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Instead, Jay—determined to make id’s business style as innovative as its games—focused on setting up the company’s distribution and marketing. He established a toll-free number to field orders and set up a deal with a fulfillment house. Since they were self-publishing Doom, they would be getting twice the earnings they had on Wolfenstein. Games distributed through the regular retail channels would bleed cash to middlemen. Every time someone bought a game at CompUSA, the retailer would take money, then pay the distributor, the distributor would take money, then pay the publisher, the publisher ...more
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
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