Actionable Gamification: Beyond Points, Badges, and Leaderboards
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The harsh reality of game designers is that, no one ever has to play a game. They have to go to work, do their taxes, and pay medical bills, but they don’t have to play a game. The moment a game is no longer fun, users leave the game and play another game or find other things to do.
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The U.S. Armed Forces now spends more money on recruitment games than any other marketing platform.