Game Engine Books

Showing 1-38 of 38
Game Engine Architecture Game Engine Architecture (Hardcover)
by (shelved 6 times as game-engine)
avg rating 4.41 — 590 ratings — published 2009
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Foundations of Game Engine Development, Volume 1: Mathematics Foundations of Game Engine Development, Volume 1: Mathematics (Paperback)
by (shelved 4 times as game-engine)
avg rating 4.23 — 65 ratings — published
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Game Physics Engine Development (Series In Interactive 3D Technology) Game Physics Engine Development (Series In Interactive 3D Technology)
by (shelved 3 times as game-engine)
avg rating 4.21 — 73 ratings — published 2007
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Foundations of Game Engine Development, Volume 2: Rendering Foundations of Game Engine Development, Volume 2: Rendering (Paperback)
by (shelved 3 times as game-engine)
avg rating 4.18 — 22 ratings — published
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Game Physics (Interactive 3d Technology Series) Game Physics (Interactive 3d Technology Series)
by (shelved 2 times as game-engine)
avg rating 3.73 — 51 ratings — published 2003
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
by (shelved 2 times as game-engine)
avg rating 3.98 — 205 ratings — published 2001
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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
by (shelved 2 times as game-engine)
avg rating 4.51 — 104 ratings — published 2004
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Game Engine Black Book, Wolfenstein 3D Game Engine Black Book, Wolfenstein 3D (Hardcover)
by (shelved 2 times as game-engine)
avg rating 4.47 — 627 ratings — published 2017
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Game Engine Gems 3 Game Engine Gems 3 (Hardcover)
by (shelved 1 time as game-engine)
avg rating 2.00 — 2 ratings — published
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GPU Zen 3: Advanced Rendering Techniques GPU Zen 3: Advanced Rendering Techniques (Kindle Edition)
by (shelved 1 time as game-engine)
avg rating 4.00 — 1 rating — published
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GPU Pro 360 Guide to 3D Engine Design GPU Pro 360 Guide to 3D Engine Design (Paperback)
by (shelved 1 time as game-engine)
avg rating 4.50 — 2 ratings — published
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Game Physics The Rest of Your Life Game Physics The Rest of Your Life (Kindle Edition)
by (shelved 1 time as game-engine)
avg rating 5.00 — 2 ratings — published
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Game Physics Cookbook Game Physics Cookbook (Paperback)
by (shelved 1 time as game-engine)
avg rating 3.50 — 6 ratings — published
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Game Engine Gems 1 Game Engine Gems 1 (Hardcover)
by (shelved 1 time as game-engine)
avg rating 3.64 — 14 ratings — published 2010
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Game Physics The Next Week Game Physics The Next Week (Kindle Edition)
by (shelved 1 time as game-engine)
avg rating 5.00 — 1 rating — published
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Game Engine Gems 2 Game Engine Gems 2 (Hardcover)
by (shelved 1 time as game-engine)
avg rating 3.33 — 6 ratings — published 2011
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Game Physics In One Weekend Game Physics In One Weekend (Kindle Edition)
by (shelved 1 time as game-engine)
avg rating 5.00 — 3 ratings — published
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Geometry for Programmers Geometry for Programmers (Paperback)
by (shelved 1 time as game-engine)
avg rating 4.45 — 11 ratings — published
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Game Physics Pearls Game Physics Pearls (Hardcover)
by (shelved 1 time as game-engine)
avg rating 2.60 — 5 ratings — published 2010
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Collision Detection in Interactive 3D Environments (Morgan Kaufmann Series in Interactive 3D Technology) Collision Detection in Interactive 3D Environments (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 1 time as game-engine)
avg rating 3.50 — 10 ratings — published 2003
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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Hardcover)
by (shelved 1 time as game-engine)
avg rating 3.43 — 58 ratings — published 2000
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GDScript 2.0: Making video games for fun (Game Development Essentials Book 3) GDScript 2.0: Making video games for fun (Game Development Essentials Book 3)
by (shelved 1 time as game-engine)
avg rating 5.00 — 4 ratings — published
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Physically Based Rendering, fourth edition: From Theory to Implementation Physically Based Rendering, fourth edition: From Theory to Implementation (Hardcover)
by (shelved 1 time as game-engine)
avg rating 5.00 — 10 ratings — published
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Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Hardcover)
by (shelved 1 time as game-engine)
avg rating 0.0 — 0 ratings — published
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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (Kindle Edition)
by (shelved 1 time as game-engine)
avg rating 4.42 — 19 ratings — published
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Game Coding Complete Game Coding Complete (Paperback)
by (shelved 1 time as game-engine)
avg rating 3.98 — 256 ratings — published 2003
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Fundamentals of Computer Graphics Fundamentals of Computer Graphics (Paperback)
by (shelved 1 time as game-engine)
avg rating 4.47 — 15 ratings — published
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Introduction to 3D Game Programming with DirectX 12 Introduction to 3D Game Programming with DirectX 12 (Kindle Edition)
by (shelved 1 time as game-engine)
avg rating 4.10 — 20 ratings — published 2015
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Physically Based Rendering: From Theory to Implementation Physically Based Rendering: From Theory to Implementation (Hardcover)
by (shelved 1 time as game-engine)
avg rating 4.55 — 175 ratings — published 2004
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Real-Time Rendering, Third Edition Real-Time Rendering, Third Edition (Hardcover)
by (shelved 1 time as game-engine)
avg rating 4.52 — 344 ratings — published
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3D Math Primer For Graphics and Game Development (Wordware Game Math Library) 3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
by (shelved 1 time as game-engine)
avg rating 4.15 — 213 ratings — published 2002
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Computer Graphics: Principles and Practice Computer Graphics: Principles and Practice (Hardcover)
by (shelved 1 time as game-engine)
avg rating 4.22 — 368 ratings — published 1990
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Physics for Game Developers Physics for Game Developers (Paperback)
by (shelved 1 time as game-engine)
avg rating 3.53 — 143 ratings — published 2001
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Game Engine Black Book: DOOM: v1.2 Game Engine Black Book: DOOM: v1.2 (Paperback)
by (shelved 1 time as game-engine)
avg rating 4.50 — 10 ratings — published
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Game Engine Black Book Wolfenstein 3D: v2.2 Game Engine Black Book Wolfenstein 3D: v2.2 (Paperback)
by (shelved 1 time as game-engine)
avg rating 4.78 — 9 ratings — published
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Programming a Multiplayer Fps in Direct X Programming a Multiplayer Fps in Direct X (Paperback)
by (shelved 1 time as game-engine)
avg rating 3.00 — 16 ratings — published 2004
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