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I think I am definitely the most arboreal science fiction writer.
For among those mild persons, whose chief quality seemed a cool, profound sadness indistinguishable from a warm, profound hilarity—among them, the ex-king of Karhide knew herself a barbarian, unlearned and unwise.
Children scuttered in the green parks of Portland and down long side streets, all at one great game over all the city, the game of Young. Only here and there a kid went alone, playing Solitude, for higher stakes.
Unless physical action reflects psychic action, unless the deeds express the person, I get very bored with adventure stories; often it seems that the more action there is, the less happens.
A proper body’s not an object, not an implement, not a belonging to be admired, it’s just you, yourself. Only when it’s no longer you, but yours, a thing owned, do you worry about it— Is it in good shape? Will it do? Will it last?
Dualizing again. “She” and “it.” Age and illness made one dualist, made one escapist; the mind insisted, It’s not me, it’s not me. But it was. Maybe the mystics could detach mind from body, she had always rather wistfully envied them the chance, without hope of emulating them. Escape had never been her game. She had sought for freedom here, now, body and soul.