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Blizzard had turned into an empire by taking other people’s video game ideas, polishing them, and turning them into phenomena like Hearthstone. But in the years after World of Warcraft, as the company grew rich and bloated, Blizzard would also experience something it had never faced before: someone else taking from one of their games and turning it into a phenomenon.
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
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