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As Pardo’s responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away. “He’s a brilliant designer; he was just a terrible manager,” said Greg Street, a lead on World of Warcraft. “Which was common at Blizzard.”
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
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