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“Where we did find a statistical difference was in character gender. Female characters had a much higher healing ratio compared with male characters. This disparity was a direct consequence of how players behave when they gender-bend. When men gender-bend and play female characters, they spend more time healing. And when women gender-bend and play male characters, they spend less time healing. In other words, when players in World of Warcraft genderbend, they enact the expected gender roles of their characters. As players conform to gender stereotypes, what was false becomes true. Thus, when players interact in the game, they experience a world in which women prefer to heal.”

Nick Yee, The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't
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The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't The Proteus Paradox: How Online Games and Virtual Worlds Change Us - and How They Don't by Nick Yee
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