It was 1:34 a.m. in Suite 666, days after the Columbine shootings. Carmack sat at his desk behind the black windows in the black night, cursor blinking on his computer, awaiting a response. He thought over his words carefully. Writing his .plan updates was becoming increasingly laborious because, as Carmack knew, everyone seemed to be hanging so much on what he said. “Some of you,” he finally typed, “are busy getting all bent out of shape about this.” Carmack was talking about the gaming community’s reaction to id’s announcement that the first test of their next game, Quake III Arena, would be
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