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“There will be times when good object-oriented design techniques are at odds with real-world requirements; it may be necessary in these cases to compromise the rules of good design for the sake of performance or for the sake of backward compatibility with legacy code. Sometimes abstraction and encapsulation are at odds with performance—although not nearly as often as many developers believe—but it is always a good practice first to make your code right, and then make it fast.”

Brian Goetz, Java Concurrency in Practice
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Java Concurrency in Practice Java Concurrency in Practice by Brian Goetz
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