The Destiny Wars: A Field Guide discussion

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Rules and Regulations > The Djinn Handbook

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message 1: by ✞ℌℯ Ðєṧтїиƴ Шαґ₴, CLOTHO & NONA (new)

✞ℌℯ Ðєṧтїиƴ Шαґ₴ (TheDestinyWarsRPG) | 6 comments Mod
• Djinn's wishes must be a minimum of three, any more is up to the Djinn.
• All wishes backfire, and come with a cost.
• You can not wish for someone to die, for the dead to come back to life or wish for more wishes.
• If someone wishes to become a genie, they will become a 'Genie,' not a Djinn. A 'Genie' is the stereotypical Genie, bound to an object, whose magic can only work for wishes or for show/entertainment, and confined to an Object. Humans can not become True Djinn.
• Objects must be made of Brass or contain a Crystal. Chambered Objects provide a small little universe which a Djinn can edit within the restricted guidelines.
• If sent back to their Object, and if a Djinn grabs someone, if the said Object is Chambered, the person they take will be stuck within the Object until the Djinn is released.
• Being Marked creates temporary enslavement. Marks include brands, tattoos, or even hickies.
• If wished free, and one or more wishes were not used yet, a small resource of magic will be contained within the Object, and can be used. Some Freed Djinn may become humans.
• Anything that sounds like a wish can be used as a wish.
• Djinn may kill their prior captor upon being set free, but may not reverse the wishes they have granted.


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