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Mortal Realm Witch
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Mortal Realm Witch: Learning About Magic (target age: 8-12 years) (Mortal Realm Witch #1)
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Entry Point 12 in this book, features characters from across my Mortal Realm Witch series as well as other characters, some of which appear in a book of the series and new ones who appear in an upcoming book titled: Heroes United.
For readers under 18 years of age, I will be putting up an ePub, Mobi, and PDF version of my story up on my website.
Books mentioned in this topic
The Battle of Ebulon (other topics)Mortal Realm Witch: Learning about Magic (other topics)
This is Book One in the Mortal Realm Witch series.
It contains 6 seperate short stories. Each story throughout the book does build off the last but are meant to be read individually.
Throughout this first book you will follow DWW's adventures as she learns how to use magic from her familiar, and talking dog, Trillman.
You will get to read stories not just from DWW's point of view, but those of her teachers as well as they tell their tales about teaching DWW.
Besides learning magic, DWW will also become the teacher of two magical wolf pups, where not only will she teach them but learn much about herself in the process, which could perhaps be considered the book's turning point if it has one.
Then when a warlock with a plan to take over the Realms shows up, will DWW be able to stop him?
Also in the book is a story called Dragon Familiar. In this story you will meet a witch called Ally who wants a dragon, Air Raid, to be her familiar. She is told that dragons don't make good familiars, but Ally will try to prove this wrong, but will she succeed?
The stories in this book are as follows:
1) Mortal Meets Magic. This is the story of how DWW became a witch.
2) Trillman's Witch Training Trouble. This is Trillman's story about training DWW, who isn't an easy witch to teach.
3) Trom For Teacher. The Head of the Witches Council begins teaching DWW responsibility by letting her learn magic in a whole new way.
4) Wolf Magic. DWW becomes the full time protector of two magical wolf pups. She must teach them to use their magical abilities as well as how to hunt and fight as real wolves. As she teaches them, she learns much about herself and how she uses, or used to, use magic.
5) Dragon Familiar. Ally and Air Raid try to prove to Trom that dragon's can be good familiars.
6) DWW on the Witches Council. Everything DWW has learned about how and when to use magic as well as responsibility is put to the test when she meets a warlock with a plan to take over the Realms.