The Pragmatic Programmer
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Read between March 26 - December 4, 2018
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Good requirements documents remain abstract. Where requirements are concerned, the simplest statement that accurately reflects the business need is best.
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The key to managing growth of requirements is to point out each new feature's impact on the schedule to the project sponsors.
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by tracking requirements you can get a clearer picture that "just one more feature" is really the fifteenth new feature added this month.
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Use a Project Glossary It's very hard to succeed on a project where the users and developers refer to the same thing by different names or, even worse, refer to different things by the same name.
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we want to identify the most restrictive constraints first, and fit the remaining constraints
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Is there an easier way? Are you trying to solve the right problem, or have you been distracted by a peripheral technicality? Why is this thing a problem? What is it that's making it so hard to solve? Does it have to be done this way? Does it have to be done at all?
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Distrust environments where requirements are gathered, specifications are written, and then coding starts, all in isolation. Instead, try to adopt a seamless approach: specification and implementation are simply different aspects of the same process—an attempt to capture and codify a requirement. Each should flow directly into the next, with no artificial boundaries.
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Pragmatic Programmers look at methodologies critically, then extract the best from each and meld them into a set of working practices that gets better each month.
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The single most important factor in making project-level activities work consistently and reliably is to automate your procedures.
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The only thing that developers dislike more than testing is documentation.
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The team must take responsibility for the quality of the product, supporting developers who understand the no broken windows philosophy
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Make sure everyone actively monitors the environment for changes.
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[GHJV95] Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software.
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3. Provide Options, Don't Make Lame Excuses 3 Instead of excuses, provide options. Don't say it can't be done; explain what can be done.
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