Colin

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A simpler approach is to divide sim blockers into two groups. First, it could be that humanlike sims are impossible or highly impractical to make (to simplify, I’ll understand “possible” to mean “practically possible,” so that impracticality counts as impossibility). This group includes sim blockers like Sims won’t be conscious, Intelligent sims are impossible, and Sims take too much computer power.
Reality+: Virtual Worlds and the Problems of Philosophy
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