mara, ship to Skutton???
MERK ESTADD –Captain of the Stargazer—ship leaving Skutton.
Lord URTERIAN –Marquis of Shezeil, Kingdom of Jerea.
JERIAH – Stable hand for Duke Ytrevius.
Master Grey – Stable Master for Ytrevius.
Guardsman Mrikson – Ytrevius House Guard.
URIUS SEDT – Capt. of Guard for Duke Wellinven.
SHIVÉS RUOLT – Count under Duke Darning, Daggermaster.
Queen DESERIA – former queen of Lon Leresh, killed by brother.
--Historical—
SHEYALIN – Master Swordsmith (greatest). Lived/died 2+ centuries ago.
King GOLIAL – Mad King, 602-637.
Duke OERAND – King after overthrowing Golial.
DEFINITIONS/Glossary
***SPOILER WARNING-- Books 1 & 2***
[from the list at the back of the latest edition of Book 1, but not an exact copy-- with additions]
--Non-Character NAMES/TERMS— (from the re-edited. Books)
ACCOUNTANTS’ GUILD – In Justain, Guildhouse located near Golden Trust Bank.
AUGMERIAN – battle charger, king’s stock.
BANKER’S Guild – operate The Golden Trust Bank, ch8. In Justain, Guildhouse located near Golden Trust Bank.
BATTLE CHARGER – [Jimson:]Trained to carry riders into combat and participate as well. Requires a firm hand and extreme dominance. Rare outside of upper military ranks. The Royal Guard ride them only when escorting the king beyond the palace. Higher ups and strikers ride them. Ch10.
BLADESUNDER – Sheyalin shortsword.
BLOOD HAWKS – Thieves Guild, not in Justain.
BO’DUEN PARTÉ – complicated archaic sword form.
cHESSERY – herb grown in Verril
cINDERMIND oIL – used to determine poisons
CRAFTSMEN’S GUILD – In Justain, Guildhouse located near Golden Trust Bank.
CRASS ROOT – Serpent Guild men were chewing this.
CRIMSON BLADES – Thieves Guild, not in Justain.
CRONELIS – horse breed
cROPHYLIUS sERUM – deadly poison
DIAMOND CLAWS – Guild in Justain.
DIGGERS, THE – Thieves Guild, not in Justain.
DEN – smaller factions in thieves guild (i.e. Slinks a den within Diamond Claws).
dRET – gold coin with ring of dretious, 10x
dRETIOUS – mage crafted material
DUELING – “Dueling, as defined by the kingdom’s laws, was between two swordsmen and was rife with rules and protocol that were not practical in real combat.” Popular with aristocracy, nobles and commoners… better than all out war between the Houses. Ch10
fITHYBALL – street game/sport played by children
GOLDEN TRUST BANK, THE – largest banking chain in the kingdom, owned and operated by the Banker’s Guild, sanctioned by the Crown. Used by the wealthy to safe-keep items, docs. Can access money from accounts. Uses own system of mage relays to keep track of funds deposited and drawn from various branches.
GOROVA, MUNERA – mythical fae, symbolize truth & justice.
gUILD mARKS – emblems tattooed on forearms of Guild members.
gREAT hORN wOOL – Ashai export
H’KHAJNAK—the demon realm.
INK -- street name for costly intoxicating, energizing drug. Cities overrun with it for 5 years. Pure ink used in tattoos that fade in a week. Increasingly addictive. Made from parabata leaves.
JAHARTAN EMPIRE – Ancient Ashai enemy in King Coroleus’s reign.
KINGSLAYER – Rez’s Sheyalin longsword (hand and half hilt, silver).
KING’S TOURNAMENT, THE – Dueling tournament, held that year in Skutton. Ch 10. Scouting opportunity for the king, for Royal Guard, maybe Strikers.
“LEUK” – military rank prefix, retired after 5 year term, (LeukSergeant)
MAGE GUILD –in Justain, located at furthest edge of town to the north—keep to themselves and in case of spell going awry.
MAGE STONE – Rez has one in his pocket when in the Golden Trust Bank. Soft blue glow. Ch8.
MERCHANT GUILD – In Justain, located near Golden Trust bank. Ch.8
nAGINATA – polearm with long single-edged blade
nIXIE – female water spirit, unfriendly
OATH OF PROTECTION – Tam swore to protect Frisha.
OUTWORLDERS – Rez’s term for everyone beyond the Fortress.
pADRION – dye, Ashai export
pARABATA LEAVES – Ink is made from this.
QUEEN’S GAMBIT (board) – game. Bk 1, Ch. 2.
RAZOR EDGES – Thieves Guild, not in Justain.
sABLE sAND – material used by mages
sAPH – gold coin with sapphire worth 100x
SCRIVENER’S GUILD – In Justain, Guildhouse located near Golden Trust Bank.
sELARIC – mage material, pliant with vimara
SERPENT GUILD – Thieves Guild LAIR in Justain.
SHEYALIN SWORDS – Best blades ever created. Made by Master Swordsmith Sheyalin 200 years ago. Blades streaked silver and blue. Property of the Crown, only bequeathed by the king, each blade catalogued and named, bearer’s names recorded. Required to be returned at death.
SLINK DEN – thieves guild den in Justain.
SNEAK – type of Thieves Guild member.
sOLUMENT pOWDER – antidote for triania poisoning
STRIKERS -- Tam: “Only what everybody else says—that they are the king’s elite forces. Not like the Royal Guards, but better. They are the ones he sends in for the really difficult and dirty tasks like spying or assassinations or stealth combat.” Jimson: “They do not expose themselves except for formal occasions, and those are rare. They will be souting for talent, most likely, and keeping the peace otherwise” [at the Tournament]. Ch.10.
sU’CARAI – weapons used by nomadic mtn. tribes to far east.
sYLPH – air spirit
TALES OF THE SHADOW KNIGHT – book Tam is reading.
TEMPLE OF THE MAKER – Justain. Front for making Ink.
tERANDIAN rOOT oIL – treats wyrmwood poisoning
THIEVES GUILDS – Powerful Patron guilds: Diamond Claws, Serpent Guild, The Wolf Pack, The Diggers, Blood Hawks, Crimson Blades, Razor Edges.
tIME dIALS – used by fortress guards to coordinate their efforts during Rez’s training.
tRIANIA eXTRACT -- not deadly poison (sleep, nausea): solument powder antidote
vIMARA – mage power “water of life”
WOLF PACK, THE – a Thieves Guild.
*weird use of lower case means the term is NOT usually capitalized.
***SPOILER WARNING-- Books 1 & 2***
[from the list at the back of the latest edition of Book 1, but not an exact copy-- with additions]
--Non-Character NAMES/TERMS— (from the re-edited. Books)
ACCOUNTANTS’ GUILD – In Justain, Guildhouse located near Golden Trust Bank.
AUGMERIAN – battle charger, king’s stock.
BANKER’S Guild – operate The Golden Trust Bank, ch8. In Justain, Guildhouse located near Golden Trust Bank.
BATTLE CHARGER – [Jimson:]Trained to carry riders into combat and participate as well. Requires a firm hand and extreme dominance. Rare outside of upper military ranks. The Royal Guard ride them only when escorting the king beyond the palace. Higher ups and strikers ride them. Ch10.
BLADESUNDER – Sheyalin shortsword.
BLOOD HAWKS – Thieves Guild, not in Justain.
BO’DUEN PARTÉ – complicated archaic sword form.
cHESSERY – herb grown in Verril
cINDERMIND oIL – used to determine poisons
CRAFTSMEN’S GUILD – In Justain, Guildhouse located near Golden Trust Bank.
CRASS ROOT – Serpent Guild men were chewing this.
CRIMSON BLADES – Thieves Guild, not in Justain.
CRONELIS – horse breed
cROPHYLIUS sERUM – deadly poison
DIAMOND CLAWS – Guild in Justain.
DIGGERS, THE – Thieves Guild, not in Justain.
DEN – smaller factions in thieves guild (i.e. Slinks a den within Diamond Claws).
dRET – gold coin with ring of dretious, 10x
dRETIOUS – mage crafted material
DUELING – “Dueling, as defined by the kingdom’s laws, was between two swordsmen and was rife with rules and protocol that were not practical in real combat.” Popular with aristocracy, nobles and commoners… better than all out war between the Houses. Ch10
fITHYBALL – street game/sport played by children
GOLDEN TRUST BANK, THE – largest banking chain in the kingdom, owned and operated by the Banker’s Guild, sanctioned by the Crown. Used by the wealthy to safe-keep items, docs. Can access money from accounts. Uses own system of mage relays to keep track of funds deposited and drawn from various branches.
GOROVA, MUNERA – mythical fae, symbolize truth & justice.
gUILD mARKS – emblems tattooed on forearms of Guild members.
gREAT hORN wOOL – Ashai export
H’KHAJNAK—the demon realm.
INK -- street name for costly intoxicating, energizing drug. Cities overrun with it for 5 years. Pure ink used in tattoos that fade in a week. Increasingly addictive. Made from parabata leaves.
JAHARTAN EMPIRE – Ancient Ashai enemy in King Coroleus’s reign.
KINGSLAYER – Rez’s Sheyalin longsword (hand and half hilt, silver).
KING’S TOURNAMENT, THE – Dueling tournament, held that year in Skutton. Ch 10. Scouting opportunity for the king, for Royal Guard, maybe Strikers.
“LEUK” – military rank prefix, retired after 5 year term, (LeukSergeant)
MAGE GUILD –in Justain, located at furthest edge of town to the north—keep to themselves and in case of spell going awry.
MAGE STONE – Rez has one in his pocket when in the Golden Trust Bank. Soft blue glow. Ch8.
MERCHANT GUILD – In Justain, located near Golden Trust bank. Ch.8
nAGINATA – polearm with long single-edged blade
nIXIE – female water spirit, unfriendly
OATH OF PROTECTION – Tam swore to protect Frisha.
OUTWORLDERS – Rez’s term for everyone beyond the Fortress.
pADRION – dye, Ashai export
pARABATA LEAVES – Ink is made from this.
QUEEN’S GAMBIT (board) – game. Bk 1, Ch. 2.
RAZOR EDGES – Thieves Guild, not in Justain.
sABLE sAND – material used by mages
sAPH – gold coin with sapphire worth 100x
SCRIVENER’S GUILD – In Justain, Guildhouse located near Golden Trust Bank.
sELARIC – mage material, pliant with vimara
SERPENT GUILD – Thieves Guild LAIR in Justain.
SHEYALIN SWORDS – Best blades ever created. Made by Master Swordsmith Sheyalin 200 years ago. Blades streaked silver and blue. Property of the Crown, only bequeathed by the king, each blade catalogued and named, bearer’s names recorded. Required to be returned at death.
SLINK DEN – thieves guild den in Justain.
SNEAK – type of Thieves Guild member.
sOLUMENT pOWDER – antidote for triania poisoning
STRIKERS -- Tam: “Only what everybody else says—that they are the king’s elite forces. Not like the Royal Guards, but better. They are the ones he sends in for the really difficult and dirty tasks like spying or assassinations or stealth combat.” Jimson: “They do not expose themselves except for formal occasions, and those are rare. They will be souting for talent, most likely, and keeping the peace otherwise” [at the Tournament]. Ch.10.
sU’CARAI – weapons used by nomadic mtn. tribes to far east.
sYLPH – air spirit
TALES OF THE SHADOW KNIGHT – book Tam is reading.
TEMPLE OF THE MAKER – Justain. Front for making Ink.
tERANDIAN rOOT oIL – treats wyrmwood poisoning
THIEVES GUILDS – Powerful Patron guilds: Diamond Claws, Serpent Guild, The Wolf Pack, The Diggers, Blood Hawks, Crimson Blades, Razor Edges.
tIME dIALS – used by fortress guards to coordinate their efforts during Rez’s training.
tRIANIA eXTRACT -- not deadly poison (sleep, nausea): solument powder antidote
vIMARA – mage power “water of life”
WOLF PACK, THE – a Thieves Guild.
*weird use of lower case means the term is NOT usually capitalized.
--PLACE NAMES—
See MAPS here--
https://kelkade.com/books/kdt-maps?if...
--Kingdoms—
ASHAI is the Kingdom they are in.
CHANNERIA—kingdom directly east of Ashai.
FERÉLLE – kingdom west of Lon Leresh, east of Verril.
GENDISHEN – kingdom east of Channeria, north of Lon Leresh.
JEREA, kingdom where Lord Urterian, Marquis of Shezeil is from, north of Channeria, east of Sandea.
LON LERÉSH—kingdom south of Gendishen, east of Ferelle; where former Queen Deseria ruled, .
PRUAR – west of Verril and Souelian Sea.
SANDEA—kingdom north of Ashai.
TORREL, kingdom of King Desbian, to the north of Sandea, north of Ashai.
VERRIL--kingdom King Trent rules, west of Ferelle, east of Pruar.
--Etc.—
BAY OF BOURDONY -- east of Souelian Sea, south of Gendishen, north of Lon Leresh.
DRAHGFIR MOUNTAINS – south of Ferelle.
EASTERN MOUNTAINS – eastern Jerea
EMERALD LAKE – north of Sandea, east of Torrel.
FORLORN MOUNTAINS – west Sandea, by the sea.
ISLE OF SAND – in Souelian Sea, off Verril coast.
JAHARTAN EMPIRE --ancient enemy of Ashai
SALDESH MOUNTAINS – in southern Jerea.
SOUELIAN SEA -- to the south of Ashai and Channeria.
YELTIN ISLES – in Souelian Sea, off Gendishen coast.
--Ashai—
BANTON – town at southern end of Lorelis Trade Route.
CARADON – city west of Cheswick on EastWest Trade Route on Lorelis River.
CHESWICK – town east of Justain on EastWest Trade Route. Where Frisha and Tam are from.
DOWNFEST – Isle on southern Ashai coast, east of Skutton.
DRENNIL – town on River Straei, downriver of Justain.
EASTWEST TRADE ROUTE -- from western shore through Caradon, Cheswick, Justain, Krellis to Kingdom of Channeria.
FENDENDRIL FOREST -- in south of Ashai.
FORTRESS – Rez’s, in the forests of northern Ashai.
JUSTAIN – city on River Straei and EastWest Trade Route.
KAIBAIN—Capital City, at crossroads of Lorelis Trade Route, Tremedel River and River Straei. Where Hilith was a Razor Edge.
KRELLIS – eastern town on EastWest Trade Route.
LORELIS – town on Lorelis River with Fort, where they head after riverboat is blocked 3 days out of Justain.
LORELIS RIVER—tributary of River Straei, from Caradon to Drennil.
LORELIS TRADE ROUTE -- northsouth from Cheswick to Lorelis to Kaibain to Banton.
PERDONY – northern town on River Straei (nearest town to Fortress—one week’s travel.)
PORT MANAI – On Souelian Sea and Tremadel River mouth.
SKUTTON – Island off southern shore in Souelian Sea, where the Tournament is held.
TEURNING—town on Tremadel River; where Rez saves Kai.
TREMADEL RIVER – Major north-south River, from Zigharan Mountains through Kaibain to the Souelian Sea.
UMBRELL – town on Tremadel River.
ZIGHARAN MOUNTAINS – in north of Ashai.
See MAPS here--
https://kelkade.com/books/kdt-maps?if...
--Kingdoms—
ASHAI is the Kingdom they are in.
CHANNERIA—kingdom directly east of Ashai.
FERÉLLE – kingdom west of Lon Leresh, east of Verril.
GENDISHEN – kingdom east of Channeria, north of Lon Leresh.
JEREA, kingdom where Lord Urterian, Marquis of Shezeil is from, north of Channeria, east of Sandea.
LON LERÉSH—kingdom south of Gendishen, east of Ferelle; where former Queen Deseria ruled, .
PRUAR – west of Verril and Souelian Sea.
SANDEA—kingdom north of Ashai.
TORREL, kingdom of King Desbian, to the north of Sandea, north of Ashai.
VERRIL--kingdom King Trent rules, west of Ferelle, east of Pruar.
--Etc.—
BAY OF BOURDONY -- east of Souelian Sea, south of Gendishen, north of Lon Leresh.
DRAHGFIR MOUNTAINS – south of Ferelle.
EASTERN MOUNTAINS – eastern Jerea
EMERALD LAKE – north of Sandea, east of Torrel.
FORLORN MOUNTAINS – west Sandea, by the sea.
ISLE OF SAND – in Souelian Sea, off Verril coast.
JAHARTAN EMPIRE --ancient enemy of Ashai
SALDESH MOUNTAINS – in southern Jerea.
SOUELIAN SEA -- to the south of Ashai and Channeria.
YELTIN ISLES – in Souelian Sea, off Gendishen coast.
--Ashai—
BANTON – town at southern end of Lorelis Trade Route.
CARADON – city west of Cheswick on EastWest Trade Route on Lorelis River.
CHESWICK – town east of Justain on EastWest Trade Route. Where Frisha and Tam are from.
DOWNFEST – Isle on southern Ashai coast, east of Skutton.
DRENNIL – town on River Straei, downriver of Justain.
EASTWEST TRADE ROUTE -- from western shore through Caradon, Cheswick, Justain, Krellis to Kingdom of Channeria.
FENDENDRIL FOREST -- in south of Ashai.
FORTRESS – Rez’s, in the forests of northern Ashai.
JUSTAIN – city on River Straei and EastWest Trade Route.
KAIBAIN—Capital City, at crossroads of Lorelis Trade Route, Tremedel River and River Straei. Where Hilith was a Razor Edge.
KRELLIS – eastern town on EastWest Trade Route.
LORELIS – town on Lorelis River with Fort, where they head after riverboat is blocked 3 days out of Justain.
LORELIS RIVER—tributary of River Straei, from Caradon to Drennil.
LORELIS TRADE ROUTE -- northsouth from Cheswick to Lorelis to Kaibain to Banton.
PERDONY – northern town on River Straei (nearest town to Fortress—one week’s travel.)
PORT MANAI – On Souelian Sea and Tremadel River mouth.
SKUTTON – Island off southern shore in Souelian Sea, where the Tournament is held.
TEURNING—town on Tremadel River; where Rez saves Kai.
TREMADEL RIVER – Major north-south River, from Zigharan Mountains through Kaibain to the Souelian Sea.
UMBRELL – town on Tremadel River.
ZIGHARAN MOUNTAINS – in north of Ashai.
RULES !!!!!
=============================================
RULES (noting Chapter and Rez' Age)
1—Protect and honor your Friends / Protect and Honor your King. Ch.2, 3.
2—Kill with Conscience / Kill without conscience. Ch. 2.
3 – Reveal nothing. Ch. 2, 19 yrs.
5 – Master your fear. Ch 1, 17 yrs.
6 – Do not get injured. Ch 1/6yrs. Ch3.ch9.
6—Know your surroundings. Ch.2. typo-see RULE 8.
8—Know your surroundings. Ch 3.ch10.
9—Never underestimate your opponents. Ch8.
10—Do not leave evidence. Ch.1, 6 yrs.
12 – Do not make sound. Ch 1/6yrs.
14 – Do not revel in success. Ch. 1 /17 yrs. Ch10.
17 – Never complain. Ch. 1, 17 yrs.
19- Plan with logic and without vengeance or favor. BK4.Ch 7
24 – Always be on guard/Never let down your guard. Ch. 2. 19 yrs. /Ch. 2. Ch3 2x.
37 – Separate from one’s emotions. Ch?, Ch10.
41- Heed your instincts. Ch 4. Bk 3.
42- Reconsider actions that end in failure. Ch 8. Bk 3.
43 – Fight off fatigue. Ch. 1, 17 yrs.
47—Have the necessary Skills for the task. Ch8. Ch9.Ch10.
57 – Remain in the shadows when possible. Ch 2. Ch. 8
84 – Do not let your attention linger. Ch2.
87- Never assume victory. Ch 17. Bk 3.
96 – Always be prepared. Ch.2, 19 yrs. Ch3, 4. Ch9.
102- Do not kill without cause. Ch 2. Bk 3.
117 – Never be captured alive. Chapter 1. 6yrs. Ch. 8: Do not get captured.
123 – Do not seek praise or acknowledgement. Ch 2.
147—[Rez refers to it after fighting Bandits, reassuring Frisha that he is being safe. Ch.10.]
156 – Do not die. Ch. 1, 12 yrs.
164—Do no depend on others. Ch9.
165- Trust no one. Ch 12. Bk 3.
176 – Finish your tasks. Ch2.
188—Do not engage in combat unless you must. Ch10. Ch2/Bk3.
233 – he/ Rez is the weapon. Ch 2, 19 yrs. You are the weapon, ch9.
237- Bear no identifying marks. Ch6 BK4
239—Protect yourself before others to the exlusion of Rule 1. Ch9. Ch10.
245 – retreat when you cannot win. Ch 2, Ch10.
257- Be one and alone. Ch 1 BK4
258 – Obey your masters. Ch. 1, 17 yrs. (Breaking any Rule is infraction of this.) Ch10.
(Thanks to James for Bk 3 and Bk 4 Rules)
SKILLS
Observational Skills – environment. Ch. 1, 6 yrs. Ch5.
Lock Master, ch. 1, 11 yrs old.
Daylight stealth invasion, ch. 1, 12 yrs old.
Stealth Strategy and Tactics, ch. 1, 12 yrs old.
Stealth, ch.5.
Merchant (trained by Lord Butrand). Ch2..
Poisons and Antidotes. Ch 2 . Antidotes: ch. 3.
Battle tactics. Ch 2 .
Battle charger. Ch. 2, 3.
Seige skill. Ch. 3.
Master of Deception. Ch.3.
Etiquette. Ch 3.
Weapons & Combat Training (general categories?). Ch. 3.
Spotting thieves/ambush/traps. Ch4.
City stalking. Ch4.
Sneak (Thieves Guild) – Stealth, breaking and entering without detection. CH5
Memorization, ch5.
“Choosing the right tick at the right time was a difficult skill, and it had taken years of observing the prisoners and other ”visitors” to the fortress to use them effectively. “ ch5
Stealth Invasion – Adsden of the Serpents Guild might be close to Mastery.
METHODS (of KILLING)
16 -- “A thin blade, such as a stiletto, directly to the base of the skull in an upward thrust. If done properly, causes instantaneous, silent death with very little blood. The blood and wound are easily hidden if the target has long hair or bulky garments. Most effective if left in a position and situation appropriate for feigning sleep.” Ch. 1, 17 yrs.
TALENT – MAGE.
=============================================
RULES (noting Chapter and Rez' Age)
1—Protect and honor your Friends / Protect and Honor your King. Ch.2, 3.
2—Kill with Conscience / Kill without conscience. Ch. 2.
3 – Reveal nothing. Ch. 2, 19 yrs.
5 – Master your fear. Ch 1, 17 yrs.
6 – Do not get injured. Ch 1/6yrs. Ch3.ch9.
6—Know your surroundings. Ch.2. typo-see RULE 8.
8—Know your surroundings. Ch 3.ch10.
9—Never underestimate your opponents. Ch8.
10—Do not leave evidence. Ch.1, 6 yrs.
12 – Do not make sound. Ch 1/6yrs.
14 – Do not revel in success. Ch. 1 /17 yrs. Ch10.
17 – Never complain. Ch. 1, 17 yrs.
19- Plan with logic and without vengeance or favor. BK4.Ch 7
24 – Always be on guard/Never let down your guard. Ch. 2. 19 yrs. /Ch. 2. Ch3 2x.
37 – Separate from one’s emotions. Ch?, Ch10.
41- Heed your instincts. Ch 4. Bk 3.
42- Reconsider actions that end in failure. Ch 8. Bk 3.
43 – Fight off fatigue. Ch. 1, 17 yrs.
47—Have the necessary Skills for the task. Ch8. Ch9.Ch10.
57 – Remain in the shadows when possible. Ch 2. Ch. 8
84 – Do not let your attention linger. Ch2.
87- Never assume victory. Ch 17. Bk 3.
96 – Always be prepared. Ch.2, 19 yrs. Ch3, 4. Ch9.
102- Do not kill without cause. Ch 2. Bk 3.
117 – Never be captured alive. Chapter 1. 6yrs. Ch. 8: Do not get captured.
123 – Do not seek praise or acknowledgement. Ch 2.
147—[Rez refers to it after fighting Bandits, reassuring Frisha that he is being safe. Ch.10.]
156 – Do not die. Ch. 1, 12 yrs.
164—Do no depend on others. Ch9.
165- Trust no one. Ch 12. Bk 3.
176 – Finish your tasks. Ch2.
188—Do not engage in combat unless you must. Ch10. Ch2/Bk3.
233 – he/ Rez is the weapon. Ch 2, 19 yrs. You are the weapon, ch9.
237- Bear no identifying marks. Ch6 BK4
239—Protect yourself before others to the exlusion of Rule 1. Ch9. Ch10.
245 – retreat when you cannot win. Ch 2, Ch10.
257- Be one and alone. Ch 1 BK4
258 – Obey your masters. Ch. 1, 17 yrs. (Breaking any Rule is infraction of this.) Ch10.
(Thanks to James for Bk 3 and Bk 4 Rules)
SKILLS
Observational Skills – environment. Ch. 1, 6 yrs. Ch5.
Lock Master, ch. 1, 11 yrs old.
Daylight stealth invasion, ch. 1, 12 yrs old.
Stealth Strategy and Tactics, ch. 1, 12 yrs old.
Stealth, ch.5.
Merchant (trained by Lord Butrand). Ch2..
Poisons and Antidotes. Ch 2 . Antidotes: ch. 3.
Battle tactics. Ch 2 .
Battle charger. Ch. 2, 3.
Seige skill. Ch. 3.
Master of Deception. Ch.3.
Etiquette. Ch 3.
Weapons & Combat Training (general categories?). Ch. 3.
Spotting thieves/ambush/traps. Ch4.
City stalking. Ch4.
Sneak (Thieves Guild) – Stealth, breaking and entering without detection. CH5
Memorization, ch5.
“Choosing the right tick at the right time was a difficult skill, and it had taken years of observing the prisoners and other ”visitors” to the fortress to use them effectively. “ ch5
Stealth Invasion – Adsden of the Serpents Guild might be close to Mastery.
METHODS (of KILLING)
16 -- “A thin blade, such as a stiletto, directly to the base of the skull in an upward thrust. If done properly, causes instantaneous, silent death with very little blood. The blood and wound are easily hidden if the target has long hair or bulky garments. Most effective if left in a position and situation appropriate for feigning sleep.” Ch. 1, 17 yrs.
TALENT – MAGE.

Any chance you can get a listing of geographical places as well? Nothing urgent, but if you have some free time :)
Rick-- A list of places would be great. What the heck is the name of the capital city, for instance??? I'll see if I can re-read the books sometime soon...

During the audiobooks it is pronounced Kai Bane (first syllable sounds like Rez's first striker swearing allegiance).
Tuerning is the town where Rez saves Kai
Scutton (sp?) is where the tournament is held
Those I recall of the top of my head.
Updated!!! the Place Names LIST above with all names from the Official Maps on the Kel Kade Website!
I am updating my website. Here is a link to some maps. I'll consider a character list, but it's great that you guys are so involved.
https://kelkade.com/books/kdt-maps?if...
https://kelkade.com/books/kdt-maps?if...
Oooh! MAPS!!!! :D :D :D
Thanks for the links! --and for posting them on your website!
I'm going to add them into my list of place names... :D
Thanks for the links! --and for posting them on your website!
I'm going to add them into my list of place names... :D

I added new term:
H'KHAJNAK -- demon realm
QUEEN'S GAMBIT -- game with board and pieces. Ch 2, Rez maneuvers the strikers.
TIME DIALS -- used by strikers/guards to coordinate efforts during training.
to GLOSSARY
and alphabetized it...
H'KHAJNAK -- demon realm
QUEEN'S GAMBIT -- game with board and pieces. Ch 2, Rez maneuvers the strikers.
TIME DIALS -- used by strikers/guards to coordinate efforts during training.
to GLOSSARY
and alphabetized it...

Darkrenewal wrote: "Can someone please post a list of all of the Rules. I have been looking for one and have been making one while I read but was wondering if someone had one already. I would really appreciate it than..."
I had a list of Rules somewhere...
--but I'm making a new list of RULES & SKILLS from the first chapters of Book One--and I'm still in the midst of compiling them. I'll add more later tonight, I hope.
I've posted the list I have so far up above! :-D
I had a list of Rules somewhere...
--but I'm making a new list of RULES & SKILLS from the first chapters of Book One--and I'm still in the midst of compiling them. I'll add more later tonight, I hope.
I've posted the list I have so far up above! :-D
I still need to get back to see if there are more rules in Ch. 4 and onwards...
(I got distracted and read a few other books in-between there! oops!)
(I got distracted and read a few other books in-between there! oops!)

So much appreciation!
I've read up to Ch. 11 in the first book and updated RULES and GLOSSARY, etc... Only a few more things added...

A few moths later for the audiobook maybe a little sooner because it was so popular ;)
In addition to the maps, I have updated my website to include character lists and definitions by book.
Kel wrote: "In addition to the maps, I have updated my website to include character lists and definitions by book."
Oh, thank you! :D
Oh, thank you! :D

I think I got most of the ones in the second book--but have not added any from the 3rd book!
If you see any missing, do feel free to add. You can post them here and I can edit them into the lists.
Thanks!
If you see any missing, do feel free to add. You can post them here and I can edit them into the lists.
Thanks!

41- Heed your instincts. Ch 4.
42- Reconsider actions that end in failure. Ch 8.
87- Never assume victory. Ch 17.
102- Do not kill without cause. Ch 2.
165- Trust no one. Ch 12.
188- Do not engage in combat unless you must. Ch 2.

19- Plan with logic and without vengeance or favor. Ch 7
237- Bear no identifying marks. Ch6
257- Be one and alone. Ch 1
https://kelkade.com/
Official King's Dark Tidings Character List (separated by Book to avoid spoilers!)--
https://kelkade.com/books/kdt-charact...
Official King's Dark Tidings Definitions--
https://kelkade.com/books/definitions/
Official Kings' Dark TIdings Maps--
https://kelkade.com/books/kdt-maps/