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“Dispersed teams must have the ability to adjust their practices and working agreements to meet their challenges and needs. No two dispersed teams are alike, so their Sprint practices cannot be entirely standardized. Areas of team self-organization include: Deciding core hours where communication is assured among every team member. Determining which online tools to use to plan, track, share, and communicate Sprint work. Deciding what to share and what not to share with stakeholders within a Sprint (see “Transparency” above).”

Clinton Keith, Agile Game Development: Build, Play, Repeat
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Agile Game Development: Build, Play, Repeat Agile Game Development: Build, Play, Repeat by Clinton Keith
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