Karan Navani

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We always made demos to evaluate the possibilities. I would often sit down with an HI designer like Bas or Imran to make preliminary decisions about gestures and animations, then we would review our preliminary choices in larger groups, then the whole team would live on the results over time. We used the same scheme to develop heuristics for the whole system.
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
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