Hackers & Painters: Big Ideas from the Computer Age
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Read between June 9, 2022 - March 5, 2023
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Computer programs are all just text. And the language you choose determines what you can say. Programming languages are what programmers think in.
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Programmers tend to be divided into tribes by the languages they use. More even than by the kinds of programs they write. And so it’s considered bad manners to say that one language is better than another. But no language designer can afford to believe this polite fiction.
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The computer world is like an intellectual Wild West, where you can think anything you want, if you’re willing to risk the consequences.
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There was something else I wanted more: to be smart. Not simply to do well in school, though that counted for something, but to design beautiful rockets, or to write well, or to understand how to program computers. In general, to make great things.
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Alberti, arguably the archetype of the Renaissance Man, writes that “no art, however minor, demands less than total dedication if you want to excel in it.”
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The main reason nerds are unpopular is that they have other things to think about. Their attention is drawn to books or the natural world, not fashions and parties.
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Public school teachers are in much the same position as prison wardens. Wardens’ main concern is to keep the prisoners on the premises. They also need to keep them fed, and as far as possible prevent them from killing one another. Beyond that, they want to have as little to do with the prisoners as possible, so they leave them to create whatever social organization they want.
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When the things you do have real effects, it’s no longer enough just to be pleasing. It starts to be important to get the right answers, and that’s where nerds show to advantage. Bill Gates will of course come to mind. Though notoriously lacking in social skills, he gets the right answers, at least as measured in revenue.
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I’m suspicious of this theory that thirteen-year-old kids are intrinsically messed up. If it’s physiological, it should be universal. Are Mongol nomads all nihilists at thirteen? I’ve read a lot of history, and I have not seen a single reference to this supposedly universal fact before the twentieth century. Teenage apprentices in the Renaissance seem to have been cheerful and eager.
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Teenage kids used to have a more active role in society. In pre-industrial times, they were all apprentices of one sort or another, whether in shops or on farms or even on warships. They weren’t left to create their own societies. They were junior members of adult societies.
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We have a phrase to describe what happens when rankings have to be created without any meaningful criteria. We say that the situation degenerates into a popularity contest. And that’s exactly what happens in most American schools. Instead of depending on some real test, one’s rank depends mostly on one’s ability to increase one’s rank.
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The mediocrity of American public schools has worse consequences than just making kids unhappy for six years. It breeds a rebelliousness that actively drives kids away from the things they’re supposed to be learning.
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Misrule breeds rebellion; this is not a new idea. And yet the authorities still for the most part act as if drugs were themselves the cause of the problem. The real problem is the emptiness of school life. We won’t see solutions till adults realize that.
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Nerds aren’t losers. They’re just playing a different game, and a game much closer to the one played in the real world. Adults know this. It’s hard to find successful adults now who don’t claim to have been nerds in high school.
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What hackers and painters have in common is that they’re both makers. Along with composers, architects, and writers, what hackers and painters are trying to do is make good things. They’re not doing research per se, though if in the course of trying to make good things they discover some new technique, so much the better.
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The way to create something beautiful is often to make subtle tweaks to something that already exists, or to combine existing ideas in a slightly new way. This kind of work is hard to convey in a research paper.
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Samuel Johnson said it took a hundred years for a writer’s reputation to converge.1 You have to wait for the writer’s influential friends to die, and then for all their followers to die.
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instead of patiently writing out a complete program and assuring myself it was correct, I tended to just spew out code that was hopelessly broken, and gradually beat it into shape. Debugging, I was taught, was a kind of final pass where you caught typos and oversights. The way I worked, it seemed like programming consisted of debugging.
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As far as I can tell, the way they taught me to program in college was all wrong. You should figure out programs as you’re writing them, just as writers and painters and architects do.
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a programming language should, above all, be malleable. A programming language is for thinking of programs, not for expressing programs you’ve already thought of. It should be a pencil, not a pen.
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Writers and painters don’t suffer from math envy. They feel as if they’re doing something completely unrelated. So are hackers, I think.
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If universities and research labs keep hackers from doing the kind of work they want to do, perhaps the place for them is in companies. Unfortunately, most companies won’t let hackers do what they want either. Universities and research labs force hackers to be scientists, and companies force them to be engineers.
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When Yahoo bought Viaweb, they asked me what I wanted to do. I had never liked business much, and said that I just wanted to hack. When I got to Yahoo, I found that what hacking meant to them was implementing software, not designing it. Programmers were seen as technicians who translated the visions (if that is the word) of product managers into code.
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If you want to make money at some point, remember this, because this is one of the reasons startups win. Big companies want to decrease the standard deviation of design outcomes because they want to avoid disasters. But when you damp oscillations, you lose the high points as well as the low. This is not a problem for big companies, because they don’t win by making great products. Big companies win by sucking less than other big companies.
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The place to fight design wars is in new markets, where no one has yet managed to establish any fortifications. That’s where you can win big by taking the bold approach to design, and having the same people both design and implement the product. Microsoft themselves did this at the start. So did Apple.
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Nearly all makers have day jobs early in their careers. Painters and writers notoriously do. If you’re lucky you can get a day job closely related to your real work.
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When we interviewed programmers, the main thing we cared about was what kind of software they wrote in their spare time. You can’t do anything really well unless you love it, and if you love to hack you’ll inevitably be working on projects of your own.
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One thing we can learn, or at least confirm, from the example of painting is how to learn to hack. You learn to paint mostly by doing it. Ditto for hacking. Most hackers don’t learn to hack by taking college courses in programming. They learn by writing programs of their own at age thirteen. Even in college classes, you learn to hack mostly by hacking.
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Another example we can take from painting is the way that paintings are created by gradual refinement. Paintings usually begin with a sketch. Gradually the details get filled in.
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Relentlessness wins because, in the aggregate, unseen details become visible.
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I like debugging: it’s the one time that hacking is as straightforward as people think it is. You have a totally constrained problem, and all you have to do is solve it. Your program is supposed to do x. Instead it does y. Where does it go wrong? You know you’re going to win in the end. It’s as relaxing as painting a wall.
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Like painting, most software is intended for a human audience. And so hackers, like painters, must have empathy to do really great work. You have to be able to see things from the user’s point of view.
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One way to tell how good people are at empathy is to watch them explain a technical matter to someone without a technical background.
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Programs should be written for people to read, and only incidentally for machines to execute.
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There is always a big time lag in prestige. It’s like light from a distant star. Painting has prestige now because of great work people did five hundred years ago. At the time, no one thought these paintings were as important as we do today.
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In most fields the great work is done early on. The paintings made between 1430 and 1500 are still unsurpassed. Shakespeare appeared just as professional theater was being born, and pushed the medium so far that every playwright since has had to live in his shadow. Albrecht Dürer did the same thing with engraving, and Jane Austen with the novel.
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What scares me is that there are moral fashions too. They’re just as arbitrary, and just as invisible to most people. But they’re much more dangerous. Fashion is mistaken for good design; moral fashion is mistaken for good. Dressing oddly gets you laughed at. Violating moral fashions can get you fired, ostracized, imprisoned, or even killed.
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If you could travel back in a time machine, one thing would be true no matter where you went: you’d have to watch what you said.
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Nerds are always getting in trouble. They say improper things for the same reason they dress unfashionably and have good ideas. Convention has less hold over them.
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If you believe everything you’re supposed to now, how can you be sure you wouldn’t also have believed everything you were supposed to if you had grown up among the plantation owners of the pre-Civil War South, or in Germany in the 1930s — or among the Mongols in 1200, for that matter? Odds are you would have.
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What can’t we say? One way to find these ideas is simply to look at things people do say, and get in trouble for.
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The statements that make people mad are the ones they worry might be believed.
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If Galileo had said that people in Padua were ten feet tall, he would have been regarded as a harmless eccentric. Saying the earth orbited the sun was another matter. The church knew this would set people thinking.
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Certainly, as we look back on the past, this rule of thumb works well. A lot of the statements that got people in trouble seem harmless now. So it’s likely that visitors from the future would agree with at least some of the statements that get people in trouble today. Do we have no Galileos? Not likely.
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To find them, keep track of opinions that get people in trouble, and start asking, could this be true? Ok, it may be heretical (or whatever moder...
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In every period of history, there seem to have been labels that got applied to statements to shoot them down before anyone had a chance to ask if they were true or not. “Blasphemy,” “sacrilege,” and “heresy” were such labels for a good part of Western history, as in more recent times “indecent,” “improper,” and “un-American” have been. By now these labels have lost their sting. They always do. By now they’re mostly used ironically. But in their time, they had real force.
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When a politician says his opponent is mistaken, that’s a straightforward criticism, but when he attacks a statement as “divisive” or “racially insensitive” instead of arguing that it’s false, we should start paying attention.
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If we could look into the future it would be obvious which of our ideas they’d laugh at. We can’t do that, but we can do something almost as good: we can look into the past. Another way to figure out what we’re getting wrong is to look at what used to be acceptable and is now unthinkable.
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We may imagine that we are a great deal smarter and more virtuous than past generations, but the more history you read, the less likely this seems. People in past times were much like us. Not heroes, not barbarians. Whatever their ideas were, they were ideas reasonable people could believe.
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In one culture it might seem shocking to think x, while in another it was shocking not to. But I think usually the shock is on one side. In one culture x is ok, and in another it’s considered shocking. My hypothesis is that the side that’s shocked is most likely to be the mistaken one.
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