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This is particularly notable in story-based games, where you wish the player to encounter various parts of the game in a linear way. These types of games benefit less from PCG, and may be made worse if the generated content doesn’t fit neatly to the authored experience the developer has in mind. This can be made to work, though. In particular, a thorough and well-crafted procedural game can take into account the player’s actions and integrate their impact into the content produced. This sort of integration can create a far more effective feeling of an authored experience than a traditional ...more
Procedural Generation in Game Design
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