In the past, even the finance people had channeled Blizzard’s player-first ethos. Back in 2011, when discussing how much of a cut Blizzard would take from transactions on the Diablo III auction house, Blizzard’s accountants told the team to lower the numbers, saying they were creating the system only for the benefit of players. “It was one of the most incredible things I’ve ever seen in the video game industry,” said designer Jason Bender. Even when Morhaime pushed his game teams to add more recurring revenue models to their games, like character boosts in World of Warcraft or the map
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