Dawid

58%
Flag icon
But developing an expansion for World of Warcraft was a slow, inefficient process hampered by clunky tools, content bottlenecks, and a chaotic culture inherited from the old days. “In my head I thought it’d be a really organized structure, but it wasn’t,” said designer Chris Kaleiki. “It was completely based on tribal knowledge: if you want to know how to do something, go to someone and ask them.”
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
Rate this book
Clear rating
Open Preview