Overwatch team found itself stretched thin. Kotick and his circle proposed the same solution they’d been pushing on World of Warcraft for years: hire more people. They should create a second development team to work on the sequel, Kotick said—just like Call of Duty. Failing that, they should double or even triple the size of their team so they could handle these demands and live up to player expectations. Kaplan and Ray Gresko, who was now Overwatch’s executive producer, believed that expanding too much would ruin the culture, which was one of the main reasons they had been able to develop
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