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“At Blizzard, people put Blizzard and gamers first because there is no financial incentive to stay on or leave any given project,” he’d written to Kotick in the email. The downside of this approach, in Activision’s view, was that developers could coast on indefinite timelines, collecting profit-sharing checks without releasing any games.
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
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