maraoz

48%
Flag icon
It was also a cash cow. The day after Doom’s release, id saw profit. Even though only an estimated 1 percent of people who downloaded shareware bought the remaining game, $100,000 worth of orders were rolling in every day. Id had once joked in a press release that they expected Doom to be “the number one cause of decreased productivity in businesses around the world.” The prophecy was true everywhere, it seemed, including their own.
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Rate this book
Clear rating
Open Preview