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Skin in the Game: Hidden Asymmetries in Daily Life
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9%
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The principle of intervention, like that of healers, is first do no harm (primum non nocere);
9%
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Bureaucracy is a construction by which a person is conveniently separated from the consequences of his or her actions.
10%
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You will never fully convince someone that he is wrong; only reality can.
13%
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Avoid taking advice from someone who gives advice for a living, unless there is a penalty for their advice.
15%
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if something stupid works (and makes money), it cannot be stupid.
16%
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when you are rewarded for perception, not results, you need to show sophistication.
40%
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Whatever you do, just don’t be a dog claiming to be a wolf.
41%
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What matters isn’t what a person has or doesn’t have; it is what he or she is afraid of losing. The more you have to lose, the more fragile you are.
46%
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action without talk supersedes talk without action.
54%
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Contemporary peers are valuable collaborators, not final judges.
58%
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What can be phrased and expressed in a clear narrative that convinces suckers will be a sucker trap.
81%
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I am renewable, not humanity or the ecosystem.
82%
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we need to be concerned with systemic effects: things that can affect more than one person should they happen.
88%
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Minority Rule: an asymmetry by which the behavior of the total is dictated by the preferences of a minority.