Rob Pardo first discovered the joys of game design while playing Dungeons & Dragons with his friends, who always wanted him to be the Dungeon Master, allowing him to create his own rules and build his own campaigns. When he wasn’t crafting fictional universes, he was gravitating toward anything competitive: ice hockey, Risk, video games. He took pride in being the best at anything he played—a trait inherited from his father. “He’s probably competitive to a fault, and instilled that in me,” Pardo later said on a podcast. “He’d never, ever let me win. So if I beat him, it was legit, and if I
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