Gamers would not have access to Carmack’s graphical engine, but the stuff he was making available was more than just subtly giving them the keys. It was not only a gracious move but an ideological one—a leftist gesture that empowered the people and, in turn, loosened the grip of corporations. Carmack was no longer a boy dreaming of computers in his Kansas City bedroom; he was the twenty-three-year-old owner of a multimillion-dollar company, and he could do whatever the fuck he wanted. He could live the Hacker Ethic big time.