Teeth > Teeth's Quotes

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  • #1
    Fonda Lee
    “Kaul Shaelinsan, Weather Man of No Peak,” she said, “you can fuck off and die.”
    Fonda Lee, Jade Legacy

  • #2
    “There's a grain of Truth in every fairytale," said the Witcher quietly. "Love... and blood. They both possess a mighty power. Wizards and learned men have been wracking their brains over this for years. They haven't arrived at anything except that---"
    "What, Geralt?"
    "It has to be True Love.”
    Andrej Sapkowski, Witcher

  • #3
    Trixie Mattel
    “If you go home with somebody, and they don’t have books, don’t fuck ’em! Don’t sleep with people who don’t read!
    via John Waters”
    Trixie Mattel, Trixie and Katya's Guide to Modern Womanhood

  • #4
    Sydney J. Shields
    “My need for you makes me wicked.”
    Sydney J. Shields, The Honey Witch

  • #5
    “I can't draw. Not a lick. So, on Transformers Prime, I surrounded myself with some of the very best artists I'd had the pleasure of working with during the past 15 years. And we all pretended that I was in charge. -Jeff Klein”
    Jim Sorenson, Transformers: Art of Prime

  • #6
    “We wanted Optimus Prime to feel heroic and powerful. His design helped define the lanquage of the design approach for the whole show. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #7
    “We looked through all the incarnations of Optimus over the years and kept the iconic elements that make him who he is. The crest on his head. The windshield wipers on his chest. The position of the wheels on the lower legs. The position of the emblems on the shoulders. Even on the biceps you see the slightly lighter grey tone just to mimic the white on the biceps of G1. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #8
    “Because of the number of flashbacks to Optimus' days on Cybertron, he is one of the few characters in Prime to have a dedicated Cybertronian model. Note the lack of "kibble" in this streamlined form.”
    Jim Sorenson, Transformers: Art of Prime

  • #9
    “We looked at the original Arcee and we decided we wanted to stay away from that design. It was important to me that, for this version, even though she's really tough, she always comes across as very feminine. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #10
    “Bulkhead came from Transformers finimated. I loved the design that Derrick [Wyatt] did for that show and wanted to keep that feel. There are differences, because the vehicles are different, but I wanted to keep the gentle giant aspect to him. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #11
    “Bumblebee was the second design that I worked on. Looking at G1, we thought that version was too kid-like. We wanted him to feel tougher. We liked the personality and enerou from the Bumblebee from the movie. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #12
    “Him not talking was a big challenge. Once we created a mask for him that everyone liked it all came together. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #13
    “We used elements to make Ratchet feel a little bit more square, not as dynamic. The way you break the shapes, he doesn't have the small waist. We gave him a bigger jaw, a bit more square. Within the eyes, we wanted him to feel a lot softer. All those elements make him feel a bit older. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #14
    “[Ratchet] was the first character we saw fully rendered in 3D with the lighting and when we saw him we went nuts. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #15
    “Cliffjumper was interesting because originally we based him on the G1 version, a compact car. He was like that for a few weeks, then, one day, after a lot of work had been done, Jeff told me that the Rock was doing the voice so I should make him a badass muscle car. We didn't have time to redo both modes so we only tweaked the robot mode. That's why there are a lot of round shapes on the bot but not the vehicle. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #16
    “I was already upset that they killed [Cliffjumper]. But turning him into a zombie was something else... I twisted his legs, gave him fangs. It was tough on me, because I'm a G1 guy, but it was fun. It set the tone of the series. -Walter Gatus”
    Jim Sorenson, Transformers: Art of Prime

  • #17
    “You start grouping guys by the sort of characters they are: Smokescreen was going to be on the Bumblebee team so he should have a similar body type. This informs the design process. Then you do little weird things to make him unique. Like, you want the doors to transform into wings like Bumblebee, but on him the wheels cut through the doors. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #18
    “Beast Hunters Bumblebee features a color scheme largely inverted from his season one and two body, causing Arcee to quip that "If I reversed my colors, I'd be pink!" in a tongue-in-cheek nod to fans of her Generation One body.”
    Jim Sorenson, Transformers: Art of Prime

  • #19
    “Smokescreen is another character who revises his color scheme in Beast Hunters, His new design is more reminiscent of the original Smokescreen's colors, though it drops the classic number 38. Even the number 7, though, is an allusion to an earlier Smokescreen toy, in this case the Japanese Binaltech toy from 2003.”
    Jim Sorenson, Transformers: Art of Prime

  • #20
    “With Alpha Trion, we had discussions about how to bring in members of the original 13 Primes. They're more regal, their armor is more elaborate, We want them to look like old world Cybertron, not modern with vehicle bits. With guys like him, you have conversations about things like his cape. A cape didn't make any sense to me. A giant piece of cloth, but he's supposed to be metal. So I made a cape for him that was made of pieces of metal. We also had conversations about the beard; I liked the beard on the original version of him, so we kept it. The question becomes, how do you keep him humanoid but make him still feel alien? -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #21
    “I was really just trying to bring back what G1 was- a bulked-out Optimus Prime with giant shoulder pads. We tried 2 or 3 different color schemes. One was very G1, very bright red and white, but we muted it down to something that fits more in with the Prime universe. -Walter Gatus”
    Jim Sorenson, Transformers: Art of Prime

  • #22
    “Let's get dinner." We go out to dinner and he says "I've got this project you'd be perfect for." I said "Nah, I'm so happy at Disney..." and he said "I can't tell you what it is but it's about vehicles that change into robots and I won't say any more than that." I was like, "Ok, I'm coming, count me in." -David Hartman”
    Jim Sorenson, Transformers: Art of Prime

  • #23
    “Here's an example: as a kid I always wanted to see Optimus peel his wheels out on Megatron's face. It's just something I did as a kid, you know, they've got these tires! We've got a director, Vinton Heuck, and in the last two or three episodes of the first season we had this giant fight at a volcano and he put that shot in there for me. Watching that I had a tear running down my face. Those moments are when I'm still watching it as a kid and I'm like "Oh my God, this is Transformers, am I going to die now? Is the circle complete?" But it's always fun. -David Hartman”
    Jim Sorenson, Transformers: Art of Prime

  • #24
    “What I love most about the characters, besides the fact that they are giant robots that turn into vehicles, is the story scope. Everyone has their own character, their own personality and I don't feel like we dumb it down for kids. -David Hartman”
    Jim Sorenson, Transformers: Art of Prime

  • #25
    “We made the decision to go with alien metal that's a little more malleable. We didn't want to go for a puppet hinge on the mouth- we wanted them to have softer expressions when needed. Example of that: Arcee, when she talks about Cliffjumper- you can actually see the sadness in her eyes even though they are just blue robotic lights. It means a lot to me-I think that subtle acting takes them to the next level and makes them more human, in a way. Even a subtle shift of weight from one leg to another can show somebody's unease. -David Hartman”
    Jim Sorenson, Transformers: Art of Prime

  • #26
    “Megatron went through a lot of changes, Originally. we wanted to borrow desions from the movie version. We saw him as a tortured soul, twisted metal into his body and coming out elsewhere. He didn't have the normal anatomical breaks that our guys have, which is a guy in armor. At some point we said let's forget the movie stuff and just do our own thing. Then I went back to looking at Megatron from G1. We made him a bit rounder and spikier than the G1 version, but borrowed heavily from G1. If you look at the legs, the way the shins curve in and out and the back of the leg, the cannon on the arm, the bucket head, even things like the position of the emblem on his chest and little cuts on his ribcage, all those elements are still there. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #27
    “From the conversation of the design from the movie, we thought he was too proud to have an earthbound vehicle, so he kept his jet mode from Cybertron. Because of that we were able to keep him a little more alien. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #28
    “We wanted to give him his facial scar, and make sure he was terrifying. He's taller than everyone else, so when you see him on the screen you feel like he can take down anyone. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #29
    “Because he's still Megatron, but taken over by Unicron, we kept him Megatron but hinted at different elements that were more Unicron, like the horns, the spikes. Then color and texture, too, hint at the Unicron taint in him. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime

  • #30
    “Starscream was a lot of fun. He went through different incarnations in the elements. I did a design of him where he was very imposing and badass. Jeft [Kline] said 'he looks like he can take down Megatron, Starscream's not about the physical element, he's all about his cunning and intelligence." We went back to the drawing board. When I did a design where I could draw a cobra right over his darkened silhouette, that sold Jeff on the design. -Jose Lopez”
    Jim Sorenson, Transformers: Art of Prime



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