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“It was liberating in a way because it lets the team focus on making the best product they can possibly build,” said Tim Morten, the production director for StarCraft II. But refusing to think about, say, the cost of a cinematic would ultimately hurt a game’s long-term viability, Morten believed. “I think getting development teams closer to the economics was healthy,” he said.
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
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