Christopher

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The Wolfenstein engine had taken only a couple of months. Doom had taken six. Already Quake’s engine was passing a half year of development with no end in sight. Forget about the promised release date of Christmas 1995, they resolved. From now on if people wanted to know the completion date of an id game, the reply was “When it’s done!”
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
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