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suffering sucks, but...” “Suffering is the foundation of success.”
A wretched hive of scum and villainy. At least, that is how the forums described the town of Vermin.
Genghis Khan stole lots of stuff and he never snuck anywhere.”
Right now, at this moment, you are a locksmith, a great locksmith. And it just so happens that you found the right key for this situation. Me.”
“I’ve thought a lot about this, and I am going to make the choice to forgive you. What you did sucked, and it hurt me, and don’t you dare do something like that again, but I am not going to let it define who I am and what I do.
I am more than my pain; I am more than my body. You taught me that. My body bends to my will, not I to it.”
Normal guilds are technically collections of teams that own a piece of property. Mercenary Corps are a specialized guild that takes part in player generated requests as well as native requests. Armies are a guild that works for a native who holds power. Finally, there are Merchant Groups, which are guilds based around trading, and Orders, which are guilds that focus on a particular set of rules. They could be religiously based or social groups.
“Guilds need three things. People, Purpose, and Prosperity.”
“Trinity formation?” “Tank, heals, damage.”
[Pack Travel] Wolves can travel extraordinary distances with little energy. When you travel with other members of your order, you only spend a tenth of the energy and can travel 50% faster, regardless of the terrain.
in old Norse mythology Hati was one of the sons of Fenrir, the wolf god. Supposedly Hati and his brother Skoll chased the moon and sun through the sky attempting to devour them.
“We pledge our lives to our Lord, our hearts to our people and our swords to the throats of our enemies!”
This design is based on Punakha Dzong, a fortress in Bhutan.
This is the curse of power. Once you have it, you must keep it. And to keep it, you have to get more of it.”
enfeoffment!”