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October 4 - October 5, 2016
the masses and masses of data that companies accumulate are not organized in a way that enables them to reliably predict which ideas will succeed. Instead the data is along the lines of “this customer looks like that one,” “this product has similar performance attributes as that one,” and “these people behaved the same way in the past,” or “68 percent of customers say they prefer version A over version B.” None of that data, however, actually tells you why customers make the choices that they do.
Of course, it’s no surprise that correlation isn’t the same as causality. But although most organizations know that, I don’t think they act as if there is a difference. They’re comfortable with correlation. It allows managers to sleep at night.
“If you do not know how to ask the right question, you discover nothing.” After decades of watching great companies fail over and over again, I’ve come to the conclusion that there is, indeed, a better question to ask: What job did you hire that product to do?
When you have a job to be done and there isn’t a good solution, “cheaper and crappier” is better than nothing. Imagine the potential of something truly great.
But over the past two decades, the theory of disruption has been interpreted and misapplied so broadly as to mean anything that’s clever, new, and ambitious.
As the team put all these answers together and looked at the diverse profiles of these people, another thing became clear: what these milk shake buyers had in common had nothing to do with their individual demographics.
When a customer decides to buy this product versus that product, she has in her mind, a kind of résumé of the competing products that makes it clear which does her job best. Imagine, for example, writing a résumé for every competing product.
Unilever might have had a large share of what marketers have defined as the yellow fats business, but no customer walks into the store saying, “I need to buy something in the yellow fats category.”
Indeed, for years the explanation for poor quality cars was that there is inherent randomness in manufacturing. You can’t possibly get everything right, all the time. Much the same way companies think about innovation now.
The Japanese experimented relentlessly to learn the cause of manufacturing defects. If they could only identify the root cause of each and every problem, they believed, then they could design a process to prevent that error from recurring. In this way, manufacturing errors were rarely repeated, quality improved continuously, and costs declined precipitously.
customers don’t buy products or services; they pull them into their lives to make progress. We call this progress the “job” they are trying to get done, and in our metaphor we say that customers “hire” products or services to solve these jobs.
We define a “job” as the progress that a person is trying to make in a particular circumstance.
The choice of the word “progress” is deliberate. It represents movement toward a goal or aspiration. A job is always a process to make progress, it’s rarely a discrete event.
A job can only be defined—and a successful solution created—relative to the specific context in which it arises.
To summarize, the key features of our definition are: A job is the progress that an individual seeks in a given circumstance. Successful innovations enable a customer’s desired progress, resolve struggles, and fulfill unmet aspirations. They perform jobs that formerly had only inadequate or nonexistent solutions. Jobs are never simply about the functional—they have important social and emotional dimensions, which can be even more powerful than functional ones. Because jobs occur in the flow of daily life, the circumstance is central to their definition and becomes the essential unit of
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Many wonderful inventions have been, unwittingly, built only around satisfying a very general “need.” Take, for example, the Segway, a two-wheeled, self-balancing electric vehicle invented by Dean Kamen. In spite of the media frenzy around the release of Kamen’s “top secret” invention that was supposed to change transportation forever, the Segway was, by most measures, a flop. It had been conceived around the need of more efficient personal transportation. But whose need? When? Why? In what circumstances?
When we deconstruct coherent customer episodes into binary bits, such as “male/female,” “large company/small company,” “new customer/existing customer,” we destroy meaning in the process.
One thought experiment we’ve found helpful to really grasp a job is to imagine you are filming a minidocumentary of a person struggling to make progress in a specific circumstance.
What progress is that person trying to achieve? What are the functional, social, and emotional dimensions of the desired progress? For example, a job that occurs in a lot of people’s lives: “I want to have a smile that will make a great first impression in my work and personal life”; or a struggle many managers might relate to: “I want the sales force I manage to be better equipped to succeed in their job so that the churn in staff goes down.” What are the circumstances of the struggle? Who, when, where, while doing what? “I see a dentist twice a year and do all the right things to keep my
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Airbnb isn’t just competing with hotels, it’s competing with staying with friends. Or not making the trip at all.
It’s important to note that we don’t “create” jobs, we discover them. Jobs themselves are enduring and persistent, but the way we solve them can change dramatically over time.
Netflix CEO Reed Hastings made this clear when recently asked by legendary venture capitalist John Doerr if Netflix was competing with Amazon. “Really we compete with everything you do to relax,” he told Doerr. “We compete with video games. We compete with drinking a bottle of wine. That’s a particularly tough one! We compete with other video networks. Playing board games.” The competitive landscape shifts to something new, maybe uncomfortably new, but one with fresh potential when you see competition through a Jobs to Be Done lens.
Many companies fall into the trap of asking consumers what about their current offering they could tweak to make it more appealing. Faster? More colors? Cheaper? When you start with the assumption that you’re just altering what you already have created, or relying on broader industry-accepted category definitions, you may have already missed the opportunity to uncover the real job for consumers.
Companies don’t think about this enough. What has to get fired for my product to get hired? They think about making their product more and more appealing, but not what it will be replacing.
There are always two opposing forces battling for dominance in that moment of choice and they both play a significant role. The forces compelling change to a new solution: First of all, the push of the situation—the frustration or problem that a customer is trying to solve—has to be substantial enough to cause her to want to take action. A problem that is simply nagging or annoying might not be enough to trigger someone to do something differently. Secondly, the pull of an enticing new product or service to solve that problem has to be pretty strong, too. The new solution to her Job to Be Done
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This is true even in the B2B arena, where you might think the constraints of a procurement process would leave little room for emotional and social factors—and anxieties and habits of the present. But think about the plant manager making a decision to purchase parts or supplies. It’s critically important to her that she can count on having the supplies she needs, when she needs them. Worrying about that will cause sleepless nights, and possibly even career anxiety.
Talk to consumers as if you’re capturing their struggle in order to storyboard it later. Pixar has this down to a science: as you piece together your customers’ struggle, you can literally sketch out their story: Once upon a time . . . Every day . . . One day . . . Because of that, we did this . . . Because of this, we did that . . . Finally I did . . .
Deeply understanding a customer’s real Job to Be Done can be challenging in practice. Customers are often unable to articulate what they want; even when they do describe what they want, their actions often tell a completely different story.
New products succeed not because of the features and functionality they offer but because of the experiences they enable.
Creating experiences and overcoming obstacles is how a product becomes a service to the customer, rather than simply a product with better features and benefits.
W. Edwards Deming, father of the quality movement, may have put it best: “If you can’t describe what you are doing as a process, then you don’t know what you are doing.”
A 2010 Bain & Company study reported that fewer than one-third of major reorgs reviewed delivered any material improvement and many actually destroyed value.
People got focused on revenue instead of delivering the customer benefit.”
Ford’s core mistake—of focusing on the product spec rather than the job spec—gets repeated all the time. In fact, the misstep is so common in the high-tech world, that Anshu Sharma of Storm Ventures has earned justifiable recognition for calling attention to the problem, which he has dubbed “stack fallacy.” Stack fallacy highlights the tendency of engineers to overweight the value of their own technology and underweight the downstream applications of that technology to solve customer problems and enable desired progress. “Stack fallacy is the mistaken belief that it is trivial to build the
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We pick and choose the data that suits us. “Decisions don’t get made. They happen,” observes neuromarketing expert, Gerald Zaltman, a longtime colleague at Harvard Business School who has spent years studying how managers represent their ideas and apply their ideas and knowledge.
It is easy to slip into using “jobs” to describe our attempts to understand a wide range of human motivations. But not everything that motivates us is a Job to Be Done.
First, if you or a colleague describes a Job to Be Done in adjectives and adverbs, it is not a valid job. It might describe an experience that a customer needs to have in order to do the job, but it is not a job, as we have defined it here. For example, “convenience” is not a Job to Be Done. It might be an experience that might cause a customer to choose your product rather than a competitor’s product, but it is not a job. A well-defined Job to Be Done is expressed in verbs and nouns—such as, “I need to ‘write’ books verbally, obviating the need to type or edit by hand.” In contrast, the
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Second, defining a job at the right level of abstraction is critical to ensuring that the theory is useful. This can be more art than science, but there is a good rule of thumb: if the architecture of the system or product can only be met by products within the same product class, the concept of the Job to Be Done does not apply. If only products in the same class can solve the problem, you’re not uncovering a job.
“The customer rarely buys what the company thinks it is selling him.”