Juho Pohjalainen
asked
'Nathan Burgoine:
If your main characters sat down around your table and demanded you to run a game of Dungeons & Dragons for them, what would it be like? How would it go? What would you offer as snacks?
'Nathan Burgoine
Oooh. Okay, great question, and I'm a massive D&D nerd, so.
For the Exit Plans crew? I'd bake lemon tarts, and I'd run "Mad God's Key" in 3.5 E from Dungeon Magazine as an intro adventure—it's a kind of chase and grab story. Alec would play a human cleric, Lindsey an elf bard, Nat a human wizard, Rhonda a half-elf monk, Grayson a tiefling rogue, Cole a human sorcerer and Malik a human ranger (dual-wielding). Nat would come up with intricate (and often non-violent) plans that Grayson would derail, and Cole would know every possible permutation for the spells he knows. I'd fudge a few dice rolls so they could win the day and recover the key. Then they'd totally want to play again as a large group, but never figure out a good time that everyone could get together.
For the Triad boys? I'd offer Luc some wine, and bake cookies for the rest (and beer for Anders). I'd go with the Savage Tide campaign, since it's a bit more morally grey (given Anders would be playing). Luc would find Dungeons and Dragons rather curious, and it'd take him a while to get into his character (a stylish pirate captain fighter/rogue), but Anders would totally inhabit his barbarian in no time. Curtis would try to keep the group on-path with a sea-god worshipping cleric character, but more often than not, they'd get side-tracked, hunt for treasure, and not be as on-point against the evils of the story as they should be. Occasionally, some of the other Craft Night wizards would pop by and drop in and out of the campaign—Matt playing a halfling spellthief, and Jace playing a grumpy half-orc druid with a wolf animal companion. Dale's dwarf fighter helps clobber baddies, Kenzie's elf warlock is wickedly funny, and Rebekah's sharpshooting ranger provides much needed cover fire whenever Anders' barbarian goes off the rails (read: every damn session). Tracey surprises them all by being the best at sussing out the campaign plot wrinkles, and her holy liberator (former paladin) is ultimately how they win the day and stop the Savage Tide.
For the Exit Plans crew? I'd bake lemon tarts, and I'd run "Mad God's Key" in 3.5 E from Dungeon Magazine as an intro adventure—it's a kind of chase and grab story. Alec would play a human cleric, Lindsey an elf bard, Nat a human wizard, Rhonda a half-elf monk, Grayson a tiefling rogue, Cole a human sorcerer and Malik a human ranger (dual-wielding). Nat would come up with intricate (and often non-violent) plans that Grayson would derail, and Cole would know every possible permutation for the spells he knows. I'd fudge a few dice rolls so they could win the day and recover the key. Then they'd totally want to play again as a large group, but never figure out a good time that everyone could get together.
For the Triad boys? I'd offer Luc some wine, and bake cookies for the rest (and beer for Anders). I'd go with the Savage Tide campaign, since it's a bit more morally grey (given Anders would be playing). Luc would find Dungeons and Dragons rather curious, and it'd take him a while to get into his character (a stylish pirate captain fighter/rogue), but Anders would totally inhabit his barbarian in no time. Curtis would try to keep the group on-path with a sea-god worshipping cleric character, but more often than not, they'd get side-tracked, hunt for treasure, and not be as on-point against the evils of the story as they should be. Occasionally, some of the other Craft Night wizards would pop by and drop in and out of the campaign—Matt playing a halfling spellthief, and Jace playing a grumpy half-orc druid with a wolf animal companion. Dale's dwarf fighter helps clobber baddies, Kenzie's elf warlock is wickedly funny, and Rebekah's sharpshooting ranger provides much needed cover fire whenever Anders' barbarian goes off the rails (read: every damn session). Tracey surprises them all by being the best at sussing out the campaign plot wrinkles, and her holy liberator (former paladin) is ultimately how they win the day and stop the Savage Tide.
More Answered Questions
MariF
asked
'Nathan Burgoine:
It's not a question, just a bit of a gleeful cheering that next Triad Blood is coming soon. June, right? I LOVE these series, I think they are absolutely great, written with lot of imagination and the edge of your seat adventures. I've truly enjoyed every word I've read so far and wish each one was even longer to prolong my enjoyment. Waiting not so patiently for #3 and hope for more to come.
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