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If rewards offer no value, or value that has little relevance to the core value experienced by users (i.e., don’t achieve product/incentive fit), then the tactic can come across as blatantly manipulative, or just downright strange. That was true for a gamification effort that online shoe retailer Zappos launched for their VIP program. The company was trying to create a new level of higher-frequency shoppers; they tried to gamify the shopping experience by offering badges for doing things like favoriting a shoe model and buying multiple pairs, but the badges offered no value—no higher discounts ...more
Hacking Growth: How Today's Fastest-Growing Companies Drive Breakout Success
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