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According to Huizinga, games have certain common features. First, they are clearly bounded in time and space, and thereby framed off from ordinary life. There is a field, a board, a starting pistol, a finish line. Within that time/space, certain people are designated as players. There are also rules, which define precisely what those players can and cannot do. Finally, there is always some clear idea of the stakes, of what the players have to do to win the game. And, critically: that’s all there is. Any place, person, action, that falls outside that framework is extraneous; it doesn’t matter; ...more
The Utopia of Rules
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