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Goodreads asked Herbert Wolverson:

Where did you get the idea for your most recent book?

Herbert Wolverson After struggling with UE4/C++ memory management and thread scheduling with One Knight in the Dungeon, I found myself thinking "there has to be a better way". The cool kids were talking about Rust, so I gave it a go. The learning curve was a little steep, following the usual pattern - "this syntax is odd", "why does the borrow checker hate me?" - "oh I see, it's saved me from myself". After a few weeks, I realized that Rust patterns were improving my C++ as I learned to not do dangerous things.

I wanted to share my experience, so I created the Rust Roguelike tutorial. It did well, and Erlend from the Amethyst Foundation got me in touch with Pragmatic Publisher. After a couple of rounds of proposal editing, I embarked on Hands-On Rust. I really hope that others can share my joy of learning Rust by creating games; it makes learning a new language fun rather than a chore.

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