Much like snowflakes, not one Deviation is made identical to another. They do, however, fall into categories.
Here are the different types.
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Watchers:With the unique ability to foresee events that are to occur in the future, Watchers are capable of using their abilities at will. Essentially, the more experienced the Watcher, the more clear and descriptive these 'future visions' are. People of this species commonly carry a book to sketch what they see in a vision so that they can further examine it and compare the sketches to other clips from the future. Also, these clips of the future come to them in what some would call deja-vu. Visions can anticipate anything; from where someone is going to how someone will die. These visions are not absolute, however, for they can change at any given time.
ADVANTAGES: They are mentally advanced and have your basic photographic memory.
DISADVANTAGES: When using their abilities they are basically oblivious to the world around them.
Pushers:Pushers are capable of implanting memories, thoughts, and emotions into the minds of other people in order to manipulate them however they like. While it is common to manipulate one person at a time, it is possible for a highly skilled pusher to manipulate multiple at once. It also depends on how skilled the Pusher is when it comes to how big and vivid the thought, lie, memory, emotion, etc. is. A Pusher can go from distracting someone to making them do things that they desire. These abilities only work, however, if the Pusher looks into the target's eyes.
ADVANTAGES: Very sneaky and manipulative as well as impeccable liars and strategists.
DISADVANTAGES: They must look their target in the eye in order to perform their abilities.
Extractors:Extractors are those who can remove memory from a subject, whether it be temporary or permanent. Experience is the key to knowing how well and precise their extracts will be. However, there is always a risk of deleting a valuable memory from the subject. Extractors powerful enough can erase all memory of the user, leaving them unknown to anything at all.
ADVANTAGES: They can extract memories from threats, leaving them more protected.
DISADVANTAGES: Although it would not happen to an extreme, in some cases their extracts can backfire on them.
Sniffs:Sniffs are highly developed psychometrics who can track the location of people and objects. Their ability is enhancing when they have an item their target has touched; making the scent all the more identifiable. They receive the information through images, although how clear they are is based on the Sniffs skill. They can gather information from objects about where they've been and who has all been in contact with it.
ADVANTAGES: They can locate nearly anything or anyone they need, however how quickly they are able to do it is depending on their experience.
DISADVANTAGES: Their skill is not offensive in combat, leaving them fending off attacks with regular weapons.
Stitchers:Stitches are psychic surgeons who are able to quickly reconstruct body cells back into their healthy state using only their hands. While they can heal others (including themselves), they can also 'unheal' whatever they have done and make the wounds worse than what they were before. Considering the fact that this could involve literally moving bones, the process is known to be extremely painful whether they're healing or unhealing.
ADVANTAGES: They can heal themselves much quicker than it would normally take for them to heal naturally.
DISADVANTAGES: The process of healing even themselves is highly painful.
Movers: Movers are basically capable of altering the gravitational field around something, normally causing the area around that object to appear almost warped. This ability can be used in multiple ways, though the most common way is moving inanimate objects. More experienced Movers, however, are capable of creating energy shields in the air around them, create a stronger speed for punches, kicks, or any physical attack that delivers three times the effect than what it would normally.
ADVANTAGES: They can assist themselves by moving other objects without touching them.
DISADVANTAGES: Incredibly difficult to master the ability and overuse of the ability may result in migraines.
Shadows:Shadows are capable of blocking visions from other species, making any subject within a certain radius appearing to be casted over with a shadow. Of course this doesn't literally appear so, but it does within the visions of others. Higher experience levels with allow the Shadow to enhance the size of the area that they can shadow and the intensity of the shielding effect. In order to use this ability, Shadows must be awake and conscious. While most Shadows are only capable of skewing the visions of Sniffs, some highly trained Shadows are able to block even the Watchers.
ADVANTAGES: They are capable of hiding pretty much anything they desire, whether that be personal belongings or people.
DISADVANTAGES: If they fall asleep then what they are masking becomes exposed once more.
Screamers:Screamers have the ability to distribute high-pitched sonic vibrations through screaming. This is capable of causing ruptures in a target's blood vessels. The severity of this really depends on the experience of the Screamer, but typically all levels cause a decent amount of damage. While using this ability, the user's pupils turn into slits --much like a snake's-- due to synthetic materials that have been implanted within the Screamers to protect themselves from popping their own blood vessels.
ADVANTAGES: They are capable of doing a massive amount of damage at once.
DISADVANTAGES: Using their abilities may result in damage to surrounding area and people apart from the target.
Shifters:Shifters possess the ability to change their physical form to an animal of their choice at will. It is crucial for a Shifter to be experienced in their power so nothing goes wrong during the transformation. The Shifter can phase at any given time, but it takes great skill.
ADVANTAGES: Being able to transform into a being that can specifically outmatch the target.
DISADVANTAGES: Whatever injuries they sustain while in their animal form will be twice as serious once they change back.
Here are the different types.
_________________________________________
Watchers:With the unique ability to foresee events that are to occur in the future, Watchers are capable of using their abilities at will. Essentially, the more experienced the Watcher, the more clear and descriptive these 'future visions' are. People of this species commonly carry a book to sketch what they see in a vision so that they can further examine it and compare the sketches to other clips from the future. Also, these clips of the future come to them in what some would call deja-vu. Visions can anticipate anything; from where someone is going to how someone will die. These visions are not absolute, however, for they can change at any given time.
ADVANTAGES: They are mentally advanced and have your basic photographic memory.
DISADVANTAGES: When using their abilities they are basically oblivious to the world around them.
Pushers:Pushers are capable of implanting memories, thoughts, and emotions into the minds of other people in order to manipulate them however they like. While it is common to manipulate one person at a time, it is possible for a highly skilled pusher to manipulate multiple at once. It also depends on how skilled the Pusher is when it comes to how big and vivid the thought, lie, memory, emotion, etc. is. A Pusher can go from distracting someone to making them do things that they desire. These abilities only work, however, if the Pusher looks into the target's eyes.
ADVANTAGES: Very sneaky and manipulative as well as impeccable liars and strategists.
DISADVANTAGES: They must look their target in the eye in order to perform their abilities.
Extractors:Extractors are those who can remove memory from a subject, whether it be temporary or permanent. Experience is the key to knowing how well and precise their extracts will be. However, there is always a risk of deleting a valuable memory from the subject. Extractors powerful enough can erase all memory of the user, leaving them unknown to anything at all.
ADVANTAGES: They can extract memories from threats, leaving them more protected.
DISADVANTAGES: Although it would not happen to an extreme, in some cases their extracts can backfire on them.
Sniffs:Sniffs are highly developed psychometrics who can track the location of people and objects. Their ability is enhancing when they have an item their target has touched; making the scent all the more identifiable. They receive the information through images, although how clear they are is based on the Sniffs skill. They can gather information from objects about where they've been and who has all been in contact with it.
ADVANTAGES: They can locate nearly anything or anyone they need, however how quickly they are able to do it is depending on their experience.
DISADVANTAGES: Their skill is not offensive in combat, leaving them fending off attacks with regular weapons.
Stitchers:Stitches are psychic surgeons who are able to quickly reconstruct body cells back into their healthy state using only their hands. While they can heal others (including themselves), they can also 'unheal' whatever they have done and make the wounds worse than what they were before. Considering the fact that this could involve literally moving bones, the process is known to be extremely painful whether they're healing or unhealing.
ADVANTAGES: They can heal themselves much quicker than it would normally take for them to heal naturally.
DISADVANTAGES: The process of healing even themselves is highly painful.
Movers: Movers are basically capable of altering the gravitational field around something, normally causing the area around that object to appear almost warped. This ability can be used in multiple ways, though the most common way is moving inanimate objects. More experienced Movers, however, are capable of creating energy shields in the air around them, create a stronger speed for punches, kicks, or any physical attack that delivers three times the effect than what it would normally.
ADVANTAGES: They can assist themselves by moving other objects without touching them.
DISADVANTAGES: Incredibly difficult to master the ability and overuse of the ability may result in migraines.
Shadows:Shadows are capable of blocking visions from other species, making any subject within a certain radius appearing to be casted over with a shadow. Of course this doesn't literally appear so, but it does within the visions of others. Higher experience levels with allow the Shadow to enhance the size of the area that they can shadow and the intensity of the shielding effect. In order to use this ability, Shadows must be awake and conscious. While most Shadows are only capable of skewing the visions of Sniffs, some highly trained Shadows are able to block even the Watchers.
ADVANTAGES: They are capable of hiding pretty much anything they desire, whether that be personal belongings or people.
DISADVANTAGES: If they fall asleep then what they are masking becomes exposed once more.
Screamers:Screamers have the ability to distribute high-pitched sonic vibrations through screaming. This is capable of causing ruptures in a target's blood vessels. The severity of this really depends on the experience of the Screamer, but typically all levels cause a decent amount of damage. While using this ability, the user's pupils turn into slits --much like a snake's-- due to synthetic materials that have been implanted within the Screamers to protect themselves from popping their own blood vessels.
ADVANTAGES: They are capable of doing a massive amount of damage at once.
DISADVANTAGES: Using their abilities may result in damage to surrounding area and people apart from the target.
Shifters:Shifters possess the ability to change their physical form to an animal of their choice at will. It is crucial for a Shifter to be experienced in their power so nothing goes wrong during the transformation. The Shifter can phase at any given time, but it takes great skill.
ADVANTAGES: Being able to transform into a being that can specifically outmatch the target.
DISADVANTAGES: Whatever injuries they sustain while in their animal form will be twice as serious once they change back.
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