The Innovators: How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution
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Math “constitutes the language through which alone we can adequately express the great facts of the natural world,”
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It is “the instrument through which the weak mind of man can most effectually read his Creator’s works.”
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“It is the Combining faculty. It brings together things, facts, ideas, conceptions in new, original, endless, ever-varying combinations. . . . It is that which penetrates into the unseen worlds around us, the worlds of Science.”25
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which harked back to the Frankenstein story produced by Mary Shelley after that weekend with Lord Byron.
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“but intuition is nothing but the outcome of earlier intellectual experience.”
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But the main lesson to draw from the birth of computers is that innovation is usually a group effort, involving collaboration between visionaries and engineers, and that creativity comes from drawing on many sources. Only in storybooks do inventions come like a thunderbolt, or a lightbulb popping out of the head of a lone individual in a basement or garret or garage.
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John Bardeen.
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Pat Haggerty
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Innovation requires having at least three things: a great idea, the engineering talent to execute it, and the business savvy (plus deal-making moxie) to turn it into a successful product. Nolan
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“Man-Computer Symbiosis,”
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Innovation is driven by people who have both good theories and the opportunity to be part of a group that can implement them.