There are several things worth noting about the Dream which were either covered very briefly in the main write-up or not covered at all, as I could find no place for them; but they could certainly be of use, especially when roleplaying. Take note:
•Only persons aged five to eighteen can enter and exit the Dream.
•One does not have to be in Redbrook in order to access the Dream; if one was born in the town, or has previously resided there, they may enter the Dream whenever they fall asleep, no matter where they happen to be living in the present.
•New arrivals to Redbrook will be acquainted with the Dream as soon as their first night in town, and every night after, just as locals will.
•It is a decision to enter the Dream, not an automatic process. Individuals may chose not to Dream if they so wish, by remaining in the Treehouse or the surrounding meadow when they awake.
•The adults of Redbrook are completely aware of the Dream; they simply cannot cross into it themselves.
•Minor injuries sustained within the Dream will carry over into the real world, though the opposite (from reality into the Dream) does not seem to be the case. Additionally, major injuries--e.g., broken limbs, sensory loss, paralysis, severe wounds, et cetera--do not seem to carry over. The reason for this is not known.
•Dreamers do not need to eat or drink while they are Dreaming, though excessive exposure to the world (three or more hours at one time) has been linked to fatigue, energy loss, severe headaches, and other similar symptoms upon waking.
•Dying in the dream will lead to loss of life in reality--"The body cannot live without the mind" is a mantra adopted by many children when they first start to dreamwalk, and many continue to use it well after.
•It is said that one can avoid dying in the Dream--thus subverting the above point--as long as they can force themselves awake before they actually cease living, though doing so has been linked with permanent mental trauma, most commonly anxiety disorders and insomnia.
•Several slang terms have evolved in reference to the Dream and its Denizens among the teenage population of Redbrook: "bennie" is short for a benevolent Denizen, "mal" is short for the opposite. "Dreamwalking" is a verb which refers to physically interacting with the Dream; it can be interchanged with the term "Dreaming", so long as it possess a capital D. Occasionally, Dreamers may use the phrase "going Aurora" to refer to children who have entered the Dream and then disappeared, never waking up again in reality.
•Only persons aged five to eighteen can enter and exit the Dream.
•One does not have to be in Redbrook in order to access the Dream; if one was born in the town, or has previously resided there, they may enter the Dream whenever they fall asleep, no matter where they happen to be living in the present.
•New arrivals to Redbrook will be acquainted with the Dream as soon as their first night in town, and every night after, just as locals will.
•It is a decision to enter the Dream, not an automatic process. Individuals may chose not to Dream if they so wish, by remaining in the Treehouse or the surrounding meadow when they awake.
•The adults of Redbrook are completely aware of the Dream; they simply cannot cross into it themselves.
•Minor injuries sustained within the Dream will carry over into the real world, though the opposite (from reality into the Dream) does not seem to be the case. Additionally, major injuries--e.g., broken limbs, sensory loss, paralysis, severe wounds, et cetera--do not seem to carry over. The reason for this is not known.
•Dreamers do not need to eat or drink while they are Dreaming, though excessive exposure to the world (three or more hours at one time) has been linked to fatigue, energy loss, severe headaches, and other similar symptoms upon waking.
•Dying in the dream will lead to loss of life in reality--"The body cannot live without the mind" is a mantra adopted by many children when they first start to dreamwalk, and many continue to use it well after.
•It is said that one can avoid dying in the Dream--thus subverting the above point--as long as they can force themselves awake before they actually cease living, though doing so has been linked with permanent mental trauma, most commonly anxiety disorders and insomnia.
•Several slang terms have evolved in reference to the Dream and its Denizens among the teenage population of Redbrook: "bennie" is short for a benevolent Denizen, "mal" is short for the opposite. "Dreamwalking" is a verb which refers to physically interacting with the Dream; it can be interchanged with the term "Dreaming", so long as it possess a capital D. Occasionally, Dreamers may use the phrase "going Aurora" to refer to children who have entered the Dream and then disappeared, never waking up again in reality.