game of their own invention, Zut’s rules were simple. Player One proposes a category encompassing a specialized subset of phenomena—such as stringed instruments, or famous islands, or winged creatures other than birds. The two players then go back and forth until one of them fails to come up with a fitting example in a suitable interval of time (say, two and a half minutes). Victory goes to the first player who wins two out of three rounds. And why was the game called Zut? Because according to the Count, Zut alors! was the only appropriate exclamation in the face of defeat.