The Song of Creation (fantasy RP) discussion
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Name:
Geography:
Climate:
Flora:
Fauna:
Nations:
Description:
Hinansho
Geography:
Hinansho consists of thick forests, tall mountains, and large lakes. Each nation has a different quality of soil, which determines how much fauna and flora thrive there. Tengoku has the best soil, Rengoku has the second best soil, and Jigoku's soil isn't much better than rock.
Climate:
Four distinct seasons with lots of precipitation, which causes flooding to occur every so often.
Flora:
A mixture of deciduous and coniferous trees, many of which produce blossoms in the spring. Very few plants flower other than the trees, so the blossoms are held in very high regard by the inhabitants of Hinansho.
Fauna:
A large variety of birds, rodents, fish, and small to medium sized mammals live in Hinansho. There are very few predators, so the animal population is quite large.
Nations:
There are three main nations, Tengoku, Rengoku, and Jigoku.
Tengoku the most heavily inhabited part of Hinansho because of its lush greenery and plentiful land. In Tengoku, violence is forbidden, and thus all inhabitants of Tengoku must be vegetarian. The laws are strictly enforced, and anyone who breaks them is banished to Rengoku.
While Rengoku is still inhabitable, it is lawless and the population is much lower. Many of the people in Rengoku are envious of or bitter towards the inhabitants of Tengoku. Rengoku is inhabited mostly by omnivorous or carnivorous species.
Jigoku is virtually uninhabitable. Only a handful of people live there, and they are viewed as untouchable by the other residents of Hinansho.
Description:
Hinansho is inhabited by a variety of animal spirits, with the majority being species of prey. In the early years, the inhabitants were very similar to animals, with barely any human features at all. The predators hunted the prey, and the prey feared the predators. There were no rules, no language, and no society.
After many years, things began to change. Some of the inhabitants became more civilized and lost many of their animal features, leaving them with only the main features of their ancestors such as their ears, tails, eyes, and wings. Others began to revert completely into animals.
There was a difficult transitional period known as Yami, when the predators still continued to kill prey. After awhile, the prey outnumbered the predators, and they drove the predators away across a mountain range, thus separating Tengoku from Rengoku.
Now the prey lives freely in Tengoku. They call themselves the Ejiki, and they live in peace. The predators, on the other hand, live in Rengoku. They never adopted a unified name for themselves, so each species identifies as their own.
The predators tend to live in packs or on their own, with the exception of the Kitsune, who have built a permanent village in the mountains between Tengoku and Rengoku. Because of the Kitsune's omnivorous nature, they are seen as the bridge between Tengoku and Rengoku. They align with whomever benefits them the most, which is currently the inhabitants of Tengoku, the Ejiki. Because of their alliance, Kitsune's are often allowed into Tengoku. The other predators dislike the Kitsune beccause of their alliance with the Ejiki.
While tensions grow between the predators and the Ejiki, something else stirs in the darkness. Jigoku, the third nation, is rumored to house species unlike anything that the predators and Ejiki have ever seen.
this will be a bit of a long one, i have an entire history for this planet and another which is home to a variant of the dominant species
Name: Aiur (pronounced with the iu as a long i)
Geography: Aiur has furious seas and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.
Aiur's atmosphere is slightly heavier than that of most worlds
Climate: +/- 30º Centigrade (86 Fº), high humidity
Flora:
Alavash
Sammuro fruit
Shuwark tree
Fauna: (i will not be making all of these, only the ones that have civilizations)
Bengalaas
Kal-taar
Kwah-kai
Lombad
Mai-lur
Omhara
Protoss
Nations: now only protoss, formerly zerg hives
history(creation): Aiur was engineered by the xel'naga(the creators, now extinct).
Aiur's moderate greenhouse-gas levels and low orbital eccentricity allowed it to develop a climate conducive to life. Over the eons, its humid rainforests teemed with a variety of species, the most advanced of which were the protoss, whose evolution was accelerated by the xel'naga. In addition to digging vast subterranean caverns, the xel'naga constructed a temple to mark the site where they first set foot upon Aiur.
The xel'naga eventually left Aiur due to growing antagonism among the protoss that led them to forget how to attune themselves to their primal psychic link. This led to the Aeon of Strife, during which Aiur's greater landmasses were devastated and many of its lesser life-forms were pushed to the brink of extinction.
Eventually, Khas unearthed khaydarin crystals left behind by the xel'naga. He channeled their primal energies through himself and rediscovered the communal psionic bond of the protoss. Khas revitalized protoss society through the Khala, which called upon the protoss to forgo their old feuds and reunite. Gradually, the protoss embraced their psychic link and were flooded with the thoughts, emotions, and experiences felt by every protoss. (this is the same as description)
Name: Aiur (pronounced with the iu as a long i)
Geography: Aiur has furious seas and stormy weather. Indeed, its summer storms have been known to appear over plateaus and disappear in the blink of an eye.
Aiur's atmosphere is slightly heavier than that of most worlds
Climate: +/- 30º Centigrade (86 Fº), high humidity
Flora:
Alavash
Sammuro fruit
Shuwark tree
Fauna: (i will not be making all of these, only the ones that have civilizations)
Bengalaas
Kal-taar
Kwah-kai
Lombad
Mai-lur
Omhara
Protoss
Nations: now only protoss, formerly zerg hives
history(creation): Aiur was engineered by the xel'naga(the creators, now extinct).
Aiur's moderate greenhouse-gas levels and low orbital eccentricity allowed it to develop a climate conducive to life. Over the eons, its humid rainforests teemed with a variety of species, the most advanced of which were the protoss, whose evolution was accelerated by the xel'naga. In addition to digging vast subterranean caverns, the xel'naga constructed a temple to mark the site where they first set foot upon Aiur.
The xel'naga eventually left Aiur due to growing antagonism among the protoss that led them to forget how to attune themselves to their primal psychic link. This led to the Aeon of Strife, during which Aiur's greater landmasses were devastated and many of its lesser life-forms were pushed to the brink of extinction.
Eventually, Khas unearthed khaydarin crystals left behind by the xel'naga. He channeled their primal energies through himself and rediscovered the communal psionic bond of the protoss. Khas revitalized protoss society through the Khala, which called upon the protoss to forgo their old feuds and reunite. Gradually, the protoss embraced their psychic link and were flooded with the thoughts, emotions, and experiences felt by every protoss. (this is the same as description)

Geography: Dasmaynia is mostly land with lots of lake. There are lots of trees and plants. The land is mostly flat with some foothills.
Climate: The climate is very temperate with temperatures from low 60s to high 80s all year round.
Flora:
Curse Bearberry
Eagle Holly
Sore Pokeroot
Shocking Poppy
Candy Dewberry
Thons
Xower
Idebdettle
Teblorn
Iospakogginque
Fauna:
~non-sentient
~~Whadseede
~~Snacseopa
~~Serpootsaas
~~Wareassaas
~~Reasuito
~~Cecseton
~Sentient ((I don't nesaccarily plan on making Plagg or Ka'wai))
~~Treo
~~Plagg
~~Ka'wai
Nations:
~Afi, city of Treo, city of science
~Drapqul, City of Plagg, city of turmoil, the underground city
~Irlus, city of Ka'wai, city of nature
Description: Dasmaynia was created by the gods as a safe haven. A place of beauty and knowledge. Three sentient humaniod species were placed on the planet to acheive this. Treo focused on knowledge such as science and math. Ka'wai focused on beauty and art. What was not planned was for the Plagg to be center of destruction, chaos, war and turmoil.
Hundreds of years ago the Plagg were forced underground to protect the balance created by the Treo and Ka'wai.
Once again in peace the world continued on as a perfect balance between knowledge and beauty. Some species began to evolve, including the non- sentient cat like animal, Reasuito, That can walk on land or underwater. Treo developed the ability to communicate telepathically with the race. Ka'wai learned how to listen to the wind and know what is says. And thus is a beautiful peace filled world.

Geography:

Pleanty of forests, mountains, hills, oceans, lakes, etc. A vary diverse geography. There are three main forests that are very large. The largest lake is known as death's shallow though it is very deep.
Climate: Four distinct seasons with varying temperatures and weather patterns. Most rainfall is during Spring and Summer with mild to hot temperatures. Fall is very mild temperature with snow near the end of the season. Winter coats the planet in snow and ice. While temperatures may be bitter the season can be joyous. The planet only experiences one season at a time.
Flora:
ACONITE
ALMOND TREE
ANEMONE
APPLE TREE
MANNA
ASPHODEL
BARLEY
BROAD
BINDWEED
catmint
Fauna:
Cait Sith
Faery
Silene
Sylpth
There is also a mixed variety of birds, fish, and woodland creatures.
Nations:
Slypth kingdoms (3 in total)
Silene coves (3 in total)
Faery forests (2 in total)
Cait Sith valley
Description: Ljosalfheim is a magical world full a mystery and beauty though not all is good.
Ljosalfheim was created by the gods for magical creatures. It has never advanced technologically and was never meant to. The world was created with magic in mind. Most of sentient beings that live here are good, though most Silene are bad as well as some faeries and sylpth. There has been relatively few wars, though all have been over territory.
The largest war was between all the nations each fighting for their own people. It lasted a 100 years and was the cause of many casualties except on the silene side where there were the least amount of casualties. This war became known as the 100 years of bloodshed. There hasn't been a full out war since other than a few skirmishes between the different faeries.

[Name] Enganthel
↳ Pronunciation: [ehn- gahn - th - ehl]
[Geography]
Enganthel is covered in high mountains. Creatures, such as Aimur, live at the very top and are scattered within the mountain caves.
At the very bottom of the mountains are pond-like areas. Fog usually rises from the ponds, covering the view from the high mountains. Each pond varies in size, but can only be a few meters away from each other. These areas were given the name "Water Field" and are generally inhabited by the Iomir.
Beyond the Water Fields are vast, unexplored plains. These grassy areas stretch on for miles and are seemingly endless. Only a few creatures have bothered to travel away from their homes and into the empty wasteland, but none have returned. Whether they got lost, or something worse, no one has bothered to find out. However, within these seemingly vacant fields, a few settlements can be found; the Seirxun can be found here.
[Climate]
↳ Three Seasons
Enganthel is subjected to one season out of three every three months. The three seasons are called Kurai, Yuki, and Hikari. Hikari, the season of light, is when the distant sun shines bright and heats Enganthel. The Aimur species is very active at this time. The Iomir and Seirxun, however, want no part in the light or warmth. During Kurai, the season of darkness, the atmosphere thickens and clouds gather to the point of where no sunlight can shine through. Darkness covers the planet, and the Iomir are able to come out. When Yuki, the season of ice, hits, Enganthen pretty much freezes over. Snow covers the peak of every mountain, most plants die, and any creatures that try to come out during this time are most likely going to die- except for the Seirxun.
↳ Rain & Snow
In Hikari, there is no cloud in the sky. Rain has never been reported, and would be quite the phenomenon if it did. In Kurai, however, it practically rains every other day, quickly filling the ponds at the foot of the mountains. In Yuki, it can snow quite heavily one day, and be a perfectly clear sky the next. Rain is rarely seen, as it's so cold, but not completely impossible.
↳ Temperature
Hikari; It's hot during this season, ranging from 90 Fº to 110 Fº.
Kurai; It's cool during this season, ranging from 30 Fº to 45 Fº.
Yuki; It's very cold during this season, ranging from -60 Fº to 10 Fº.
[Flora]
↳ Flowers, Grass, and Other Distinct Plants
Despite the constant season shifting, the flora in the area has managed to keep up with it and adapt. The many flowers and plants that live in Enganthel change during the seasons. During Hikari, they are in full bloom with vibrant colors for anyone to see. In Kurai, they absorb the drifting fog. Their petals and leaves begin to glow, turning bioluminescent. During Yuki, they form a thick shell that barely keeps out the cold, buts holds them off long enough for Hikari to return. The grass is generally long during Hikari, but can flatten during Yuki. When it's Kurai, the grass also turn the bioluminescent color of blue and turquoise. Scattered at the bottom of the mountain areas are bushes and plants full of nut and berries. Some are quite poisoned and can end up killing any creature instantly. However, most fruits and berries are harmless.
↳ Trees
There is only one type of tree in Enganthel; the Youlina (view spoiler) . Blossoming Youlinas are a rarity to see, what with the drastic change in seasons. There is a myth among the people that seeing a healthy tree is considered good luck. But, if someone manages to gather the fruit it bears, they can choose to sell it and become rich- or consume it and see if their wildest dreams come true.
[Fauna]
Sentient Creatures
↳ Aimur [ah - ee - mer]
These creatures are generally warm and high-spirited. During Hikari, the season of light, the Aimur climb high into the peaks of the mountains and absorb the much welcomed heat and sunlight. During Kurai and Yuki, they descend down and hide in the deep caves of the mountain, in a type of hibernation.
↳ Iomir [ee - oh - meer]
These creatures are generally calm and strict. During Kurai, the season of darkness, the Iomir spread out around the Water Field and are quite active in the darkness. During Hikari and Yuki, they descend down and hide in deep tunnels underground in a type of hibernation.
↳ Seirxun [sear - zuhn]
These creatures are generally cold and isolated. During Yuki, the season of ice, the Seirxun return to their colonies in the plains and work. During Kurai and Hikari, they gather together and organize into groups, teaching new ideas on how to survive the other seasons. After the meeting are over, they continue working and hunting.
Semi-Sentient Creatures
↳ Retyule (view spoiler)
↳ Firdes (view spoiler)
↳ Maltur (view spoiler)
[Nations]
↳ Aeroden
Aeroden is the nation that is placed in the mountains. The species it rules over and provides for are the Aimur. The king of Aeroden is a highly regarded Aimur named Firnus Redmoore, who has lived for almost a century. The kingdom is quite peaceful and organized.
↳ Halnynthred
Halnynthred is the nation that is placed in the the Water Field. The species it rules over and provides for are the Iomir. The king of Halnynthred is a young Iomir named Phintus Yuulin who has lived for almost a twenty years. The kingdom is unorganized, but undeniably entertaining.
↳ The Seirxun Colonies
In terms of "who's in charge" within the Seirxun species, they consider no to be their ruler. They work together and have no form of currency. They have no laws and expect creatures to act as they were brought up. Of course, that can mean some bad Seirxun here and there, but they are largely ignored and extremely uncommon in their peaceful community.
[Description]
When the gods first created Enganthel, they only had it for the intention of showing it off. It was a beautiful and uninhabited planet- it was peaceful. However, another god got angry at their bragging and added in creatures. At first, these creatures weren't particularly intelligent, but could manage on their own. Within a month of the new species inhabitanting the planet, the gods were disgusted and left Enganthel to be on its own. However, without the watchful eye of the gods, the beautiful planet quickly began falling apart. It's seasons were drastically changing, and the flora and fauna could barely keep up with it. Eventually, the creatures adapted as time passed, but many of them didn't make it to that point. By this time, a few of the creatures became sentient. They began making a name for themselves and creating a society. They split off into three separate species; the Aimur, Iomir, and the Seirxun. These creatures barely saw each other, as they had adapted to live to a different season than the other. The Aimur's quickly became jealous of the Seirxuns ability to withstand the cold and hastily declared war. The young spcecies fought for years, but the Aimur eventually won. They pushed the Seirxuns out of the mountains and into the vast plains. They were never heard from again and were presumed to be dead. After the war, the Iomir retreated down the mountain, afraid the Aimur would attack them as well. The Aimur were satisfied that they had the mountains to themselves. Peace fell upon the creatures of Enganthel. The Iomir and Aimur generally try to keep as little contact as possible, but still trade with each other. The Iomir provide fresh berries and fishy while the Aimur give well sewn clothing and birds feathers. The Seirxun haven't made their presence know sense their banishment, and plan to keep it that way. They created colonies in the plains and work hard to keep their society in good shape.
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Name: Travon
Geography: http://static1.squarespace.com/static...
Climate: warm and tropical
Flora:
Travon trees
Glow rooms
Monkey traps
Narway trees
Fire orchids
Fauna:
Tree griffs - https://s-media-cache-ak0.pinimg.com/...
Sky Singers https://s-media-cache-ak0.pinimg.com/...
Dragon turtles http://image.shutterstock.com/z/stock...
Leemen http://images5.fanpop.com/image/photo...
Painted folk - http://vignette1.wikia.nocookie.net/w...
Trecan - http://f.tqn.com/y/dinosaurs/1/S/G/_/...
Giant insects
Flying fish http://www.lizasreef.com/LIZA'S%2...
Puer Terra
Blue tigers
Skull Crackers http://vignette4.wikia.nocookie.net/p...
Night singers ((frog like race)
And a whole host of other colorful tropical and sky dwelling creatures so feel free to make up others.
Nations:
The free flyers
Tree Haven
Drokon Empire
The Dual Nation
Description:
Back when the world was one, the piece of the one world that would become this planet was a beautiful tropical rainforest teaming with life. However it was tainted by the darkness during the Great War and try as they might, they couldn't remove all the poison from the earth. So they took the few remaining saplings and willed them to grow larger and to rise high into the sky, creating the floating jungles that the planet is known for today.
As time went on the sentiment races of this world formed four great nations out of the warring tribes they began as. The first to form was Trecan nation of Tree Haven, charge with the protection of the trees that keep their islands afloat and whose fruit is said to cure any illness. The second and largest is the Drokon Empire, the technologically advanced painted folk nation formed on the backs of the great dragon turtles. Keeping to the old ways is the Dual Nation of Leemen and Puer Terria that still live in villages high up in the trees and ride on Griffins and Dolphins just their ancestors have done for thousands of years. And finally, there's the pirate nation of the free flyers, who ride on their airships and sky singers as they please, pillaging and plundering as they go, wild and free as the winds they ride on.
For thosands of years of years this world has existed in realative peace with only the ocassional, war between the nations. However as of late, some of the islands have begun to fall from the sky,and while the other three nations remain in the onilvious the true cause of this. The trecans of tree haven know that darkness is coming and the four nations must be prepared to fight it as one or else risk losing the vibrant floating world to the darkness that it rose from so long ago.
Geography: http://static1.squarespace.com/static...
Climate: warm and tropical
Flora:
Travon trees
Glow rooms
Monkey traps
Narway trees
Fire orchids
Fauna:
Tree griffs - https://s-media-cache-ak0.pinimg.com/...
Sky Singers https://s-media-cache-ak0.pinimg.com/...
Dragon turtles http://image.shutterstock.com/z/stock...
Leemen http://images5.fanpop.com/image/photo...
Painted folk - http://vignette1.wikia.nocookie.net/w...
Trecan - http://f.tqn.com/y/dinosaurs/1/S/G/_/...
Giant insects
Flying fish http://www.lizasreef.com/LIZA'S%2...
Puer Terra
Blue tigers
Skull Crackers http://vignette4.wikia.nocookie.net/p...
Night singers ((frog like race)
And a whole host of other colorful tropical and sky dwelling creatures so feel free to make up others.
Nations:
The free flyers
Tree Haven
Drokon Empire
The Dual Nation
Description:
Back when the world was one, the piece of the one world that would become this planet was a beautiful tropical rainforest teaming with life. However it was tainted by the darkness during the Great War and try as they might, they couldn't remove all the poison from the earth. So they took the few remaining saplings and willed them to grow larger and to rise high into the sky, creating the floating jungles that the planet is known for today.
As time went on the sentiment races of this world formed four great nations out of the warring tribes they began as. The first to form was Trecan nation of Tree Haven, charge with the protection of the trees that keep their islands afloat and whose fruit is said to cure any illness. The second and largest is the Drokon Empire, the technologically advanced painted folk nation formed on the backs of the great dragon turtles. Keeping to the old ways is the Dual Nation of Leemen and Puer Terria that still live in villages high up in the trees and ride on Griffins and Dolphins just their ancestors have done for thousands of years. And finally, there's the pirate nation of the free flyers, who ride on their airships and sky singers as they please, pillaging and plundering as they go, wild and free as the winds they ride on.
For thosands of years of years this world has existed in realative peace with only the ocassional, war between the nations. However as of late, some of the islands have begun to fall from the sky,and while the other three nations remain in the onilvious the true cause of this. The trecans of tree haven know that darkness is coming and the four nations must be prepared to fight it as one or else risk losing the vibrant floating world to the darkness that it rose from so long ago.

Geography:

Asliashno is a rocky green planet. It has great lakes and only one major crystal clear ocean. Asliashno is a planet rare with no real major building. The only Major building structure is the Asliashno Kingdom.
Climate:
Asliashno is much like Earth but it's winters is short only lasting a month while the rest of the time it is hot/humid/rainy.
Fauna:
Dire horse- https://i.ytimg.com/vi/4plftv4aCSc/ma...
Viperwolf-https://monsterlegacy.files.wordpress...
Tapirus-http://vignette4.wikia.nocookie.net/a...
Banshee-http://vignette3.wikia.nocookie.net/j...
Flora:
Glowing Flowers- https://s-media-cache-ak0.pinimg.com/...
Glowing Trees-http://pre13.deviantart.net/1aef/th/p...
Flying lilypad- https://encrypted-tbn2.gstatic.com/im...
Glowing Grass-https://s-media-cache-ak0.pinimg.com/...
Nations:
Asliashno Kingdom-http://beforeitsnews.com/contributor/...
Nibra- http://blog.conservation.org/wp-conte...
Tillidra-https://s-media-cache-ak0.pinimg.com/...
People who live on Asliashno-
They look just like people on Earth but they have developed special gifts when they were born.
People who have the ability to heal tend to either have a green horned rabbit. (http://img01.deviantart.net/47de/i/20...)
People who are able to control water tends to have a nine tailed fox. (http://65.media.tumblr.com/d664f2c55b...)
People who have the ability to control fire have a phoenix. (http://images4.fanpop.com/image/photo...)
Description:
Asliashno is a world that used to be in the shadow of darkness shadowed out by the old planet Nyx. But once Nyx had some how disappeared Asliashno had found its way into the light. Queen Kaira and King Omari has been spending their life trying to give the planet life. Queen Kaira has a twin sister, Maradath, who grew jealous of the queen and has planned on killing the queen. Since then Asliashno has been at war for many years and the war still grows. During the war the Queen had given birth to a baby girl. The one who may just be able to stop the war.

Geography: Etern Tardor is covered with many trees and an abundance of rivers. What water that doesn't come in the form of a rive small lakes that dot the land. Strangely enough the land seems to be stuck in perpetual autumn. The tree leaves stay a cool yellow, red, and brown all year long and rarely ever fall out. On the occasion that they do fall out most leaves grow back before quickly changing back to there fall colors. Although, that's not the strangest part about Etern Tardor. The strangest part is that, despite being classified as a world, Etern Tardor isn't a planet, just a very large track of land floating around in what seems to be an empty void. The world just ends with a large wall of black that reaches high into the sky. Yet, walking through it still leads you to the other wide of the "world."
Climate: Going with the theme of Autmn, the land keeping it a cool to chilly place year around. Despite this temperature there is a noticeable drop and rise in temperature it rotates between every two months.
Flora: The land is covered mostly head to toe in trees. What little land isn't covered up in trees is instead covered up by farmland, making the overall plant variations little to none. Despite this lack of seasons keeping the trees from producing flowers most of the time, most farmed plants seem to lack this problem.
Fauna: The land is littered in rodents from squirrels to chipmunks. The only thing rivaling these animals in amount would be the rabbits. These abundance of animals that could be a threat to crops is watched over by the foxes and raccoons who make easy pickings of these animals, and even if they can't catch a break with grounded animals the many song birds make just as tasty prey.
Nations: Nocturn
Description: Etern Tardor is a land that has been engulfed by the void. This is most likely due to the world's worship of the Goddess Izar, whose powers reside over the void, probably decided that it was the best place to put them. This aspect of being surrounded by the void has made it an almost impossible place to find unless Izar allows someone to find it. This lack of being an actual planet, as well as odd placement may be what lead the land to be stuck in an eternal Autmn.

Geography: A dark mountainous world, the land under and between the mountains are plains home to constant mana storms that are extremely powerful making the planes extremely deadly to live in and travel through. It is constant night with a huge silver moon always in the sky. All the Mountains have caverns and caves, all of them leading to the middle and in the middle of the mountains is a roaring fire, the only fires that can be found in the world.
Climate: Outside it is almost always snow and frost with very little respite. When it is not snowing it still is freezing cold and very few creatures surviving in the icy cold.
Flora: Unsurprisingly there is not much plant life to be found however there are some plants that live thanks to the worlds extensive mana.
Moon blade is the most abundant plant that can be found in the world. Looking like liquid silver it glows seemingly absorbing the moonlight, it grows like a stick plant, having no leaves but new branches growing all the time, they are always growing some are said to be big enough to dwarf even the biggest castle, though those are several centuries old.
Death Fingers: There are exceptionally few and can only be found in the planes below, but they are huge, they often stretch for miles, looking like a mixture of brambles and fingers stretching out for life, they live by absorbing the life essence of anything that get tangled within the fingers of the plant and sucking it dry of life
Fire bloom: The only flower to be found in the world, it is found in the cavern with the fire in the middle of each mountain, the Bloom's roots stretch towards the fire and seem to absorb part of it, making it part of the flower, its petal seeming to have a fire within, it is what lights the tunnels that are inhabited, used to cook the food and so on, picking the flower and using them like torches as some magic prevents fire from being made.
Life blood: Named such as no society could exist if it weren't for this plant, it grows again in the middle of the mountains and it is like a vein like substance that grows on the cavern walls and roofs, all parts of the plants are edible. The Leaves are lined with silver and when stewed sometimes provide knowledge on the future. The produce of the plant are many, from red berries to green beans
Fauna: There is a little more animal life but not by much, most live harsh lives built to survive the harsh cold or make use of the great amount of magic on the world.
Dark beasts: Called such for their pitch black fur to blend in with the dark sky, they eat anything they come across, they are 5 metres tall and are immensely strong, they have a incredible strong magic defence making them one of the only creatures that are able to cross the plains and resist the mana storms.
Moon foxes: These are the main food of prey for the Dark Beasts, they almost seem to glow with how white their fur is, by flesh they are only about the size of a mouse, however they have a huge amount of fur so they look like the size of a dog.
Frost birds: These gigantic birds are the rulers of the sky's. A deep blue with a trail of frost behind them, they are intelligent and are willing to talk however they are mostly just shy preferring to stay away from others. If bought a gift of high value they are said to be able to pear into the future for you and your family
Moon dogs: These creature are purely magic, they are constantly shifting, though most seem to agree they stay in the general shape of a dog like creatures. They wonder in and around mana storms, seeming to feed off them
Venit: The main sentient race of this world, they dwell in the caves and tunnels of the mountain and talk to the other mountains through long range telepathy, they are thin, blue skined, tall with long arms and short legs, they all work together though there are factions but they all work together as it is to harsh other wise. They are extremely intelligent spending most of their time studying of learning, most are magically adept, particularly either with illusions or pure mana manipulation, though oracles do happen
Nations: The only organised group is the Venit who all work together mostly because of the harsh environment, however there are different factions who all do different things
Dark moon blades: This group protects the royal family's values and virtues, striking any evil in the land with a vengeance, most are experts in deception and illusion magic, often killing through making the person kill themselves. They are lead by the Prince-daughter Gyldown, who when born had a very close relation to the moon and as such even though was a son was raised as a daughter. Now that the family is dead he has dedicated his/her life to upholding the family values, rule and keeping the fact they are dead a secret
Fire priests: These are the priests who are in charge of the fire and the religion of the land, they often are scholars who though incredible knowledgeable often lack in power magic wise. They are the ones who make sure all the tunnels are lit and warmed by the fire blooms and so on. They are lead by a council of 3, each meant to represent the different attributes of fire, Light, Warmth and Safety
The insane: They are not actually insane however many consider then be, this is the group that goes out in the cold to study the animals and the mana storms, because of this only the very power mana manipulators are allowed to be part of this group. The leader is constantly changing as not many survive long in this group
Moon seers: This group follows the moon and the power of the future, it is the only light outside of fire left in the world and as such is incredible powerful, they often spend all their times trying to work out the different signs that the moon has given them so as to make the right steps.
Description: This world was once sunny and bright, created by a nice god for creature to spend all of their time studying, however he quickly realise something, if you gave people everything they want, they often don't try to learn or anything, so he darkened the sun and made the land as icy as it is today. The Royal family were once the representatives of the sun however when it went out they all were killed, leaving only the Prince-Daughter, in distraught he created a grand illusion of his family still alive and well, making everyone forget that they were killed in the first place, now they study so they can survive the harsh land and work out how to make the sun rise again

Geography: I'm pretty sure you already know...
Climate: It depends. The closer you are to the equator, the warmer it is. The farther, the colder. I know you all are shocked.
Flora: Again, you know.
Fauna: Alongside many animals, there are two setient species. One is the Holphini, a race of humaniod dolphins that live both on land and in the ocean. The other I believe you already know. Partly because I'm guessing you are one.
Nations: Do I really need to list every country? I'm on Goodreads to escape school!
Description: Earth is linked to the rest of the magical universe by accidental portals and half-humans. The most well-known earthling would be Queen Mint of Soulion. But there are many earthling who've found themselves in the magic universe. They are known as The Breath, a secretive race of assassins that trains with the Eos.

Geography: Besides the capital, more on that later, The world is quite mountains. In the valleys of the mountains and the few falter lands are where the planet's cities are built. the land usually has a snow fall and are plenty of evergreens. There is the one great ocean that keeps them afloat known as Kubwa Ziwa.
Climate: It is very cold there, like russia cold, every buildings have heater or fires in there.
Flora: There isn't much, due to the cold, what survives is usually the large trees, and whatever food gardening they do inside in "gardening pods", Building that are like greenhouse, but like apartments for gardens
Fauna: Oh, yes, there are many things that live in the tundra that is Treatis. Large creatures know as well, Vidogo, hunt in the woodlands, they are humanoids that mutated to be huge and viscous with horns, tails, and spikes. The rest of the animals are normal, deers bears birds, panthers, and whatever normal creatures there are.
Nations: There are for nations: The Sky Lands know as Anga, And the three land nations known as: Ardhi, Mti, Giza.
Description: It is a depressing place in Treatis, for there is the a bit of a civil war. Two groups living in the land. A branch of the Anarchy Society and a group of murders known as The Rippers. They both want the same goal, to stop the government from contiuneing their ways of communism. The goverment and the rich peolpe all live in Anga, and take everything is good for themeselves and leave the worthless stuff to the surface dwellers. The Society tries to just inflitrate the sky city and steal good stuff but The Rippers wish for the whole goverment gone by any means nessacry.
Vernos
Geography
Vernos is split into three main regions. Watelma, Lotta, and Zulu.
Watelma
The most peaceful of the regions, its known for lots of agriculture. Its protected by the fact its separated from Lotta and Zulu by a vast sea. The natives of the Watelma region are very respectful to the goddess Florela because she is a symbol of nature and by extension plants. Its in most areas covered in heavy flora, lots of flat lands, and good agricultural lands. There aren't that many large things like trees.
Lotta
Lotta is a strange land. Its completely bairn with land that cannot grow any kind of plants. Well, that is above ground. For some reason. Above ground the entire region is completely like a desert until it starts to meet at a bridge between it and Zulu. There are large rocky stretches well. Underground there are many large catacombs and they are full of plants.
Zulu
Zulu is completely covered in large trees, lots of shaded rain forest like areas, and lots of mountains. Its often seen as the most dangerous of the three regions.
Climate
Watelma
Its has a moderate climate perfect for farming. It has different areas that align to the different kinds of seasons which provide a large variety of plants that can be grown. As such Watelma is agriculturally rich.
Lotta
Lotta is a desert, as such it seldom rains and is blisteringly hot during the day and freezing during the night. The only place slightly livable is the underground catacombs which are relatively cool all the time. Water can only be found in underground springs.
Zulu
Zulu is a split of tropical and mountainous ranging from humid and warm to very cold and arid depending on exactly where you are.
Flora
Watelma
Watelma has few wild planets as most are domesticated for farming purposes. There are literally no large plants like trees.
Lotta
Lotta has a lack of any above ground flora. Even cactus have trouble growing in the blistering atmosphere. Underground there are mostly things like water collecting moss and fruiting vines that don't need sunlight.
Zulu
Zulu has large amounts of flora like trees commonly found in tundras or rain forests depending on the specific area. There is a greatly large variety of plant life compared to the other two regions. There are no domesticated plants what so ever so most plants that can be used for food have small produce yield.
Fauna
Watelma
Watelma has few animals besides the native races. Most are animals like ox or horses that can help in plowing the fields. Nothing carnivorous lives on Watelma and as such the idea of killing isn't a wide spread one. Because the large amount of edible plants there is not need to kill for food.
Lotta
Any animal life in the Lotta region is either nocturnal or lives under ground since few creatures can withstand the sunlight of this region.
Zulu
Animals of the Zulu region mainly rely on each other as food sources since there are so few plants that can be used for food. As such there is a mostly predator population that aren't above eating each other. If there are any kind of omnivores or herbivores there are few and nearly gone.
Nations
Watelma
The Elros, Kree, and Versnof races all live together in harmony farming together and living in peace. The most dangerous of the three are the Kree who often live solitary lives. The Kree are in fact omnivorous creatures who same to sea in order to get from Zula to Watelma. However they moved for a more peaceful life so for the most part they avoid the other two races and live in peace. They have a social structure that mostly focuses on helping each other no no one being better than the other.
Lotta
The Krupa live together in a kingdom under ground. Most are blind with only the scouts who go above ground at night being able to see. They live in a kingdom like way together with a king like figure ruling at the top. May scouts will go into the Zulu region for long stretches of time in order to bring back resources.
Zulu
The Murmo and Beastlings live together in Zulu, but all are solitary races and have no kind of social structure. The only reason a Beastling or Murmo would spend time with another of its kind is to breed and most Beastlings and Murmos hate each other with a burning passion so you will not find one anywhere near the other.
Description
Watelma
As a whole the Watelma region is a peaceful far off land compared to the Lotta and Zulu regions. Surrounded by sea its isolated and as such remains peaceful.
Lotta
Lotta is not known to be a particularly vicious region but its inhabitant are far from push overs thanks to how vicious their environment is.
Zulu
Zulu is of course the violent region, someone unfamiliar with it will have trouble lasting long. Its not a fun place to visit as the combination of the two main races of the area make it hazardous.
Geography
Vernos is split into three main regions. Watelma, Lotta, and Zulu.
Watelma
The most peaceful of the regions, its known for lots of agriculture. Its protected by the fact its separated from Lotta and Zulu by a vast sea. The natives of the Watelma region are very respectful to the goddess Florela because she is a symbol of nature and by extension plants. Its in most areas covered in heavy flora, lots of flat lands, and good agricultural lands. There aren't that many large things like trees.
Lotta
Lotta is a strange land. Its completely bairn with land that cannot grow any kind of plants. Well, that is above ground. For some reason. Above ground the entire region is completely like a desert until it starts to meet at a bridge between it and Zulu. There are large rocky stretches well. Underground there are many large catacombs and they are full of plants.
Zulu
Zulu is completely covered in large trees, lots of shaded rain forest like areas, and lots of mountains. Its often seen as the most dangerous of the three regions.
Climate
Watelma
Its has a moderate climate perfect for farming. It has different areas that align to the different kinds of seasons which provide a large variety of plants that can be grown. As such Watelma is agriculturally rich.
Lotta
Lotta is a desert, as such it seldom rains and is blisteringly hot during the day and freezing during the night. The only place slightly livable is the underground catacombs which are relatively cool all the time. Water can only be found in underground springs.
Zulu
Zulu is a split of tropical and mountainous ranging from humid and warm to very cold and arid depending on exactly where you are.
Flora
Watelma
Watelma has few wild planets as most are domesticated for farming purposes. There are literally no large plants like trees.
Lotta
Lotta has a lack of any above ground flora. Even cactus have trouble growing in the blistering atmosphere. Underground there are mostly things like water collecting moss and fruiting vines that don't need sunlight.
Zulu
Zulu has large amounts of flora like trees commonly found in tundras or rain forests depending on the specific area. There is a greatly large variety of plant life compared to the other two regions. There are no domesticated plants what so ever so most plants that can be used for food have small produce yield.
Fauna
Watelma
Watelma has few animals besides the native races. Most are animals like ox or horses that can help in plowing the fields. Nothing carnivorous lives on Watelma and as such the idea of killing isn't a wide spread one. Because the large amount of edible plants there is not need to kill for food.
Lotta
Any animal life in the Lotta region is either nocturnal or lives under ground since few creatures can withstand the sunlight of this region.
Zulu
Animals of the Zulu region mainly rely on each other as food sources since there are so few plants that can be used for food. As such there is a mostly predator population that aren't above eating each other. If there are any kind of omnivores or herbivores there are few and nearly gone.
Nations
Watelma
The Elros, Kree, and Versnof races all live together in harmony farming together and living in peace. The most dangerous of the three are the Kree who often live solitary lives. The Kree are in fact omnivorous creatures who same to sea in order to get from Zula to Watelma. However they moved for a more peaceful life so for the most part they avoid the other two races and live in peace. They have a social structure that mostly focuses on helping each other no no one being better than the other.
Lotta
The Krupa live together in a kingdom under ground. Most are blind with only the scouts who go above ground at night being able to see. They live in a kingdom like way together with a king like figure ruling at the top. May scouts will go into the Zulu region for long stretches of time in order to bring back resources.
Zulu
The Murmo and Beastlings live together in Zulu, but all are solitary races and have no kind of social structure. The only reason a Beastling or Murmo would spend time with another of its kind is to breed and most Beastlings and Murmos hate each other with a burning passion so you will not find one anywhere near the other.
Description
Watelma
As a whole the Watelma region is a peaceful far off land compared to the Lotta and Zulu regions. Surrounded by sea its isolated and as such remains peaceful.
Lotta
Lotta is not known to be a particularly vicious region but its inhabitant are far from push overs thanks to how vicious their environment is.
Zulu
Zulu is of course the violent region, someone unfamiliar with it will have trouble lasting long. Its not a fun place to visit as the combination of the two main races of the area make it hazardous.

Geography: Asgard is sort of a large floating island. There is one large city with a palace and around it many fields, meadows, and forests. Because it is a floating island the stars are easily seen. Of course over the majority of Asgard is a shield that mimicks day and night
Climate: Asgard never snows. It is always warm and sunny. In fact the day night cycle is 16 hours of sunlight and 8 hours of darkness all year round
Flora: There are lots of beautiful trees and flowers. Everything is always green
Fauna: There are deer, birds, and many other peaceful creatures. There also other creatures such as
Eagles
Fenris Wolf
Geri and Freki the wolves.
Huginn and Muninn the ravens.
Rattatosk the squirrel
Sleipnir the eight-legged steed.
Toothgnasher and Toothgrinder the goats
Nations: There is only one nation and that is the city of Asgard
Description: According to Asgardian (more accurately Æsir) legend, in the beginning there was nothing, but in time two worlds came into being on opposite sides of the void. The one to the north was named Niflheim, a world of clouds and shadows in whose center surged the fountain Hvergelmir, from which flowed twelve rivers of ice. The one to the south was named Muspelheim, which teemed with rivers of fire. Eventually the warm air from the south carved out the frost giant Ymir from the ice in the north. Ymir became the father of all the giants, and his cow Auðumbla licked out of the ice the first Asgardian, Buri. Buri had a son named Borr, who married the giantess Bestla. Borr and Bestla had three sons named Odin, Vili, and Ve, who were known as the Æsir. Odin and his brothers grew to hate the giants and slew Ymir, and his blood formed a great sea. Odin and his brothers then raised Ymir's body from the sea and created Midgard between Niflheim and Muspelheim. With Ymir's bones they created mountains, and with his hair they created trees. They then raised Ymir's skull upon four pillars to create the heavens. Within the skull contained sparks from Muspelheim, which became the sun, moon, and stars. When Midgard was complete, Odin and his brothers created a home for themselves above it called Asgard.
Of course, This is what really happened
When the second song of creation was sung, One god took the most beautiful things he could find and a piece of land. He joined them together, creating Asgard, a place demigods basically. It was supposed to be a peaceful safe place. of course, unintentionally the poor god had also created a frost world, the Asgardians later named Jotunheim. The two worlds would fight often since the Asgardians had a portal, a gift form this god, that allowed them to travel to other worlds. A world of light and life and a world of darkness and cold constantly fighting. The strongest tensions of light and dark, making both easy targets for both good gods and dark gods

Name: Annwn
Geography: Annwn is mainly water, with only one continent, roughly 3,000,000 square miles - about the size of Australia. The islands are connected by underground and underwater caves, although they are rarely traversed due to being infested by large, dangerous sea animals.
Climate: The world of Annwn has an unpredictable winter. Sometimes, there can be years without snow, other times, winter can hit suddenly and last for several years. Toward the south of Annwn, there are deserts and tropics, but to the norther, woods and mountains that are victims to the flash freeze can be found. Other than the oddity of winter, all seasons are the same as the ones found in Wales, Earth.
Flora: The flora of Annwn are akin to the plants one could find on Earth, although some have evolved to eat meat or possess bio-luminescence. There are also glowing fungi that take the place of trees and flowers in the underground caves of Annwn. Algae also glow.
Fauna: Pixies, Gwragedd Annwn, Cwn Annwn, Sprite, various earth animals
Nations: Annwn is the name of the landmass that the Pixies live on. Their capital city is Avalon, the Fortress of Glass, that sits upon an island on a great lake within the center of Annwn. From this lake, most of the main rivers come from. Pixies rule the land, and Annwn is their nation, but various villages of Sprites can be found within the wilderness, where they continue their old way of life.
Description: Annwn is a world consisting of a single continent and a few archipelagos. The dominant species are the Pixies, along with the aquatic Gwragedd Annwn. The Cwn Annwn are great hounds of the Annwn that Pixies are able to tame. Sprites are rivals with Pixies and wars between the two races often break out.

Geography: filled with different types of environments, many some would see on Earth but others are unique to NetherWorld and are incredibly dangerous if to the natives. one of the most famous, and least dangerous, is the Fiery Fields of Folin. it is a entire plain filled with uniquely colored grasses that gleam in the colors of fire, and when a breeze blows through it seems as if the plains itself is on fire. many other such wonders abound NetherWorld, although most aren't as harmless.
Climate: various depending on location and time of year.
Flora: many, many different types of Flora, some are even sentient, many plant are extremely dangerous.
Fauna: many many types, some familiar, others not.
Nations: divided into dozens of species, each of whom serve a specific Lord or Lady, all however bow to the Nether-King.
Description: NetherWorld is a mysterious place filled with different places. It is constantly changing and evolving, forcing it's natives to change and evolve as well.
One thing all Nether-Worlders, and Nether-World, all share is that very little is as it seems, and very often the most beautiful thing is also the most dangerous thing.

Geography - This planet has vast oceans , big mountains, fertile plains which blends with nature and modernity beautifully. It's sister planet is Sancros which is connected through the Bidge of Elements.
Climate- The climate is moderate, neither hot nor too cold. Summers are pleasant here and winters are not too harsh.
Flora- Every sort of plants and vegetation can be found here.From tropical to evergreen forests , deciduous to coniferous forest in the mountains, the land tends to have everything due to the Elementines power on the element Earth. One of the most beautiful forest here is the Purple forest in Cleonia.

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Fauna-Animals roam freely in the forests. Elementines don't like killing them only if necessary. They adore Valanars or the Air horses which are the fastest steeds. The people here share a strong friendship with the animals here. Some beautiful creatures are the White Mystic wolves, Valanars, Golden Lions and Silver hummingbirds. Different variety of birds,insects, fishes can be found too.
Nations- There are three main nations here.
1. Zuthaiburg
2. Iestrionia
3. Cleonia
Description- Kratos is inhabited by the Elementines. The planet is covered with a variety of flora and fauna. The first nation in this planet was Iestrionia which was founded by Avis the adventurer who lived in Plantris, now Zuthaiburg. The people look like normal humans but they have this surprising power of controlling and manipulating element. People tend to live in a family . The royal family which resides in Iestrionia administrates Kratos. The dukes, governors and captains tend to take care of Zuthaiburg and Cleonia. People like to live happily and in peace but feuds sometimes break between the lords which leads to small battles but they are stopped by the royal family. They respect their natural surrounding .It's sister planet is Sancros which is connected by The Bridge Of Elements in Iestrionia. One part of the royal family lives in Kratos and other part lives in Sancros.

Geography- This planet has vast oceans , big mountains, fertile plains which blends with nature and modernity beautifully just like Kratos which is it's brother planet. Both are connected by the Bridge of Elements.
Climate- During summer it's hotter than Kratos and winters are little colder and harsher. Every sort of plants and vegetation can be found here.From tropical to evergreen forests , deciduous to coniferous forest in the mountains, the land tends to have everything due to the Elementines power on the element Earth. Just like the purple forest in Kratos, Sancros has the the Sapphire woods in Luprealia.

Flora- There is a variety of flora just like Kratos but the most famous are the golden roses. They bloom during spring time in Sancros. People here save the flower and enjoy it. A garden is dedicated to the rose where different roses bloom along with the golden ones.
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Fauna- People here love animals and don't kill them unless if it is necessary. Valanars are exported from Kratos. They are a variety of animals, birds, fishes, reptiles ,insects here. The most adored are the dancing ice bears who live in the mountains, rainbow fishes in the rainbow rivers,and jewel pheasants.
Nations- It has three main nations.
1. Luprealia
2. Cloedal
3. Usmaylia
Description- Sancros isinhabited by the Elementines. The planet is covered with a variety of flora and fauna. The first nation was in this planet was Usmaylia which was founded by Gladys the wise, the sister of Avis the adventurer , who lived in Plantris, now Zuthaiburg. The people look like normal humans but they have this surprising power of controlling and manipulating element. People tend to live in a family . The royal family resides in Usmaylia. They take care of the administration of Sancros. The dukes, governors and captains tend to take care of Luprealia and Cloedal. People like to live happily and in peace but feuds sometimes break between the lords which leads to small battles but they are stopped by the royal family. They respect their natural surrounding. It's brother planet is Kratos which is connected by the Bridge of Elements in Usmaylia. One part of the royal family lives in Kratos and other part lives in Sancros.


Geography: The part of the Which isn't city, Kaladesh is a land full of tall mountain ranges and vast lakes. The great forests are dotted with tribal villages who smuggle æther in and out of the city. The beasts of the forest tho, act as guards around the villages, chasing off anything that enters their territory.
Climate: The land is generally warm, seeming to only have three seasons; Summer, Spring and Autumn, due to its unusual axis.
Flora: Great evergreen Pines and Oaks sum up most of the forests, Rain forests are few, as are the trees that inhabit them. The lakes and oceans Have vast coral reefs and kelp beds, stretching the shallows. Many fruiting plants are found in and around the forests.
Fauna: The animals that call this world home, can be quite terrifying. Aside from the majestic Harts, reef fish, small birds and mammals, the beasts that lurk in the dark, mainly, are large, carnivorous Baloths, giant spiders, tarmogoyfs and basilisks. The oceans are full of a variety of fish and serpents, where the depths hold krakens, who slumber spring. The mountains harbour Wyverns and Wurms, making trekking somewhat difficult. The land itself holds a greater secret tho, Wild primitive dragons roam the skys, finding themselves written about in old tales and legends.
Nations: The great City of Ghirapur, where artificers build wondrous creations and Consuls rule, upholding the law and running the city.
Description: Kaladesh is an ethnically diverse planet where natural mages are rare, due to the fact that the world is inhabited by Humans who fell through a natural wormhole on Earth. Magic is still present in this land, the æther that flows through and around the planet and in the living plants and animals can sometimes find itself inside Human embryos. Work that would be done with magic on other planes is instead accomplished through devices. The automatons, thopters and other artifact creatures of the planet are fueled by æther, a mysterious substance which is heavily trafficked. Artifacts are built as much for beauty as for function. Fire magic is strictly banned, and pyromancy punishable with a death sentence. Kaladesh is ruled by Consuls. Their forces and works are nearly omnipresent.
Name:
Geography:
Climate:
Flora:
Fauna:
Nations:
Description:
Please note that once a world is approved by a mod, the creator will need to create topics for world description, and at least five location or the world will be deleted. If you have any questions or need help, message one of the mod's and they'll get to you shortly.