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Kotick and Thomas Tippl asked why Blizzard had so many people in non-development departments—particularly cinematics and customer service—and why the company wasn’t improving its efficiency. During long-range planning meetings, Activision executives would point out that they had more than one thousand people on Call of Duty while World of Warcraft only had a few hundred. Tippl offered “man-month” calculations
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
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