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Steering The Craft: A Twenty-First-Century Guide to Sailing the Sea of Story
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Just make it clear that this bit is going on inside somebody’s head. Ways of doing so are various:   As soon as she heard Jim shout, Aunt Jane knew Fred had swallowed the grommet after all.   I just know he’s going to swallow that grommet again, Jane said to herself as she sorted buttons.   Oh, Jane thought, I do wish the old fool would hurry up and swallow that grommet!
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I define story as a narrative of events (external or psychological) that moves through time or implies the passage of time and that involves change. I define plot as a form of story that uses action as its mode, usually in the form of conflict, and that closely and intricately connects one act to another, usually through a causal chain, ending in a climax. Climax is one kind of pleasure; plot is one kind of story. A strong, shapely plot is a pleasure in itself. It can be reused generation after generation. It provides an armature for narrative that beginning writers may find invaluable.
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Conflict is one kind of behavior. There are others, equally important in any human life, such as relating, finding, losing, bearing, discovering, parting, changing.
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Change is the universal aspect of all these sources of story. Story is something moving, something happening, something or somebody changing.
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Everything I’ve talked about in this book has to do with being ready to let a story tell itself: having the skills, knowing the craft, so that when the magic boat comes by, you can step into it and guide it where it wants to go, where it ought to go.